2023-02-06 08:17:23 +11:00
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use crate::error;
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use crate::error::assume_d3d12_init;
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use librashader_reflect::reflect::semantics::BindingStage;
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2023-02-06 10:34:30 +11:00
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2023-01-25 17:32:10 +11:00
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use std::mem::ManuallyDrop;
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use std::u64;
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2023-02-06 13:49:55 +11:00
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use widestring::u16cstr;
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2023-02-07 11:22:53 +11:00
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use windows::core::{PCSTR, PCWSTR};
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2023-02-06 08:17:23 +11:00
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use windows::Win32::Graphics::Direct3D::Dxc::{
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2023-02-06 14:24:58 +11:00
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DxcValidatorFlags_InPlaceEdit, IDxcBlob, IDxcCompiler, IDxcUtils, IDxcValidator, DXC_CP,
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DXC_CP_UTF8,
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};
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use windows::Win32::Graphics::Direct3D::Fxc::{
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D3DCompile, D3DCOMPILE_DEBUG, D3DCOMPILE_OPTIMIZATION_LEVEL3, D3DCOMPILE_SKIP_OPTIMIZATION,
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2023-02-06 08:17:23 +11:00
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};
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2023-01-25 15:15:43 +11:00
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use windows::Win32::Graphics::Direct3D::ID3DBlob;
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2023-02-06 08:17:23 +11:00
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use windows::Win32::Graphics::Direct3D12::{
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ID3D12Device, ID3D12GraphicsCommandList, ID3D12Resource, D3D12_FEATURE_DATA_FORMAT_SUPPORT,
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D3D12_FEATURE_FORMAT_SUPPORT, D3D12_MEMCPY_DEST, D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
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D3D12_RESOURCE_BARRIER, D3D12_RESOURCE_BARRIER_0, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
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D3D12_RESOURCE_BARRIER_FLAG_NONE, D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
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D3D12_RESOURCE_DIMENSION_BUFFER, D3D12_RESOURCE_STATES, D3D12_RESOURCE_TRANSITION_BARRIER,
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D3D12_SUBRESOURCE_DATA, D3D12_TEXTURE_COPY_LOCATION, D3D12_TEXTURE_COPY_LOCATION_0,
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D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
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};
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2023-01-25 15:15:43 +11:00
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use windows::Win32::Graphics::Dxgi::Common::*;
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/// wtf retroarch?
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const DXGI_FORMAT_EX_A4R4G4B4_UNORM: DXGI_FORMAT = DXGI_FORMAT(1000);
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const fn d3d12_format_fallback_list(format: DXGI_FORMAT) -> Option<&'static [DXGI_FORMAT]> {
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match format {
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DXGI_FORMAT_R32G32B32A32_FLOAT => Some(&[
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DXGI_FORMAT_R32G32B32A32_FLOAT,
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DXGI_FORMAT_R16G16B16A16_FLOAT,
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DXGI_FORMAT_R32G32B32_FLOAT,
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DXGI_FORMAT_R11G11B10_FLOAT,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_R16G16B16A16_FLOAT => Some(&[
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DXGI_FORMAT_R16G16B16A16_FLOAT,
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DXGI_FORMAT_R32G32B32A32_FLOAT,
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DXGI_FORMAT_R32G32B32_FLOAT,
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DXGI_FORMAT_R11G11B10_FLOAT,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_R8G8B8A8_UNORM => Some(&[
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_B8G8R8X8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB => Some(&[
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_B8G8R8X8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_B8G8R8A8_UNORM => Some(&[
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_B8G8R8X8_UNORM => Some(&[
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DXGI_FORMAT_B8G8R8X8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_B5G6R5_UNORM => Some(&[
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DXGI_FORMAT_B5G6R5_UNORM,
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DXGI_FORMAT_B8G8R8X8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_EX_A4R4G4B4_UNORM | DXGI_FORMAT_B4G4R4A4_UNORM => Some(&[
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DXGI_FORMAT_B4G4R4A4_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_A8_UNORM => Some(&[
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DXGI_FORMAT_A8_UNORM,
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DXGI_FORMAT_R8_UNORM,
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DXGI_FORMAT_R8G8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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DXGI_FORMAT_R8_UNORM => Some(&[
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DXGI_FORMAT_R8_UNORM,
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DXGI_FORMAT_A8_UNORM,
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DXGI_FORMAT_R8G8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_UNKNOWN,
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]),
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_ => None,
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}
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}
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pub fn d3d12_get_closest_format(
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device: &ID3D12Device,
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format: DXGI_FORMAT,
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format_support: D3D12_FEATURE_DATA_FORMAT_SUPPORT,
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) -> DXGI_FORMAT {
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let default_list = [format, DXGI_FORMAT_UNKNOWN];
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let format_support_list = d3d12_format_fallback_list(format).unwrap_or(&default_list);
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for supported in format_support_list {
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unsafe {
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let mut support = D3D12_FEATURE_DATA_FORMAT_SUPPORT {
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Format: format,
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..Default::default()
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};
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if device
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.CheckFeatureSupport(
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D3D12_FEATURE_FORMAT_SUPPORT,
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&mut support as *mut _ as *mut _,
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std::mem::size_of::<D3D12_FEATURE_DATA_FORMAT_SUPPORT>() as u32,
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)
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.is_ok()
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&& (support.Support1 & format_support.Support1) == format_support.Support1
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&& (support.Support2 & format_support.Support2) == format_support.Support2
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{
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return *supported;
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}
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}
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}
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DXGI_FORMAT_UNKNOWN
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}
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2023-02-05 16:55:46 +11:00
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pub fn fxc_compile_shader(source: &[u8], entry: &[u8], version: &[u8]) -> error::Result<ID3DBlob> {
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2023-01-25 15:15:43 +11:00
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unsafe {
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let mut blob = None;
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D3DCompile(
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source.as_ptr().cast(),
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source.len(),
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None,
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None,
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None,
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PCSTR(entry.as_ptr()),
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PCSTR(version.as_ptr()),
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2023-02-06 13:49:55 +11:00
