gba/examples/memory_game.rs

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#![feature(start)]
#![no_std]
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use core::mem::size_of;
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#[panic_handler]
fn panic(_info: &core::panic::PanicInfo) -> ! {
loop {}
}
#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
unsafe {
DISPCNT.write(MODE3 | BG2);
}
let mut px = SCREEN_WIDTH / 2;
let mut py = SCREEN_HEIGHT / 2;
let mut color = rgb16(31, 0, 0);
loop {
// read the input for this frame
let this_frame_keys = key_input();
// adjust game state and wait for vblank
px += 2 * this_frame_keys.column_direction() as isize;
py += 2 * this_frame_keys.row_direction() as isize;
wait_until_vblank();
// draw the new game and wait until the next frame starts.
unsafe {
if px < 0 || py < 0 || px == SCREEN_WIDTH || py == SCREEN_HEIGHT {
// out of bounds, reset the screen and position.
mode3_clear_screen(0);
color = color.rotate_left(5);
px = SCREEN_WIDTH / 2;
py = SCREEN_HEIGHT / 2;
} else {
let color_here = mode3_read_pixel(px, py);
if color_here != 0 {
// crashed into our own line, reset the screen
mode3_clear_screen(0);
color = color.rotate_left(5);
} else {
// draw the new part of the line
mode3_draw_pixel(px, py, color);
mode3_draw_pixel(px, py + 1, color);
mode3_draw_pixel(px + 1, py, color);
mode3_draw_pixel(px + 1, py + 1, color);
}
}
}
wait_until_vdraw();
}
}
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, PartialOrd, Ord)]
#[repr(transparent)]
pub struct VolatilePtr<T>(pub *mut T);
impl<T> VolatilePtr<T> {
pub unsafe fn read(&self) -> T {
core::ptr::read_volatile(self.0)
}
pub unsafe fn write(&self, data: T) {
core::ptr::write_volatile(self.0, data);
}
pub unsafe fn offset(self, count: isize) -> Self {
VolatilePtr(self.0.wrapping_offset(count))
}
}
pub const DISPCNT: VolatilePtr<u16> = VolatilePtr(0x04000000 as *mut u16);
pub const MODE3: u16 = 3;
pub const BG2: u16 = 0b100_0000_0000;
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pub const VRAM: usize = 0x600_0000;
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pub const SCREEN_WIDTH: isize = 240;
pub const SCREEN_HEIGHT: isize = 160;
pub const fn rgb16(red: u16, green: u16, blue: u16) -> u16 {
blue << 10 | green << 5 | red
}
pub unsafe fn mode3_clear_screen(color: u16) {
let color = color as u32;
let bulk_color = color << 16 | color;
let mut ptr = VolatilePtr(VRAM as *mut u32);
for _ in 0..SCREEN_HEIGHT {
for _ in 0..(SCREEN_WIDTH / 2) {
ptr.write(bulk_color);
ptr = ptr.offset(1);
}
}
}
pub unsafe fn mode3_draw_pixel(col: isize, row: isize, color: u16) {
VolatilePtr(VRAM as *mut u16).offset(col + row * SCREEN_WIDTH).write(color);
}
pub unsafe fn mode3_read_pixel(col: isize, row: isize) -> u16 {
VolatilePtr(VRAM as *mut u16).offset(col + row * SCREEN_WIDTH).read()
}
pub const KEYINPUT: VolatilePtr<u16> = VolatilePtr(0x400_0130 as *mut u16);
/// A newtype over the key input state of the GBA.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
#[repr(transparent)]
pub struct KeyInputSetting(u16);
/// A "tribool" value helps us interpret the arrow pad.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(i32)]
pub enum TriBool {
