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# Bitmap Video
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Our first video modes to talk about are the bitmap video modes.
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It's not because they're the best and fastest, it's because they're the
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_simplest_. You can get going and practice with them really quickly. Usually
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after that you end up wanting to move on to the other video modes because they
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have better hardware support, so you can draw more complex things with the small
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number of cycles that the GBA allows.
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## The Three Bitmap Modes
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As I said in the Hardware Memory Map section, the Video RAM lives in the address
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space at `0x600_0000`. Depending on our video mode the display controller will
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consider this memory to be in one of a few totally different formats.
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### Mode 3
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### Mode 4
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### Mode 5
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## Using Mode 3
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TODO
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