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0ae8697eb8
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fmt rom address
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2024-02-07 15:47:24 +11:00 |
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d7d5d3cea0
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change deps git location
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2024-01-25 10:05:18 +11:00 |
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1eb9552615
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get rid of camera type parameters propagating everywhere
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2024-01-05 07:52:05 +11:00 |
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9c2cbbd05a
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refactor + blarg tests
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2023-12-21 13:01:38 +11:00 |
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55af282e7e
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update formatting
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2023-12-10 11:17:00 +11:00 |
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1b62211b90
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tile/layer window in menu / also closable
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2023-11-28 16:21:15 +11:00 |
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6d5530efe6
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use lazy static config manager
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2023-11-28 12:06:44 +11:00 |
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a6dbfbae89
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lil
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2023-11-28 11:31:14 +11:00 |
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e288346ebf
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can close tile/layer window
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2023-11-28 11:27:57 +11:00 |
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36cf374015
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refactoring of windows
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2023-11-28 11:15:06 +11:00 |
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560f1d9693
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keyboard input works on mac gui (LMAO)
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2023-11-27 12:58:13 +11:00 |
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e456e24f06
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mac frontend can actually run games now
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2023-11-24 17:00:06 +11:00 |
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6ae2697a39
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separate prepare and run emulator
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2023-11-04 10:12:29 +11:00 |
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7bf0a8277a
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mac preferences is all there!
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2023-11-03 14:31:32 +11:00 |
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9cfa17ee0e
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some of most settings
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2023-11-01 17:13:52 +11:00 |
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59ee750d26
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named config trait
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2023-10-30 14:15:47 +11:00 |
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76a3260001
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cli as separate bin target
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2023-10-30 11:32:25 +11:00 |
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086f2a5809
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some refactoring + no vulkan debug on vst
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2023-10-27 17:35:23 +11:00 |
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57cff8f1ca
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ok this is swag
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2023-10-26 15:49:47 +11:00 |
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e0e7634aec
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dont asplode stack
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2023-10-26 15:45:01 +11:00 |
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23193db644
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buffer size configurable + SHADERS WORK EVERYWHERE! 0.5.0 release!!!
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2023-10-25 17:20:51 +11:00 |
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5d4b313140
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i guess descriptor sets make everything crash
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2023-10-25 17:06:59 +11:00 |
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a4ded97b06
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use librashader always
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2023-10-23 13:08:09 +11:00 |
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dc95861a82
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remove unused binding
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2023-10-23 12:07:19 +11:00 |
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45ad484655
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pixels - only copy new frame if not empty
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2023-10-22 13:24:36 +11:00 |
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9b7e52d73f
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wram in a box
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2023-10-22 13:04:19 +11:00 |
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e6b4d9c254
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clean debug code
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2023-10-20 10:03:14 +11:00 |
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e0a5f2a0b4
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only add debug extension in debug build
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2023-10-19 22:39:37 +11:00 |
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ecaac2afc1
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reinitialise image slice on resize
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2023-10-19 14:24:01 +11:00 |
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81bf301666
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texture gets its own command buffer and fence
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2023-10-19 13:48:20 +11:00 |
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e2bacf06df
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use sender instead of trait for renderer - still a bit of lag though!!
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2023-10-18 11:50:00 +11:00 |
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68bb36d92c
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vulkan debug print on debug builds
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2023-10-17 11:22:05 +11:00 |
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b5347ce344
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verbose vulkan debug
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2023-10-15 15:22:11 +11:00 |
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a124872895
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vulkan debug
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2023-10-15 13:03:57 +11:00 |
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e4916cafdf
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lint updates
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2023-10-15 11:54:58 +11:00 |
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9681706516
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print config options
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2023-10-15 11:04:44 +11:00 |
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5078712142
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args better typed
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2023-10-15 10:05:36 +11:00 |
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4128a93f54
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get rid of unused mut warning on extension_names for non-apple targets
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2023-10-14 10:10:44 +11:00 |
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0a66d2cb86
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change messages / add emulator pause / refactor threading for gb_emu
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2023-10-09 14:25:17 +11:00 |
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7cfe34fe82
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move away from vendored deps
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2023-10-09 09:56:54 +11:00 |
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86397d3884
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some optimisation
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2023-10-07 10:10:29 +11:00 |
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8129b9f840
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cross compile libs
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2023-10-07 10:10:24 +11:00 |
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f8c14fc5d2
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it was that easy lol
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2023-10-06 16:53:50 +11:00 |
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55f4333415
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some lints
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2023-10-05 17:24:14 +11:00 |
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a24a49fdcb
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error colour as feature
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2023-10-05 11:38:39 +11:00 |
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167d461c35
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config improvements
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2023-10-05 11:23:07 +11:00 |
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11ef378c8a
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i forgor to gitignore the shaders when i moved the renderers lol
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2023-10-05 10:53:55 +11:00 |
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a25d11ea41
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i messed up the cfg directives
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2023-10-05 10:26:33 +11:00 |
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d3d2de183c
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config!!!
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2023-10-05 10:14:54 +11:00 |
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71bb9f8e6d
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static molten-vk
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2023-10-05 10:13:02 +11:00 |
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