Minus = -1,
Neutral = 0,
Plus = 1,
}
pub fn key_input() -> KeyInputSetting {
unsafe { KeyInputSetting(KEYINPUT.read() ^ 0b0000_0011_1111_1111) }
}
pub const KEY_A: u16 = 1 << 0;
pub const KEY_B: u16 = 1 << 1;
pub const KEY_SELECT: u16 = 1 << 2;
pub const KEY_START: u16 = 1 << 3;
pub const KEY_RIGHT: u16 = 1 << 4;
pub const KEY_LEFT: u16 = 1 << 5;
pub const KEY_UP: u16 = 1 << 6;
pub const KEY_DOWN: u16 = 1 << 7;
pub const KEY_R: u16 = 1 << 8;
pub const KEY_L: u16 = 1 << 9;
impl KeyInputSetting {
pub fn contains(&self, key: u16) -> bool {
(self.0 & key) != 0
}
pub fn difference(&self, other: KeyInputSetting) -> KeyInputSetting {
KeyInputSetting(self.0 ^ other.0)
}
pub fn column_direction(&self) -> TriBool {
if self.contains(KEY_RIGHT) {
TriBool::Plus
} else if self.contains(KEY_LEFT) {
TriBool::Minus
} else {
TriBool::Neutral
}
}
pub fn row_direction(&self) -> TriBool {
if self.contains(KEY_DOWN) {
TriBool::Plus
} else if self.contains(KEY_UP) {
TriBool::Minus
} else {
TriBool::Neutral
}
}
}
pub const VCOUNT: VolatilePtr<u16> = VolatilePtr(0x0400_0006 as *mut u16);
pub fn vcount() -> u16 {
unsafe { VCOUNT.read() }
}
pub fn wait_until_vblank() {
while vcount() < SCREEN_HEIGHT as u16 {}
}
pub fn wait_until_vdraw() {
while vcount() >= SCREEN_HEIGHT as u16 {}
}
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#[derive(Debug, Clone, Copy, Default)]
#[repr(transparent)]
pub struct Tile4bpp {
data: [u32; 8],
}
#[derive(Debug, Clone, Copy, Default)]
#[repr(transparent)]
pub struct Tile8bpp {
data: [u32; 16],
}
#[derive(Clone, Copy)]
#[repr(transparent)]
pub struct Charblock4bpp {
data: [Tile4bpp; 512],
}
#[derive(Clone, Copy)]
#[repr(transparent)]
pub struct Charblock8bpp {
data: [Tile8bpp; 256],
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}
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pub const PALRAM_BG_BASE: VolatilePtr<u16> = VolatilePtr(0x500_0000 as *mut u16);
pub fn bg_palette(slot: usize) -> u16 {
assert!(slot < 256);
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unsafe { PALRAM_BG_BASE.offset(slot as isize).read() }
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}
pub fn set_bg_palette(slot: usize, color: u16) {
assert!(slot < 256);
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unsafe { PALRAM_BG_BASE.offset(slot as isize).write(color) }
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}
pub fn bg_tile_4pp(base_block: usize, tile_index: usize) -> Tile4bpp {
assert!(base_block < 4);
assert!(tile_index < 512);
let address = VRAM + size_of::<Charblock4bpp>() * base_block + size_of::<Tile4bpp>() * tile_index;
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unsafe { VolatilePtr(address as *mut Tile4bpp).read() }
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}
pub fn set_bg_tile_4pp(base_block: usize, tile_index: usize, tile: Tile4bpp) {
assert!(base_block < 4);
assert!(tile_index < 512);
let address = VRAM + size_of::<Charblock4bpp>() * base_block + size_of::<Tile4bpp>() * tile_index;
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unsafe { VolatilePtr(address as *mut Tile4bpp).write(tile) }
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}
pub fn bg_tile_8pp(base_block: usize, tile_index: usize) -> Tile8bpp {
