gba/examples/bg_demo.rs

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#![feature(start)]
#![no_std]
#[panic_handler]
fn panic(_info: &core::panic::PanicInfo) -> ! {
loop {}
}
#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
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// bg palette
set_bg_palette_4bpp(0, 1, WHITE);
set_bg_palette_4bpp(0, 2, LIGHT_GRAY);
set_bg_palette_4bpp(0, 3, DARK_GRAY);
// bg tiles
set_bg_tile_4bpp(0, 0, ALL_TWOS);
set_bg_tile_4bpp(0, 1, ALL_THREES);
// screenblock
let light_entry = RegularScreenblockEntry::from_tile_id(0);
let dark_entry = RegularScreenblockEntry::from_tile_id(1);
checker_screenblock(8, light_entry, dark_entry);
// bg0 control
unsafe { BG0CNT.write(BackgroundControlSetting::from_base_block(8)) };
// Display Control
unsafe { DISPCNT.write(DisplayControlSetting::JUST_ENABLE_BG0) };
loop {
// TODO the whole thing
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}
}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(transparent)]
pub struct VolatilePtr<T>(pub *mut T);
impl<T> VolatilePtr<T> {
pub unsafe fn read(&self) -> T {
core::ptr::read_volatile(self.0)
}
pub unsafe fn write(&self, data: T) {
core::ptr::write_volatile(self.0, data);
}
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pub fn offset(self, count: isize) -> Self {
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VolatilePtr(self.0.wrapping_offset(count))
}
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pub fn cast<Z>(self) -> VolatilePtr<Z> {
VolatilePtr(self.0 as *mut Z)
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}
}
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pub const BACKGROUND_PALETTE: VolatilePtr<u16> = VolatilePtr(0x500_0000 as *mut u16);
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pub fn set_bg_palette_4bpp(palbank: usize, slot: usize, color: u16) {
assert!(palbank < 16);
assert!(slot > 0 && slot < 16);
unsafe {
BACKGROUND_PALETTE
.cast::<[u16; 16]>()
.offset(palbank as isize)
.cast::<u16>()
.offset(slot as isize)
.write(color);
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}
}
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pub const fn rgb16(red: u16, green: u16, blue: u16) -> u16 {
blue << 10 | green << 5 | red
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}
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pub const WHITE: u16 = rgb16(31, 31, 31);
pub const LIGHT_GRAY: u16 = rgb16(25, 25, 25);
pub const DARK_GRAY: u16 = rgb16(15, 15, 15);
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#[derive(Debug, Clone, Copy, Default)]
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#[repr(transparent)]
pub struct Tile4bpp {
pub data: [u32; 8],
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}
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pub const ALL_TWOS: Tile4bpp = Tile4bpp {
data: [
0x22222222, 0x22222222, 0x22222222, 0x22222222, 0x22222222, 0x22222222, 0x22222222, 0x22222222,
],
};
pub const ALL_THREES: Tile4bpp = Tile4bpp {
data: [
0x33333333, 0x33333333, 0x33333333, 0x33333333, 0x33333333, 0x33333333, 0x33333333, 0x33333333,
],
};
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#[derive(Clone, Copy)]
#[repr(transparent)]
pub struct Charblock4bpp {
pub data: [Tile4bpp; 512],
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}
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pub const VRAM: VolatilePtr<Charblock4bpp> = VolatilePtr(0x0600_0000 as *mut Charblock4bpp);
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pub fn set_bg_tile_4bpp(charblock: usize, index: usize, tile: Tile4bpp) {
assert!(charblock < 4);
assert!(index < 512);
unsafe { VRAM.offset(charblock as isize).cast::<Tile4bpp>().offset(index as isize).write(tile) }
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}
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#[derive(Debug, Clone, Copy, Default)]
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#[repr(transparent)]
pub struct RegularScreenblockEntry(u16);
impl RegularScreenblockEntry {
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pub const SCREENBLOCK_ENTRY_TILE_ID_MASK: u16 = 0b11_1111_1111;
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pub const fn from_tile_id(id: u16) -> Self {
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RegularScreenblockEntry(id & Self::SCREENBLOCK_ENTRY_TILE_ID_MASK)
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}
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}
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#[derive(Clone, Copy)]
#[repr(transparent)]
pub struct RegularScreenblock {
pub data: [RegularScreenblockEntry; 32 * 32],
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}
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pub fn checker_screenblock(slot: usize, a_entry: RegularScreenblockEntry, b_entry: RegularScreenblockEntry) {
let mut p = VRAM.cast::<RegularScreenblock>().offset(slot as isize).cast::<RegularScreenblockEntry>();
let mut checker = true;
for _row in 0..32 {
for _col in 0..32 {
unsafe { p.write(if checker { a_entry } else { b_entry }) };
p = p.offset(1);
checker = !checker;
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}
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checker = !checker;
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}
}
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#[derive(Clone, Copy, Default, PartialEq, Eq)]
#[repr(transparent)]
pub struct BackgroundControlSetting(u16);
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impl BackgroundControlSetting {
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pub const SCREEN_BASE_BLOCK_MASK: u16 = 0b1_1111;
pub const fn from_base_block(sbb: u16) -> Self {
BackgroundControlSetting((sbb & Self::SCREEN_BASE_BLOCK_MASK) << 8)
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}
}
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pub const BG0CNT: VolatilePtr<BackgroundControlSetting> = VolatilePtr(0x400_0008 as *mut BackgroundControlSetting);
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#[derive(Clone, Copy, Default, PartialEq, Eq)]
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#[repr(transparent)]
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pub struct DisplayControlSetting(u16);
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impl DisplayControlSetting {
pub const JUST_ENABLE_BG0: DisplayControlSetting = DisplayControlSetting(1 << 8);
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}
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pub const DISPCNT: VolatilePtr<DisplayControlSetting> = VolatilePtr(0x0400_0000 as *mut DisplayControlSetting);