2022-11-19 17:55:49 +11:00
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#![feature(strict_provenance)]
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2022-11-12 13:52:22 +11:00
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mod hello_triangle;
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2022-11-14 16:14:05 +11:00
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mod filter;
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2022-11-14 17:49:51 +11:00
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mod filter_pass;
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mod util;
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mod framebuffer;
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2022-11-12 13:52:22 +11:00
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2022-11-09 17:11:25 +11:00
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use std::collections::HashMap;
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use std::error::Error;
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2022-11-14 16:14:05 +11:00
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use std::iter::Filter;
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2022-11-09 17:11:25 +11:00
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use std::path::Path;
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2022-11-14 16:14:05 +11:00
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use gl::types::{GLenum, GLint, GLsizei, GLsizeiptr, GLuint};
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use glfw::Key::P;
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2022-11-09 17:11:25 +11:00
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use rustc_hash::FxHashMap;
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2022-11-12 17:23:49 +11:00
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use spirv_cross::spirv::Decoration;
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2022-11-14 17:49:51 +11:00
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use filter_pass::FilterPass;
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use framebuffer::Framebuffer;
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2022-11-09 17:51:10 +11:00
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2022-11-14 17:49:51 +11:00
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use librashader::{FilterMode, ShaderFormat, ShaderSource, WrapMode};
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2022-11-17 16:08:11 +11:00
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use librashader::image::Image;
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use librashader_presets::{ShaderPassConfig, ShaderPreset};
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2022-11-12 17:23:49 +11:00
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use librashader_reflect::back::{CompileShader, ShaderCompilerOutput};
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use librashader_reflect::back::cross::{GlslangGlslContext, GlVersion};
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2022-11-11 17:44:41 +11:00
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use librashader_reflect::back::targets::{FromCompilation, GLSL};
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use librashader_reflect::front::shaderc::GlslangCompilation;
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2022-11-11 17:44:41 +11:00
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use librashader_reflect::reflect::cross::CrossReflect;
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2022-11-12 17:23:49 +11:00
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use librashader_reflect::reflect::{ReflectSemantics, ReflectShader, ShaderReflection, UniformSemantic};
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use librashader_reflect::reflect::semantics::{MemberOffset, SemanticMap, TextureSemantics, VariableMeta, VariableSemantics};
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use librashader_reflect::reflect::{TextureSemanticMap, VariableSemanticMap};
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2022-11-17 17:21:29 +11:00
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use util::{Location, VariableLocation, RingBuffer, Size, GlImage, Texture, Viewport};
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2022-11-09 17:11:25 +11:00
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2022-11-14 16:14:05 +11:00
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unsafe fn gl_compile_shader(stage: GLenum, source: &str) -> GLuint {
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let shader = gl::CreateShader(stage);
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gl::ShaderSource(shader, 1, &source.as_bytes().as_ptr().cast(), std::ptr::null());
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gl::CompileShader(shader);
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let mut compile_status = 0;
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gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut compile_status);
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if compile_status == 0 {
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panic!("failed to compile")
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}
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shader
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}
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2022-11-19 17:55:49 +11:00
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static QUAD_VBO_DATA: &'static [f32; 16] = &[
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0.0f32, 0.0f32, 0.0f32, 0.0f32,
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1.0f32, 0.0f32, 1.0f32, 0.0f32,
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0.0f32, 1.0f32, 0.0f32, 1.0f32,
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1.0f32, 1.0f32, 1.0f32, 1.0f32,
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];
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2022-11-14 17:49:51 +11:00
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impl FilterChain {
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fn load_pass_semantics(uniform_semantics: &mut FxHashMap<String, UniformSemantic>, texture_semantics: &mut FxHashMap<String, SemanticMap<TextureSemantics>>,
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config: &ShaderPassConfig) {
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let Some(alias) = &config.alias else {
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return;
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};
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2022-11-14 16:14:05 +11:00
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2022-11-14 17:49:51 +11:00
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// Ignore empty aliases
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if alias.trim().is_empty() {
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return;
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2022-11-14 16:14:05 +11:00
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}
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2022-11-14 17:49:51 +11:00
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let index = config.id as u32;
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// PassOutput
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texture_semantics.insert(alias.clone(), SemanticMap {
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semantics: TextureSemantics::PassOutput,
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index
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});
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uniform_semantics.insert(format!("{alias}Size"), UniformSemantic::Texture(SemanticMap {
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semantics: TextureSemantics::PassOutput,
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index
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}));
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// PassFeedback
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texture_semantics.insert(format!("{alias}Feedback"), SemanticMap {
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semantics: TextureSemantics::PassFeedback,
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index
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});
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uniform_semantics.insert(format!("{alias}FeedbackSize"), UniformSemantic::Texture(SemanticMap {
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semantics: TextureSemantics::PassFeedback,
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index
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}));
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}
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2022-11-14 17:49:51 +11:00
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fn reflect_parameter(pipeline: GLuint, meta: &VariableMeta) -> VariableLocation {
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// todo: support both ubo and pushco
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// todo: fix this.