assert!(base_block < 4);
assert!(tile_index < 256);
let address = VRAM + size_of::<Charblock8bpp>() * base_block + size_of::<Tile8bpp>() * tile_index;
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unsafe { VolatilePtr(address as *mut Tile8bpp).read() }
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}
pub fn set_bg_tile_8pp(base_block: usize, tile_index: usize, tile: Tile8bpp) {
assert!(base_block < 4);
assert!(tile_index < 256);
let address = VRAM + size_of::<Charblock8bpp>() * base_block + size_of::<Tile8bpp>() * tile_index;
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unsafe { VolatilePtr(address as *mut Tile8bpp).write(tile) }
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}
#[derive(Clone, Copy)]
#[repr(transparent)]
pub struct RegularScreenblock {
data: [RegularScreenblockEntry; 32 * 32],
}
#[derive(Debug, Clone, Copy, Default)]
#[repr(transparent)]
pub struct RegularScreenblockEntry(u16);
impl RegularScreenblockEntry {
pub fn tile_id(self) -> u16 {
self.0 & 0b11_1111_1111
}
pub fn set_tile_id(&mut self, id: u16) {
self.0 &= !0b11_1111_1111;
self.0 |= id;
}
pub fn horizontal_flip(self) -> bool {
(self.0 & (1 << 0xA)) > 0
}
pub fn set_horizontal_flip(&mut self, bit: bool) {
if bit {
self.0 |= 1 << 0xA;
} else {
self.0 &= !(1 << 0xA);
}
}
pub fn vertical_flip(self) -> bool {
(self.0 & (1 << 0xB)) > 0
}
pub fn set_vertical_flip(&mut self, bit: bool) {
if bit {
self.0 |= 1 << 0xB;
} else {
self.0 &= !(1 << 0xB);
}
}
pub fn palbank_index(self) -> u16 {
self.0 >> 12
}
pub fn set_palbank_index(&mut self, palbank_index: u16) {
self.0 &= 0b1111_1111_1111;
self.0 |= palbank_index;
}
}
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pub const PALRAM_OBJECT_BASE: VolatilePtr<u16> = VolatilePtr(0x500_0200 as *mut u16);
pub fn object_palette(slot: usize) -> u16 {
assert!(slot < 256);
unsafe { PALRAM_OBJECT_BASE.offset(slot as isize).read() }
}
pub fn set_object_palette(slot: usize, color: u16) {
assert!(slot < 256);
unsafe { PALRAM_OBJECT_BASE.offset(slot as isize).write(color) }
}
pub const OAM: usize = 0x700_0000;
pub fn object_attributes(slot: usize) -> ObjectAttributes {
assert!(slot < 128);
let ptr = VolatilePtr((OAM + slot * (size_of::<u16>() * 4)) as *mut u16);
unsafe {
ObjectAttributes {
attr0: ptr.read(),
attr1: ptr.offset(1).read(),
attr2: ptr.offset(2).read(),
}
}
}
pub fn set_object_attributes(slot: usize, obj: ObjectAttributes) {
assert!(slot < 128);
let ptr = VolatilePtr((OAM + slot * (size_of::<u16>() * 4)) as *mut u16);
unsafe {
ptr.write(obj.attr0);
ptr.offset(1).write(obj.attr1);
ptr.offset(2).write(obj.attr2);
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct ObjectAttributes {
attr0: u16,
attr1: u16,
attr2: u16,
}
#[derive(Debug, Clone, Copy)]
pub enum ObjectRenderMode {
Normal,
Affine,
Disabled,
DoubleAreaAffine,
}
#[derive(Debug, Clone, Copy)]
pub enum ObjectMode {
Normal,
AlphaBlending,
ObjectWindow,
}
#[derive(Debug, Clone, Copy)]
pub enum ObjectShape {
Square,
Horizontal,
Vertical,
}
#[derive(Debug, Clone, Copy)]
pub enum ObjectOrientation {
Normal,
HFlip,
VFlip,
BothFlip,
Affine(u8),
}
impl ObjectAttributes {
pub fn row(&self) -> u16 {
self.attr0 & 0b1111_1111
}
