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https://github.com/italicsjenga/gba.git
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make the tile layout during const time.
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parent
3a882fed29
commit
1af762bde6
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@ -15,13 +15,41 @@ fn panic_handler(info: &core::panic::PanicInfo) -> ! {
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loop {}
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}
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#[link_section = ".ewram"]
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static FRAME_KEYS: GbaCell<KeyInput> = GbaCell::new(KeyInput::new());
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#[link_section = ".iwram"]
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extern "C" fn irq_handler(_: IrqBits) {
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// We'll read the keys during vblank and store it for later.
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FRAME_KEYS.write(KEYINPUT.read());
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}
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const TILE_LAYOUT: [u32; 512] = {
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// Rust's const eval is limited at the moment, but with a bit of careful math
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// we can set up `u32` values that store the right data. Tile maps are 32x32
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// `u16` values, so when packing it as `u32` instead we have to throw in some
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// `/2` stuff in a few places. Seperately, the tiles that we're using come
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// from an image that was drawn as a 16 by 16 tile sheet, so most of the
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// layout's area will be left as zero. Thankfully, tile index 0 is a blank
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// tile in this tileset, so it all works out.
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let mut data = [0; 512];
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let mut r = 0;
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while r < 16 {
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let mut c = 0;
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while c < 16 {
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let index = r * (32 / 2) + (c / 2);
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let a = r * 16 + c;
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let b = r * 16 + c + 1;
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data[index] = (a as u32) | ((b as u32) << 16);
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//
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c += 2;
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}
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//
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r += 1;
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}
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data
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};
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#[no_mangle]
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extern "C" fn main() -> ! {
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RUST_IRQ_HANDLER.write(Some(irq_handler));
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@ -47,15 +75,9 @@ extern "C" fn main() -> ! {
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}
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{
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// the the tilemap set up
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// get the the tilemap copied into place
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let tsb = TextScreenblock::new(31);
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for row in 0..16_usize {
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for col in 0..16_usize {
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let id = row * 16 + col;
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let entry = TextEntry::new().with_tile_id(id as u16);
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tsb.row_col(row, col).write(entry);
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}
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}
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tsb.write_words(&TILE_LAYOUT);
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}
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{
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15
src/mmio.rs
15
src/mmio.rs
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@ -255,6 +255,21 @@ macro_rules! make_me_a_screenblock {
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assert!(col < $size, concat!("`col` must be less than ", $size));
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self.block.index(row * $size + col)
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}
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const WORD_COUNT: usize = (size_of::<$t>() * $size * $size)/4;
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const _DEBUG_CHECK: () = {
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assert!((size_of::<$t>() * $size * $size) % 4 == 0);
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()
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};
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/// Overwrites the entire screenblock with the data provided.
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pub fn write_words(self, words: &[u32; Self::WORD_COUNT]) {
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use crate::prelude::__aeabi_memcpy4;
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let dest: *mut u32 = self.block.index(0).as_usize() as *mut u32;
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let src: *const u32 = words.as_ptr();
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let byte_count = size_of::<[u32; Self::WORD_COUNT]>();
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unsafe { __aeabi_memcpy4(dest.cast(), src.cast(), byte_count) };
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}
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}
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}
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}
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@ -264,7 +264,7 @@ pub type Tile8 = [u32; 16];
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/// An entry within a tile mode tilemap.
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///
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/// * `tile_id` is the index of the tile, offset from the `charblock` that the
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/// * `tile` is the index of the tile, offset from the `charblock` that the
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/// background is using. This is a 10-bit value, so indexes are in the range
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/// `0..=1023`. You *cannot* index past the end of background VRAM into object
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/// VRAM (it just won't draw properly), but you *can* index past the end of
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@ -278,10 +278,17 @@ pub type Tile8 = [u32; 16];
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pub struct TextEntry(u16);
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impl TextEntry {
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pub_const_fn_new_zeroed!();
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u16_int_field!(0 - 9, tile_id, with_tile_id);
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u16_int_field!(0 - 9, tile, with_tile);
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u16_bool_field!(10, hflip, with_hflip);
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u16_bool_field!(11, vflip, with_vflip);
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u16_int_field!(12 - 15, palbank, with_palbank);
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/// Shorthand for `TextEntry::new().with_tile(id)`
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#[inline]
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#[must_use]
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pub const fn from_tile(id: u16) -> Self {
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Self(id & 0b11_1111_1111)
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}
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}
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
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