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match meta.offset {
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MemberOffset::Ubo(_) => {
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let vert_name = format!("RARCH_UBO_VERTEX_INSTANCE.{}\0", meta.id);
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let frag_name = format!("RARCH_UBO_FRAGMENT_INSTANCE.{}\0", meta.id);
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unsafe {
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let vertex = gl::GetUniformLocation(pipeline, vert_name.as_ptr().cast());
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let fragment = gl::GetUniformLocation(pipeline, frag_name.as_ptr().cast());
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2022-11-14 17:49:51 +11:00
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VariableLocation::Ubo(Location {
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vertex,
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fragment
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})
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}
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}
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MemberOffset::PushConstant(_) => {
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let vert_name = format!("RARCH_PUSH_VERTEX_INSTANCE.{}\0", meta.id);
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let frag_name = format!("RARCH_PUSH_FRAGMENT_INSTANCE.{}\0", meta.id);
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unsafe {
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let vertex = gl::GetUniformLocation(pipeline, vert_name.as_ptr().cast());
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let fragment = gl::GetUniformLocation(pipeline, frag_name.as_ptr().cast());
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VariableLocation::Push(Location {
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vertex,
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fragment
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})
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}
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}
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}
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}
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}
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2022-11-14 17:49:51 +11:00
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2022-11-12 17:23:49 +11:00
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pub struct FilterChain {
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passes: Vec<FilterPass>,
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common: FilterCommon,
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pub quad_vao: GLuint,
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}
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pub struct FilterCommon {
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semantics: ReflectSemantics,
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preset: ShaderPreset,
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original_history: Vec<Framebuffer>,
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2022-11-17 17:21:29 +11:00
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history: Vec<Texture>,
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feedback: Vec<Texture>,
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luts: FxHashMap<String, Texture>,
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pub quad_vbo: GLuint,
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pub input_framebuffer: Framebuffer,
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}
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impl FilterChain {
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pub fn load(path: impl AsRef<Path>) -> Result<FilterChain, Box<dyn Error>> {
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let preset = librashader_presets::ShaderPreset::try_parse(path)?;
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let mut uniform_semantics: FxHashMap<String, UniformSemantic> = Default::default();
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let mut texture_semantics: FxHashMap<String, SemanticMap<TextureSemantics>> = Default::default();
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let mut passes: Vec<(&ShaderPassConfig, ShaderSource, _)> = preset.shaders.iter()
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.map(|shader| {
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eprintln!("[gl] loading {}", &shader.name.display());
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let source: ShaderSource = librashader_preprocess::load_shader_source(&shader.name)
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.unwrap();
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let spirv = librashader_reflect::front::shaderc::compile_spirv(&source)
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.unwrap();
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let mut reflect = GLSL::from_compilation(spirv).unwrap();
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for parameter in source.parameters.iter() {
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uniform_semantics.insert(parameter.id.clone(), UniformSemantic::Variable(SemanticMap {
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semantics: VariableSemantics::FloatParameter,
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index: ()
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}));
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}
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2022-11-14 16:14:05 +11:00
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(shader, source, reflect)
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}).collect();
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2022-11-09 17:11:25 +11:00
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2022-11-14 16:14:05 +11:00
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// todo: this can probably be extracted out.
