Introduction
This is the book for learning how to write GameBoy Advance (GBA) games in Rust.
I'm Lokathor, the main author of the book. There's also Ketsuban who provides the technical advisement, reviews the PRs, and keeps my crazy in check.
The book is a work in progress, as you can see if you actually try to open many of the pages listed in the Table Of Contents.
Feedback
It's very often hard to tell when you've explained something properly. In the same way that your brain will read over small misspellings and correct things into the right word, if an explanation for something you already understand accidentally skips over some small detail then your brain can fill in the gaps without you realizing it.
Please, if things don't make sense then file an issue about it so I know where things need to improve.