Remove trivial commented out code

no need to "keep it for later" when it's just an import
This commit is contained in:
Lokathor 2018-11-11 00:30:13 -07:00
parent 9858c962e4
commit db00e1e24d
3 changed files with 5 additions and 10 deletions

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@ -14,17 +14,12 @@
//! **Do not** use this crate in programs that aren't running on the GBA. If you //! **Do not** use this crate in programs that aren't running on the GBA. If you
//! do, it's a giant bag of Undefined Behavior. //! do, it's a giant bag of Undefined Behavior.
//pub(crate) use gba_proc_macro::bit_register;
//pub mod macros; // un-comment once we get some
pub mod core_extras; pub mod core_extras;
pub(crate) use crate::core_extras::*; pub(crate) use crate::core_extras::*;
pub mod io_registers; pub mod io_registers;
//pub(crate) use crate::io_registers::*;
pub mod video_ram; pub mod video_ram;
//pub(crate) use crate::video_ram::*;
/// Combines the Red, Blue, and Green provided into a single color value. /// Combines the Red, Blue, and Green provided into a single color value.
pub const fn rgb16(red: u16, green: u16, blue: u16) -> u16 { pub const fn rgb16(red: u16, green: u16, blue: u16) -> u16 {

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@ -1,6 +1,8 @@
//! Module for all macros. //! Module for all macros.
//! //!
//! Macros are the only thing in rust where declaration order matters, so we //! Macros are the only thing in Rust where declaration order matters, so we
//! place all of them here regardless of what they do. //! place all of them here regardless of what they do so that the macros module
//! can appear at the "top" of the library and all other modules can see them
//! properly.
// no macros yet! // no macros yet!

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@ -1,6 +1,6 @@
//! Module for all things relating to the Video RAM. //! Module for all things relating to the Video RAM.
//! //!
//! Note that that GBA has six different display modes available, and the //! Note that the GBA has six different display modes available, and the
//! _meaning_ of Video RAM depends on which display mode is active. In all //! _meaning_ of Video RAM depends on which display mode is active. In all
//! cases, Video RAM is **96kb** from `0x0600_0000` to `0x0601_7FFF`. //! cases, Video RAM is **96kb** from `0x0600_0000` to `0x0601_7FFF`.
//! //!
@ -13,8 +13,6 @@
//! they won't bother to check that you've set the video mode they're designed //! they won't bother to check that you've set the video mode they're designed
//! for. //! for.
//use super::*;
/// The physical width in pixels of the GBA screen. /// The physical width in pixels of the GBA screen.
pub const SCREEN_WIDTH: isize = 240; pub const SCREEN_WIDTH: isize = 240;