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086f2a5809
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some refactoring + no vulkan debug on vst
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2023-10-27 17:35:23 +11:00 |
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cd34578e97
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minor changes...
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2023-10-27 09:42:14 +11:00 |
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3551b07211
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no errors/warnings when switching back and forth between pixels and vulkan
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2023-10-22 13:08:33 +11:00 |
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e2bacf06df
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use sender instead of trait for renderer - still a bit of lag though!!
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2023-10-18 11:50:00 +11:00 |
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19853e9de3
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update deps + dont use baseview gl
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2023-10-13 10:17:04 +11:00 |
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16a3328c42
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neater
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2023-10-06 16:53:57 +11:00 |
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141d213cb3
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dont have that weird chain of shader path
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2023-10-06 09:32:07 +11:00 |
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d4bc05b803
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config is neater
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2023-10-05 21:38:43 +11:00 |
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ebc84e24d7
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vst specific config
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2023-10-05 12:42:03 +11:00 |
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ffe677088f
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vst is more renderer agnostic
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2023-10-05 11:05:41 +11:00 |
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7375432d16
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vst shader & config support! doesnt quite want to render though lol
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2023-10-05 10:49:12 +11:00 |
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4a5ab2a90a
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cleaning + package versions
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2023-10-04 11:54:40 +11:00 |
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82992436d8
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vst uses shaders - resolution is wrong though?
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2023-10-04 11:39:27 +11:00 |
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b6a3e83c85
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fix stupid
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2023-10-04 10:13:41 +11:00 |
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ae9c35ed9a
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no hard dep on winit window for renderers
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2023-10-04 09:57:30 +11:00 |
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b19940b88e
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i just keep getting better huh
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2023-09-10 10:56:21 +10:00 |
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6d0870d90d
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update deps
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2023-05-18 10:36:52 +10:00 |
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7e0748b442
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...could this fix dual gpu on windows???
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2023-04-26 19:05:02 +10:00 |
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4cf152a5ef
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some cleaning
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2023-04-06 13:15:48 +10:00 |
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cc27d9eb17
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fix weird shit
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2023-03-24 13:01:39 +11:00 |
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52fe997e28
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scale framebuffer in place
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2023-03-09 11:52:24 +11:00 |
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11dec11079
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always use latest frame
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2023-03-08 15:34:31 +11:00 |
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e2f1f13ba2
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scaled
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2023-03-08 15:26:32 +11:00 |
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f333723f34
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input handling
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2023-03-08 15:19:10 +11:00 |
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43d88de1f2
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framereceiver type
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2023-03-08 11:50:19 +11:00 |
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4bae07f165
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colour formats
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2023-03-08 11:01:18 +11:00 |
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3fcaca4654
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holy shit it works
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2023-03-07 21:45:11 +11:00 |
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066a8690ba
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standalone vst (oxymoron lol)
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2023-03-07 08:51:12 +11:00 |
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ba750a2d18
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vst + ui!!!
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2023-03-05 20:18:06 +11:00 |
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