1.
Introduction
2.
Ch 0: Development Setup
3.
Ch 1: Hello GBA
3.1.
hello1
3.2.
Volatile
3.3.
IO Registers
3.4.
The Display Control Register
3.5.
Video Memory Intro
3.6.
hello2
4.
Ch 2: User Input
4.1.
The Key Input Register
4.2.
The VCount Register
4.3.
light_cycle
5.
Ch 3: Memory and Objects
5.1.
GBA Memory Mapping
5.2.
Tile Data
5.3.
Regular Backgrounds
5.4.
Object Basics
5.5.
GBA RNG
5.6.
memory_game
Light
(default)
Rust
Coal
Navy
Ayu
Rust GBA Guide
Tiled Backgrounds
TODO