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for details in &passes {
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FilterChain::load_pass_semantics(&mut uniform_semantics, &mut texture_semantics, details.0)
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}
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2022-11-14 16:14:05 +11:00
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// add lut params
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for (index, texture) in preset.textures.iter().enumerate() {
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texture_semantics.insert(texture.name.clone(), SemanticMap {
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semantics: TextureSemantics::User,
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index: index as u32
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});
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uniform_semantics.insert(format!("{}Size", texture.name), UniformSemantic::Texture(SemanticMap {
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semantics: TextureSemantics::User,
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index: index as u32
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}));
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}
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2022-11-09 17:11:25 +11:00
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2022-11-14 16:14:05 +11:00
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let semantics = ReflectSemantics {
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uniform_semantics,
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non_uniform_semantics: texture_semantics
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};
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2022-11-09 17:11:25 +11:00
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2022-11-14 16:14:05 +11:00
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let mut filters = Vec::new();
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2022-11-13 17:57:47 +11:00
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2022-11-14 16:14:05 +11:00
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// initialize passes
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for (index, (config, source, mut reflect)) in passes.into_iter().enumerate() {
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let mut semantics = semantics.clone();
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let reflection = reflect.reflect(index as u32, &semantics)?;
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let glsl = reflect.compile(GlVersion::V4_60)?;
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2022-11-13 17:57:47 +11:00
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2022-11-14 16:14:05 +11:00
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let vertex_resources = glsl.context.compiler.vertex.get_shader_resources()?;
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2022-11-13 17:57:47 +11:00
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2022-11-14 16:14:05 +11:00
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// todo: split this out.
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let (program, ubo_location) = unsafe {
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let vertex = gl_compile_shader(gl::VERTEX_SHADER, glsl.vertex.as_str());
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let fragment = gl_compile_shader(gl::FRAGMENT_SHADER, glsl.fragment.as_str());
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2022-11-09 17:11:25 +11:00
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2022-11-14 16:14:05 +11:00
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let program = gl::CreateProgram();
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gl::AttachShader(program, vertex);
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gl::AttachShader(program, fragment);
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2022-11-14 16:14:05 +11:00
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for res in &vertex_resources.stage_inputs {
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let loc = glsl.context.compiler.vertex.get_decoration(res.id, Decoration::Location)?;
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2022-11-19 17:55:49 +11:00
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let loc_name = format!("RARCH_ATTRIBUTE_{loc}\0");
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eprintln!("{loc_name}");
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2022-11-14 16:14:05 +11:00
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gl::BindAttribLocation(program, loc, loc_name.as_str().as_ptr().cast())
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}
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gl::LinkProgram(program);
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gl::DeleteShader(vertex);
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gl::DeleteShader(fragment);
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let mut status = 0;
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gl::GetProgramiv(program, gl::LINK_STATUS, &mut status);
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if status != 1 {
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panic!("failed to link program")
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}