pub fn column(&self) -> u16 {
self.attr1 & 0b1_1111_1111
}
pub fn rendering(&self) -> ObjectRenderMode {
match (self.attr0 >> 8) & 0b11 {
0 => ObjectRenderMode::Normal,
1 => ObjectRenderMode::Affine,
2 => ObjectRenderMode::Disabled,
3 => ObjectRenderMode::DoubleAreaAffine,
_ => unimplemented!(),
}
}
pub fn mode(&self) -> ObjectMode {
match (self.attr0 >> 0xA) & 0b11 {
0 => ObjectMode::Normal,
1 => ObjectMode::AlphaBlending,
2 => ObjectMode::ObjectWindow,
_ => unimplemented!(),
}
}
pub fn mosaic(&self) -> bool {
((self.attr0 << 3) as i16) < 0
}
pub fn two_fifty_six_colors(&self) -> bool {
((self.attr0 << 2) as i16) < 0
}
pub fn shape(&self) -> ObjectShape {
match (self.attr0 >> 0xE) & 0b11 {
0 => ObjectShape::Square,
1 => ObjectShape::Horizontal,
2 => ObjectShape::Vertical,
_ => unimplemented!(),
}
}
pub fn orientation(&self) -> ObjectOrientation {
if (self.attr0 >> 8) & 1 > 0 {
ObjectOrientation::Affine((self.attr1 >> 9) as u8 & 0b1_1111)
} else {
match (self.attr1 >> 0xC) & 0b11 {
0 => ObjectOrientation::Normal,
1 => ObjectOrientation::HFlip,
2 => ObjectOrientation::VFlip,
3 => ObjectOrientation::BothFlip,
}
}
}
pub fn size(&self) -> u16 {
self.attr1 >> 0xE
}
pub fn tile_index(&self) -> u16 {
self.attr2 & 0b11_1111_1111
}
pub fn priority(&self) -> u16 {
self.attr2 >> 0xA
}
pub fn palbank(&self) -> u16 {
self.attr2 >> 0xC
}
//
pub fn set_row(&mut self, row: u16) {
self.attr0 &= !0b1111_1111;
self.attr0 |= row & 0b1111_1111;
}
pub fn set_column(&mut self, col: u16) {
self.attr1 &= !0b1_1111_1111;
self.attr2 |= col & 0b1_1111_1111;
}
pub fn set_rendering(&mut self, rendering: ObjectRenderMode) {
const RENDERING_MASK: u16 = 0b11 << 8;
self.attr0 &= !RENDERING_MASK;
self.attr0 |= (rendering as u16) << 8;
}
pub fn set_mode(&mut self, mode: ObjectMode) {
const MODE_MASK: u16 = 0b11 << 0xA;
self.attr0 &= MODE_MASK;
self.attr0 |= (mode as u16) << 0xA;
}
pub fn set_mosaic(&mut self, bit: bool) {
const MOSAIC_BIT: u16 = 1 << 0xC;
if bit {
self.attr0 |= MOSAIC_BIT
} else {
self.attr0 &= !MOSAIC_BIT
}
}
pub fn set_two_fifty_six_colors(&mut self, bit: bool) {
const COLOR_MODE_BIT: u16 = 1 << 0xD;
if bit {
self.attr0 |= COLOR_MODE_BIT
} else {
self.attr0 &= !COLOR_MODE_BIT
}
}
pub fn set_shape(&mut self, shape: ObjectShape) {
self.attr0 &= 0b0011_1111_1111_1111;
self.attr0 |= (shape as u16) << 0xE;
}
pub fn set_orientation(&mut self, orientation: ObjectOrientation) {
const AFFINE_INDEX_MASK: u16 = 0b1_1111 << 9;
self.attr1 &= !AFFINE_INDEX_MASK;
let bits = match orientation {
ObjectOrientation::Affine(index) => (index as u16) << 9,
ObjectOrientation::Normal => 0,
ObjectOrientation::HFlip => 1 << 0xC,
ObjectOrientation::VFlip => 1 << 0xD,
ObjectOrientation::BothFlip => 0b11 << 0xC,
};
self.attr1 |= bits;
}
pub fn set_size(&mut self, size: u16) {
self.attr1 &= 0b0011_1111_1111_1111;
self.attr1 |= size << 14;
}
pub fn set_tile_index(&mut self, index: u16) {
self.attr2 &= !0b11_1111_1111;
self.attr2 |= 0b11_1111_1111 & index;
}
pub fn set_priority(&mut self, priority: u16) {
self.attr2 &= !0b0000_1100_0000_0000;
self.attr2 |= (priority & 0b11) << 0xA;
}
pub fn set_palbank(&mut self, palbank: u16) {
self.attr2 &= !0b1111_0000_0000_0000;
self.attr2 |= (palbank & 0b1111) << 0xC;
}
}