librashader/librashader-runtime-gl/src/samplers.rs

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use gl::types::{GLenum, GLint, GLuint};
use librashader_common::{FilterMode, WrapMode};
use librashader_common::map::FastHashMap;
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pub struct SamplerSet {
// todo: may need to deal with differences in mip filter.
samplers: FastHashMap<(WrapMode, FilterMode, FilterMode), GLuint>,
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}
impl SamplerSet {
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#[inline(always)]
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pub fn get(&self, wrap: WrapMode, filter: FilterMode, mipmap: FilterMode) -> GLuint {
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// SAFETY: the sampler set is complete for the matrix
// wrap x filter x mipmap
unsafe {
*self
.samplers
.get(&(wrap, filter, mipmap))
.unwrap_unchecked()
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}
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}
fn make_sampler(sampler: GLuint, wrap: WrapMode, filter: FilterMode, mip: FilterMode) {
unsafe {
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gl::SamplerParameteri(sampler, gl::TEXTURE_WRAP_S, GLenum::from(wrap) as GLint);
gl::SamplerParameteri(sampler, gl::TEXTURE_WRAP_T, GLenum::from(wrap) as GLint);
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gl::SamplerParameteri(
sampler,
gl::TEXTURE_MAG_FILTER,
GLenum::from(filter) as GLint,
);
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gl::SamplerParameteri(sampler, gl::TEXTURE_MIN_FILTER, filter.gl_mip(mip) as GLint);
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}
}
pub fn new() -> SamplerSet {
let mut samplers = FastHashMap::default();
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let wrap_modes = &[
WrapMode::ClampToBorder,
WrapMode::ClampToEdge,
WrapMode::Repeat,
WrapMode::MirroredRepeat,
];
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for wrap_mode in wrap_modes {
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for filter_mode in &[FilterMode::Linear, FilterMode::Nearest] {
for mip_filter in &[FilterMode::Linear, FilterMode::Nearest] {
let mut sampler = 0;
unsafe {
gl::GenSamplers(1, &mut sampler);
SamplerSet::make_sampler(sampler, *wrap_mode, *filter_mode, *mip_filter);
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samplers.insert((*wrap_mode, *filter_mode, *mip_filter), sampler);
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}
}
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}
}
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// assert all samplers were created.
assert_eq!(samplers.len(), wrap_modes.len() * 2 * 2);
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SamplerSet { samplers }
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}
}