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2022-11-12 17:23:49 +11:00
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2022-11-14 16:14:05 +11:00
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for binding in &glsl.context.texture_fixups {
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let loc_name = format!("RARCH_TEXTURE_{}\0", *binding);
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2022-11-14 16:14:05 +11:00
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unsafe {
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let location = gl::GetUniformLocation(program, loc_name.as_str().as_ptr().cast());
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if location >= 0 {
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gl::Uniform1i(location, *binding as GLint);
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}
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}
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}
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2022-11-12 17:23:49 +11:00
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2022-11-14 16:14:05 +11:00
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unsafe {
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gl::UseProgram(0);
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(program, Location {
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vertex: gl::GetUniformBlockIndex(program, b"RARCH_UBO_VERTEX\0".as_ptr().cast()),
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fragment: gl::GetUniformBlockIndex(program, b"RARCH_UBO_FRAGMENT\0".as_ptr().cast()),
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})
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}
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};
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2022-11-14 16:14:05 +11:00
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let ubo_ring = if let Some(ubo) = &reflection.ubo {
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let size = ubo.size;
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let mut ring: RingBuffer<GLuint, 16> = RingBuffer::new();
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unsafe {
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2022-11-14 17:49:51 +11:00
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gl::GenBuffers(16, ring.items_mut().as_mut_ptr());
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for buffer in ring.items() {
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2022-11-14 16:14:05 +11:00
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gl::BindBuffer(gl::UNIFORM_BUFFER, *buffer);
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gl::BufferData(gl::UNIFORM_BUFFER, size as GLsizeiptr, std::ptr::null(), gl::STREAM_DRAW);
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2022-11-12 17:23:49 +11:00
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}
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2022-11-14 16:14:05 +11:00
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gl::BindBuffer(gl::UNIFORM_BUFFER, 0);
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2022-11-12 17:23:49 +11:00
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}
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2022-11-14 16:14:05 +11:00
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Some(ring)
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} else {
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None
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};
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2022-11-14 17:49:51 +11:00
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let uniform_buffer = vec![0; reflection.ubo.as_ref().map(|ubo| ubo.size as usize).unwrap_or(0)].into_boxed_slice();
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let push_buffer = vec![0; reflection.push_constant.as_ref().map(|push| push.size as usize).unwrap_or(0)].into_boxed_slice();
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2022-11-14 16:14:05 +11:00
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// todo: reflect indexed parameters
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let mut locations = FxHashMap::default();
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for param in reflection.meta.parameter_meta.values() {
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2022-11-14 17:49:51 +11:00
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locations.insert(param.id.clone(), FilterChain::reflect_parameter(program, param));
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}
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2022-11-14 16:14:05 +11:00
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for param in reflection.meta.variable_meta.values() {
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2022-11-14 17:49:51 +11:00
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locations.insert(param.id.clone(), FilterChain::reflect_parameter(program, param));
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2022-11-12 17:23:49 +11:00
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}
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2022-11-14 16:14:05 +11:00
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// eprintln!("{:#?}", semantics);
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eprintln!("{:#?}", reflection.meta);
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eprintln!("{:#?}", locations);
