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#[repr(C)]
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#[derive(Debug, Clone)]
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pub struct FrameOptionsD3D11 {
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pub clear_history: bool,
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pub frame_direction: i32,
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}
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#[repr(C)]
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#[derive(Debug, Clone)]
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pub struct FilterChainOptionsD3D11 {
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pub use_deferred_context: bool,
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}
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