1.
Introduction
1.1.
Reader Requirements
1.2.
Book Goals and Style
1.3.
Development Setup
1.4.
Hello, Magic
1.5.
Help and Resources
2.
Quirks
2.1.
No Std
2.2.
Fixed Only
2.3.
Volatile Destination
2.4.
Newtype
2.5.
Const Asserts
3.
Concepts
3.1.
CPU
3.2.
BIOS
3.3.
Work RAM
3.4.
IO Registers
3.5.
Palette RAM
3.6.
Video RAM
3.7.
Object Attribute Memory
3.8.
Game Pak ROM / Flash ROM
3.9.
Save RAM
4.
Video
4.1.
RBG15 Color
4.2.
TODO
5.
Non-Video
5.1.
Buttons
5.2.
Timers
5.3.
Direct Memory Access
5.4.
Sound
5.5.
Interrupts
5.6.
Link Cable
5.7.
Game Pak
6.
Examples
Light
(default)
Rust
Coal
Navy
Ayu
Rust GBA Guide
Timers