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eprintln!("{:#?}", reflection.push_constant);
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// eprintln!("====fragment====");
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// eprintln!("{:#}", glsl.fragment);
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|
|
|
// eprintln!("====vertex====");
|
|
|
|
// eprintln!("{:#}", glsl.vertex);
|
|
|
|
|
|
|
|
filters.push(FilterPass {
|
|
|
|
reflection,
|
|
|
|
compiled: glsl,
|
|
|
|
program,
|
|
|
|
ubo_location,
|
|
|
|
ubo_ring,
|
|
|
|
uniform_buffer,
|
|
|
|
push_buffer,
|
|
|
|
locations,
|
2022-11-17 16:08:11 +11:00
|
|
|
source,
|
2022-11-14 16:14:05 +11:00
|
|
|
// no idea if this works.
|
|
|
|
// retroarch checks if feedback frames are used but we'll just init it tbh.
|
|
|
|
framebuffer: Framebuffer::new(1),
|
2022-11-17 16:08:11 +11:00
|
|
|
feedback_framebuffer: Framebuffer::new(1),
|
2022-11-17 17:21:29 +11:00
|
|
|
config: config.clone()
|
2022-11-14 16:14:05 +11:00
|
|
|
});
|
2022-11-12 17:23:49 +11:00
|
|
|
}
|
|
|
|
|
2022-11-14 16:14:05 +11:00
|
|
|
eprintln!("{:?}", filters.iter().map(|f| f.program).collect::<Vec<_>>());
|
|
|
|
// let mut glprogram: Vec<GLuint> = Vec::new();
|
|
|
|
// for compilation in &compiled {
|
|
|
|
// // compilation.context.compiler.vertex
|
|
|
|
// }
|
2022-11-12 17:23:49 +11:00
|
|
|
|
2022-11-17 16:08:11 +11:00
|
|
|
// eprintln!("{:#?}", reflections);
|
2022-11-09 17:11:25 +11:00
|
|
|
|
2022-11-14 16:14:05 +11:00
|
|
|
// eprintln!("{:#?}", compiled./);
|
|
|
|
// eprintln!("{:?}", preset);
|
|
|
|
// eprintln!("{:?}", reflect.reflect(&ReflectOptions {
|
|
|
|
// pass_number: i as u32,
|
|
|
|
// uniform_semantics,
|
|
|
|
// non_uniform_semantics: Default::default(),
|
|
|
|
// }));
|
|
|
|
|
|
|
|
// todo: apply shader pass
|
|
|
|
// gl3.cpp: 1942
|
|
|
|
|
|
|
|
|
2022-11-17 16:08:11 +11:00
|
|
|
// load luts
|
|
|
|
let mut luts = FxHashMap::default();
|
|
|
|
|
|
|
|
for texture in &preset.textures {
|
|
|
|
let image = Image::load(&texture.path)?;
|
|
|
|
let levels = if texture.mipmap {
|
|
|
|
util::calc_miplevel(image.width, image.height)
|
|
|
|
} else {
|
|
|
|
1u32
|
|
|
|
};
|
|
|
|
|
|
|
|
let mut handle = 0;
|
|
|
|
unsafe {
|
|
|
|
gl::GenTextures(1, &mut handle);
|
|
|
|
gl::BindTexture(gl::TEXTURE_2D, handle);
|
|
|
|
gl::TexStorage2D(gl::TEXTURE_2D, levels as GLsizei, gl::RGBA8,
|
|
|
|
image.width as GLsizei, image.height as GLsizei);
|
|
|
|
|
|
|
|
gl::PixelStorei(gl::UNPACK_ROW_LENGTH, 0);
|
|
|
|
gl::PixelStorei(gl::UNPACK_ALIGNMENT, 4);
|
|
|
|
gl::BindBuffer(gl::PIXEL_UNPACK_BUFFER, 0);
|
|
|
|
gl::TexSubImage2D(gl::TEXTURE_2D, 0, 0, 0,
|
|
|
|
image.width as GLsizei, image.height as GLsizei,
|
|
|
|
gl::RGBA, gl::UNSIGNED_BYTE, image.bytes.as_ptr().cast());
|
|
|
|
|
|
|
|
let mipmap = levels > 1;
|
|
|
|
let linear = texture.filter_mode == FilterMode::Linear;
|
|
|
|
|
|
|
|
// set mipmaps and wrapping
|
|
|
|
|
|
|
|
if mipmap {
|
|
|
|
gl::GenerateMipmap(gl::TEXTURE_2D);
|
|
|
|
}
|
|
|
|
|
|
|
|
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, GLenum::from(texture.wrap_mode) as GLint);
|
|
|
|
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, GLenum::from(texture.wrap_mode) as GLint);
|
|
|
|
|
|
|
|
if !linear {
|
|
|
|
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as GLint);
|
|
|
|
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as GLint);
|
|
|
|
} else {
|
|
|
|
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as GLint);
|
|
|
|
if mipmap {
|
|
|
|
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER,
|
|
|
|
gl::LINEAR_MIPMAP_LINEAR as GLint);
|
|
|
|
} else {
|
|
|
|
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER,
|
|
|
|
gl::LINEAR as GLint);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gl::BindTexture(gl::TEXTURE_2D, 0);
|
|
|
|
}
|
|
|
|
|
2022-11-17 17:21:29 +11:00
|
|
|
luts.insert(texture.name.clone(), Texture {
|
|
|
|
image: GlImage {
|
2022-11-17 16:08:11 +11:00
|
|
|
handle,
|
|
|
|
format: gl::RGBA8,
|
|
|
|
size: Size {
|
|
|
|
width: image.width,
|
|
|
|
height: image.height
|
|
|
|
},
|
|
|
|
padded_size: Size::default()
|
|
|
|
},
|
|
|
|
filter: texture.filter_mode,
|
|
|
|
mip_filter: texture.filter_mode,
|
|
|
|
wrap_mode: texture.wrap_mode
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2022-11-19 17:55:49 +11:00
|
|
|
let mut quad_vbo = 0;
|
|
|
|
unsafe {
|
|
|
|
gl::GenBuffers(1, &mut quad_vbo);
|
|
|
|
gl::BindBuffer(gl::ARRAY_BUFFER, quad_vbo);
|
|
|
|
gl::BufferData(gl::ARRAY_BUFFER, std::mem::size_of_val(QUAD_VBO_DATA) as GLsizeiptr,
|
|
|
|
QUAD_VBO_DATA.as_ptr().cast(), gl::STATIC_DRAW);
|
|
|
|
gl::BindBuffer(gl::ARRAY_BUFFER, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
let mut quad_vao = 0;
|
|
|
|
unsafe {
|
|
|
|
gl::GenVertexArrays(1, &mut quad_vao);
|
|
|
|
}
|
|
|
|
|
2022-11-17 17:21:29 +11:00
|
|
|
// todo: split params
|
2022-11-14 16:14:05 +11:00
|
|
|
Ok(FilterChain {
|
|
|
|
passes: filters,
|
2022-11-19 17:55:49 +11:00
|
|
|
quad_vao,
|
|
|
|
common: FilterCommon {
|
|
|
|
semantics,
|
|
|
|
preset,
|
|
|
|
original_history: vec![],
|
|
|
|
history: vec![],
|
|
|
|
feedback: vec![],
|
|
|
|
luts,
|
|
|
|
quad_vbo,
|
|
|
|
input_framebuffer: Framebuffer::new(1)
|
|
|
|
}
|
2022-11-14 16:14:05 +11:00
|
|
|
})
|
|
|
|
}
|
2022-11-09 17:11:25 +11:00
|
|
|
|
|
|
|
|
2022-11-14 16:14:05 +11:00
|
|
|
// how much info do we actually need?
