Commit graph

29 commits

Author SHA1 Message Date
086f2a5809 some refactoring + no vulkan debug on vst 2023-10-27 17:35:23 +11:00
cd34578e97 minor changes... 2023-10-27 09:42:14 +11:00
3551b07211 no errors/warnings when switching back and forth between pixels and vulkan 2023-10-22 13:08:33 +11:00
e2bacf06df use sender instead of trait for renderer - still a bit of lag though!! 2023-10-18 11:50:00 +11:00
19853e9de3 update deps + dont use baseview gl 2023-10-13 10:17:04 +11:00
16a3328c42 neater 2023-10-06 16:53:57 +11:00
141d213cb3 dont have that weird chain of shader path 2023-10-06 09:32:07 +11:00
d4bc05b803 config is neater 2023-10-05 21:38:43 +11:00
ebc84e24d7 vst specific config 2023-10-05 12:42:03 +11:00
ffe677088f vst is more renderer agnostic 2023-10-05 11:05:41 +11:00
7375432d16 vst shader & config support! doesnt quite want to render though lol 2023-10-05 10:49:12 +11:00
4a5ab2a90a cleaning + package versions 2023-10-04 11:54:40 +11:00
82992436d8 vst uses shaders - resolution is wrong though? 2023-10-04 11:39:27 +11:00
b6a3e83c85 fix stupid 2023-10-04 10:13:41 +11:00
ae9c35ed9a no hard dep on winit window for renderers 2023-10-04 09:57:30 +11:00
b19940b88e i just keep getting better huh 2023-09-10 10:56:21 +10:00
6d0870d90d update deps 2023-05-18 10:36:52 +10:00
7e0748b442 ...could this fix dual gpu on windows??? 2023-04-26 19:05:02 +10:00
4cf152a5ef some cleaning 2023-04-06 13:15:48 +10:00
cc27d9eb17 fix weird shit 2023-03-24 13:01:39 +11:00
52fe997e28 scale framebuffer in place 2023-03-09 11:52:24 +11:00
11dec11079 always use latest frame 2023-03-08 15:34:31 +11:00
e2f1f13ba2 scaled 2023-03-08 15:26:32 +11:00
f333723f34 input handling 2023-03-08 15:19:10 +11:00
43d88de1f2 framereceiver type 2023-03-08 11:50:19 +11:00
4bae07f165 colour formats 2023-03-08 11:01:18 +11:00
3fcaca4654 holy shit it works 2023-03-07 21:45:11 +11:00
066a8690ba standalone vst (oxymoron lol) 2023-03-07 08:51:12 +11:00
ba750a2d18 vst + ui!!! 2023-03-05 20:18:06 +11:00