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[![License:Apache2](https://img.shields.io/badge/License-Apache2-green.svg)](https://www.apache.org/licenses/LICENSE-2.0)
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2018-11-15 13:48:45 +11:00
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[![travis.ci](https://travis-ci.org/rust-console/gba.svg?branch=master)](https://travis-ci.org/rust-console/gba)
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[![crates.io](https://img.shields.io/crates/v/gba.svg)](https://crates.io/crates/gba)
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[![docs.rs](https://docs.rs/gba/badge.svg)](https://docs.rs/gba/latest/gba/)
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2018-11-19 07:09:23 +11:00
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* [![Built with cargo-make](https://sagiegurari.github.io/cargo-make/assets/badges/cargo-make.svg)](https://sagiegurari.github.io/cargo-make)
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2018-11-21 17:44:58 +11:00
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* ![Stability:None](https://img.shields.io/badge/Stability-None-red.svg)
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# gba
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2018-12-30 14:18:09 +11:00
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_Eventually_ there will be a full [Tutorial
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Book](https://rust-console.github.io/gba/) that goes along with this crate.
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However, currently the development focus is leaning towards having minimal
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coverage of all the parts of the GBA. Until that's done, unfortunately the book
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will be in a rather messy state.
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2019-01-03 14:50:05 +11:00
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## What's Missing
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The following major GBA features are still missing from the crate:
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* Affine Graphics
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* Interrupt Handling
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* Serial Communication
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2018-12-15 16:57:14 +11:00
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## First Time Setup
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2018-12-15 16:57:14 +11:00
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Writing a Rust program for the GBA requires a fair amount of special setup. All
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of the steps are detailed for you in the [Development
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Setup](https://rust-console.github.io/gba/development-setup.html) part at the
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start of the book.
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2018-12-15 16:57:14 +11:00
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If you've done the described global setup once before and just want to get a new
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project started quickly we got you covered:
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2018-11-19 02:25:32 +11:00
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```sh
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curl https://raw.githubusercontent.com/rust-console/gba/master/init.sh -sSf | bash -s APP_NAME
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```
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2018-11-14 06:47:52 +11:00
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# Contribution
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This crate is Apache2 licensed and any contributions you submit must also be
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Apache2 licensed.
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