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31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
# Introduction
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Here's a book that'll help you program in Rust on the GBA.
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It's very "work in progress". At the moment there's only one demo program.
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## Getting Help
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If you want to contact us you should join the [Rust Community
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Discord](https://discordapp.com/invite/aVESxV8) and ask in the `#gamedev`
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channel.
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* `Ketsuban` is the wizard who knows much more about how it all works
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* `Lokathor` is the fool who decided to write a crate and book for it.
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If it's _not_ a GBA specific question then you can probably ask any of the other
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folks in the server as well.
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## Other Works
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If you want to read more about developing on the GBA there are some other good resources as well:
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* [Tonc](https://www.coranac.com/tonc/text/toc.htm), a tutorial series written
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for C, but it's what I based the ordering of this book's sections on.
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* [GBATEK](http://problemkaputt.de/gbatek.htm), a homebrew tech manual for
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GBA/NDS/DSi. We will regularly link to parts of it when talking about various
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bits of the GBA.
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* [CowBite](https://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm) is another
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tech specification that's more GBA specific. It's sometimes got more ASCII
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art diagrams and example C struct layouts than GBATEK does.
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