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Remove trivial commented out code
no need to "keep it for later" when it's just an import
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@ -14,17 +14,12 @@
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//! **Do not** use this crate in programs that aren't running on the GBA. If you
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//! do, it's a giant bag of Undefined Behavior.
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//pub(crate) use gba_proc_macro::bit_register;
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//pub mod macros; // un-comment once we get some
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pub mod core_extras;
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pub(crate) use crate::core_extras::*;
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pub mod io_registers;
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//pub(crate) use crate::io_registers::*;
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pub mod video_ram;
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//pub(crate) use crate::video_ram::*;
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/// Combines the Red, Blue, and Green provided into a single color value.
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pub const fn rgb16(red: u16, green: u16, blue: u16) -> u16 {
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@ -1,6 +1,8 @@
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//! Module for all macros.
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//!
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//! Macros are the only thing in rust where declaration order matters, so we
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//! place all of them here regardless of what they do.
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//! Macros are the only thing in Rust where declaration order matters, so we
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//! place all of them here regardless of what they do so that the macros module
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//! can appear at the "top" of the library and all other modules can see them
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//! properly.
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// no macros yet!
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@ -1,6 +1,6 @@
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//! Module for all things relating to the Video RAM.
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//!
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//! Note that that GBA has six different display modes available, and the
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//! Note that the GBA has six different display modes available, and the
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//! _meaning_ of Video RAM depends on which display mode is active. In all
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//! cases, Video RAM is **96kb** from `0x0600_0000` to `0x0601_7FFF`.
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//!
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@ -13,8 +13,6 @@
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//! they won't bother to check that you've set the video mode they're designed
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//! for.
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//use super::*;
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/// The physical width in pixels of the GBA screen.
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pub const SCREEN_WIDTH: isize = 240;
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