Per https://docs.rs/about/metadata this hopefully fixes builds on docs.rs. Minor version bump so that docs.rs can pick up the new version from crates.io
* Added sound master control registers to mmio_addresses.
* Merge FifioEnable into SoundStatus, reduce struct sizes.
* Rename SOUND_CHANNEL_CTL to something a bit simpler.
* Add random
* Add GBA random example
* switch macro_export to pub(crate)
* rename u32_to_u32 macro
* remove useless pub use
* Comment out extra u32 to u16 macro
* Comment random_color example
* formatting
* More commenting
* Add/fix some docs
* Fix some doc links
* Remove use of u64
- Halve bit widths where u64 was used
* Add Gen32::next_color()
* .
* more updates, much more to do soon.
* hello world works again.
* fix key interrupts.
* remove the old book
* don't forget timers.
* we can just use search, duh.
* cleanup
* more bios
* finished most mmio, finished bios.
* dump some old macros that shouldn't have been pub to begin with.
* Update README.md
* for now, just make this a u16
* timers
* fix hello_world
* timer fix
* docs on timers
* block resetting work ram for now.
* put preserves_flags on bios calls as appropriate
* add a code page 437 tile sheet.
* docs.
* sound :( it's all bad but we'll fix it in 0.5
* move most backup files back into the lib.
* CI might work now?
* fix up non-serial examples.
* oops, gotta check out the repo.
* readme.
* Write some of the basic infrastructure for SRAM support.
* Implement battery-backed SRAM.
* Implement non-Atmel Flash chips.
* Implement support for Atmel Flash SRAM chips.
* Implement EEPROM support, various refactorings to SRAM system.
* Replace Save API with one based more cleanly on the flash chip API.
* Run rustfmt on new save media code.
* Improve test_savegame and fix remaining bugs caught by the changes.
* Proofreading on comments/documentation for save module.
* Fix addresses for read/verify routines in save::flash.
* Rebase save_api onto current master.
* Implement a debugging interface that allows the use of debugging on multiple emulators.
* Implement NO$GBA debugging interface.
* Run rustfmt on new debug code.
* Fix the debug module not compiling on non-ARM systems.
* Don't error (and just silently truncate) on messages that are too long.
* Add IntelliJ workspace files to the .gitignore.
* Add a simple make_example script for Linux.
* Create a `sync` module with many GBA-specific sync utilties.
* Fix overflow error in debug mode in the hello_world crate.
* Fixes to DMA.
* Code cleanup for the sync module.
* Run rustfmt on new sync code.
* Fix up some names and documentation in the sync module.
* Add a few changes suggested by thomcc for the locks.
* Added needed compiler fences to `InitOnce::try_get`.
* Change the error in `RawMutex::raw_unlock` to better reflect the cause.
* Add a proper issue link to the __sync_synchronize hack.
* Disable interrupts during `InitOnce::try_get`.
* Fix some bad wording in the comments for `InitOnce::try_get`
* Use the new target in `cfg` checks to see if we're on GBA.
* Change registers used for transfer_align4_arm for the different target.
* Cleanup on sync_api changes for the target change.
* Simplify build process
- Remove dependencies on DevkitPro
- Use linker similarly to min-gba
- Update cargo.toml so that dev builds will build
- Update cargo config so that std builds can run without the linker for
testing purposes
- Update CI flow to remove xbuild dependency
* Add windows toolchain install
* Add windows section to toolchain install instructions
* Add a `get_screen_block` function. This simplifies working with tiles as currently there is no easy way to manipulate single tiles using `SCREEN_BASE_BLOCKS`
* Fix import