librashader/librashader-preprocess/src/pragma.rs

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use std::str::FromStr;
use nom::bytes::complete::{is_not, tag, take_until, take_while};
use nom::combinator::map_res;
use nom::IResult;
use nom::number::complete::float;
use nom::sequence::delimited;
use librashader::{ShaderFormat, ShaderParameter};
use crate::PreprocessError;
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fn parse_parameter_string(input: &str) -> Result<ShaderParameter, PreprocessError>{
fn parse_parameter_string_inner(input: &str) -> IResult<&str, ShaderParameter> {
let (input, _) = tag("#pragma parameter ")(input)?;
let (input, name) = take_while(|c| c != ' ')(input)?;
let (input, _) = tag(" ")(input)?;
let (input, description) = delimited(tag("\""), is_not("\""), tag("\""))(input)?;
let (input, _) = tag(" ")(input)?;
let (input, initial) = float(input)?;
let (input, _) = tag(" ")(input)?;
let (input, minimum) = float(input)?;
let (input, _) = tag(" ")(input)?;
let (input, maximum) = float(input)?;
let (input, _) = tag(" ")(input)?;
let (input, step) = float(input)?;
Ok((input, ShaderParameter {
id: name.to_string(),
description: description.to_string(),
initial,
minimum,
maximum,
step
}))
}
if let Ok((_, parameter)) = parse_parameter_string_inner(input) {
Ok(parameter)
} else {
Err(PreprocessError::PragmaParseError(input.to_string()))
}
}
pub fn parse_pragma_meta(source: impl AsRef<str>) -> Result<(ShaderFormat, Vec<ShaderParameter>), PreprocessError> {
let source = source.as_ref();
let mut parameters: Vec<ShaderParameter> = Vec::new();
let mut format = ShaderFormat::default();
for line in source.lines() {
if line.starts_with("#pragma parameter ") {
let parameter = parse_parameter_string(line)?;
if let Some(existing) = parameters.iter().find(|&p| p.id == parameter.id) {
if existing != &parameter {
return Err(PreprocessError::DuplicateParameterError(parameter.id))
}
} else {
parameters.push(parameter);
}
}
if line.starts_with("#pragma format ") {
if format != ShaderFormat::Unknown {
return Err(PreprocessError::DuplicateShaderFormat)
}
let format_string = line["#pragma format ".len()..].trim();
format = ShaderFormat::from_str(&format_string)?;
if format == ShaderFormat::Unknown {
return Err(PreprocessError::UnknownShaderFormat)
}
}
}
Ok((format, parameters))
}
#[cfg(test)]
mod test {
use librashader::ShaderParameter;
use crate::pragma::parse_parameter_string;
#[test]
fn parses_parameter_pragma() {
assert_eq!(ShaderParameter {
id: "exc".to_string(),
description: "orizontal correction hack (games where players stay at center)".to_string(),
initial: 0.0,
minimum: -10.0,
maximum: 10.0,
step: 0.25
}, parse_parameter_string(r#"#pragma parameter exc "orizontal correction hack (games where players stay at center)" 0.0 -10.0 10.0 0.25"#).unwrap())
}
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}