|
2022-11-19 17:55:49 +11:00
|
|
|
pub fn frame(&mut self, count: u32, vp: &Viewport, input: GlImage, clear: bool) {
|
|
|
|
//
|
2022-11-19 18:28:22 +11:00
|
|
|
unsafe {
|
|
|
|
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
|
|
|
gl::BindVertexArray(self.quad_vao);
|
|
|
|
}
|
2022-11-19 17:55:49 +11:00
|
|
|
|
|
|
|
// todo: copy framebuffer
|
|
|
|
// shader_gl3: 2067
|
|
|
|
let filter = self.common.preset.shaders.first().map(|f| f.filter).unwrap_or_default();
|
|
|
|
let wrap_mode = self.common.preset.shaders.first().map(|f| f.wrap_mode).unwrap_or_default();
|
2022-11-17 17:21:29 +11:00
|
|
|
|
|
|
|
let original = Texture {
|
|
|
|
image: input,
|
|
|
|
filter,
|
|
|
|
mip_filter: filter,
|
|
|
|
wrap_mode
|
|
|
|
};
|
2022-11-09 17:11:25 +11:00
|
|
|
|
2022-11-17 17:21:29 +11:00
|
|
|
let mut source = original.clone();
|
|
|
|
|
|
|
|
for passes in &mut self.passes {
|
2022-11-19 17:55:49 +11:00
|
|
|
passes.build_commands(&self.common, None, count, 1, vp, &original, &source);
|
2022-11-17 17:21:29 +11:00
|
|
|
// passes.build_semantics(&self, None, count, 1, vp, &original, &source);
|
|
|
|
}
|
|
|
|
|
2022-11-19 17:55:49 +11:00
|
|
|
|
2022-11-19 18:28:22 +11:00
|
|
|
unsafe {
|
|
|
|
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
|
|
|
gl::BindVertexArray(0);
|
|
|
|
}
|
2022-11-17 17:21:29 +11:00
|
|
|
// todo: deal with the mess that is frame history
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn do_final_pass(&mut self, count: u64, vp: &Viewport, input: GlImage, clear: bool, mvp: &[f32]) {
|
2022-11-09 17:11:25 +11:00
|
|
|
|
2022-11-14 17:49:51 +11:00
|
|
|
// todo: make copy
|
|
|
|
|
|
|
|
// todo: get filter info from pass data.
|
2022-11-19 17:55:49 +11:00
|
|
|
let filter = self.common.preset.shaders.first().map(|f| f.filter).unwrap_or_default();
|
|
|
|
let wrap_mode = self.common.preset.shaders.first().map(|f| f.wrap_mode).unwrap_or_default();
|
2022-11-17 17:21:29 +11:00
|
|
|
let original = Texture {
|
|
|
|
image: input,
|
|
|
|
filter,
|
|
|
|
mip_filter: filter,
|
|
|
|
wrap_mode
|
2022-11-14 17:49:51 +11:00
|
|
|
};
|
2022-11-11 18:26:57 +11:00
|
|
|
|
|
|
|
|
2022-11-17 17:21:29 +11:00
|
|
|
|
|
|
|
|
|
|
|
|
2022-11-14 17:49:51 +11:00
|
|
|
// todo: deal with the mess that is frame history
|
|
|
|
}
|
2022-11-11 18:26:57 +11:00
|
|
|
}
|
|
|
|
|
2022-11-14 16:14:05 +11:00
|
|
|
|
2022-11-09 17:11:25 +11:00
|
|
|
#[cfg(test)]
|
|
|
|
mod tests {
|
|
|
|
use super::*;
|
|
|
|
|
2022-11-12 13:52:22 +11:00
|
|
|
#[test]
|
|
|
|
fn triangle() {
|
|
|
|
let (glfw, window, events, shader, vao) = hello_triangle::setup();
|
2022-11-19 17:55:49 +11:00
|
|
|
let mut filter = FilterChain::load("../test/basic.slangp").unwrap();
|
|
|
|
|
|
|
|
|
2022-11-17 17:21:29 +11:00
|
|
|
// FilterChain::load("../test/slang-shaders/crt/crt-royale.slangp").unwrap();
|
2022-11-14 16:14:05 +11:00
|
|
|
|
2022-11-19 17:55:49 +11:00
|
|
|
hello_triangle::do_loop(glfw, window, events, shader, vao, &mut filter );
|
2022-11-12 13:52:22 +11:00
|
|
|
}
|
|
|
|
|
2022-11-12 17:23:49 +11:00
|
|
|
// #[test]
|
|
|
|
// fn load_preset() {
|
|
|
|
//
|
|
|
|
// load("../test/basic.slangp")
|
|
|
|
// .unwrap();
|
|
|
|
// }
|
2022-11-09 17:11:25 +11:00
|
|
|
}
|