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if cfg!(feature = "debug-shader") {
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D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION
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} else {
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D3DCOMPILE_OPTIMIZATION_LEVEL3
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},
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2023-01-25 15:15:43 +11:00
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0,
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&mut blob,
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None,
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)?;
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2023-01-31 17:25:45 +11:00
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assume_d3d12_init!(blob, "D3DCompile");
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Ok(blob)
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2023-01-25 15:15:43 +11:00
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}
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}
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2023-01-25 17:32:10 +11:00
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2023-02-06 08:17:23 +11:00
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pub fn dxc_compile_shader(
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library: &IDxcUtils,
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compiler: &IDxcCompiler,
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source: &String,
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profile: BindingStage,
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) -> error::Result<IDxcBlob> {
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let include = unsafe { library.CreateDefaultIncludeHandler()? };
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2023-02-05 17:54:56 +11:00
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2023-02-05 16:55:46 +11:00
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let blob = unsafe {
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2023-02-05 17:54:56 +11:00
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library.CreateBlobFromPinned(
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2023-02-05 16:55:46 +11:00
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source.as_ptr().cast(),
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2023-02-05 17:54:56 +11:00
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source.as_bytes().len() as u32,
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2023-02-06 08:17:23 +11:00
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DXC_CP_UTF8,
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2023-02-05 16:55:46 +11:00
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)?
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};
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2023-02-05 17:54:56 +11:00
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let profile = if profile == BindingStage::FRAGMENT {
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2023-02-06 13:49:55 +11:00
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u16cstr!("ps_6_0")
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2023-02-05 17:54:56 +11:00
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} else {
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2023-02-06 13:49:55 +11:00
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u16cstr!("vs_6_0")
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2023-02-05 17:54:56 +11:00
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};
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unsafe {
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2023-02-06 08:17:23 +11:00
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let result = compiler.Compile(
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&blob,
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2023-02-05 17:54:56 +11:00
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PCWSTR::null(),
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2023-02-06 13:49:55 +11:00
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PCWSTR(u16cstr!("main").as_ptr()),
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PCWSTR(profile.as_ptr()),
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2023-02-07 13:24:55 +11:00
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Some(&[PCWSTR(u16cstr!("-HV 2016").as_ptr())]),
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2023-02-05 17:54:56 +11:00
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&[],
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2023-02-06 08:17:23 +11:00
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&include,
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2023-02-05 17:54:56 +11:00
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)?;
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let result = result.GetResult()?;
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Ok(result)
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}
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}
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2023-02-06 08:17:23 +11:00
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pub fn dxc_validate_shader(
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library: &IDxcUtils,
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validator: &IDxcValidator,
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source: &[u8],
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) -> error::Result<IDxcBlob> {
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let blob =
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unsafe { library.CreateBlob(source.as_ptr().cast(), source.len() as u32, DXC_CP(0))? };
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2023-02-05 17:54:56 +11:00
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2023-02-05 16:55:46 +11:00
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unsafe {
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2023-02-06 12:05:22 +11:00
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let _result = validator.Validate(&blob, DxcValidatorFlags_InPlaceEdit)?;
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2023-02-05 16:55:46 +11:00
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Ok(IDxcBlob::from(blob))
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}
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}
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2023-01-28 17:38:55 +11:00
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#[inline(always)]
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2023-02-06 08:17:23 +11:00
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pub fn d3d12_resource_transition(
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cmd: &ID3D12GraphicsCommandList,
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2023-01-25 17:32:10 +11:00
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resource: &ID3D12Resource,
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before: D3D12_RESOURCE_STATES,
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2023-01-28 17:38:55 +11:00
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after: D3D12_RESOURCE_STATES,
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) {
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2023-02-06 08:17:23 +11:00
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d3d12_resource_transition_subresource(
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cmd,
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resource,
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before,
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after,
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D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
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);
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2023-01-28 17:38:55 +11:00
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}
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2023-02-07 13:56:24 +11:00
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pub fn d3d12_get_resource_transition_subresource(
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2023-02-06 08:17:23 +11:00
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resource: &ID3D12Resource,
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before: D3D12_RESOURCE_STATES,
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after: D3D12_RESOURCE_STATES,
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subresource: u32,
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2023-02-07 13:56:24 +11:00
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) -> D3D12_RESOURCE_BARRIER {
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2023-02-07 18:19:37 +11:00
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D3D12_RESOURCE_BARRIER {
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2023-01-25 17:32:10 +11:00
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Type: D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
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Flags: D3D12_RESOURCE_BARRIER_FLAG_NONE,
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Anonymous: D3D12_RESOURCE_BARRIER_0 {
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Transition: ManuallyDrop::new(D3D12_RESOURCE_TRANSITION_BARRIER {
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pResource: windows::core::ManuallyDrop::new(resource),
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2023-01-28 17:38:55 +11:00
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Subresource: subresource,
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2023-01-25 17:32:10 +11:00
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StateBefore: before,
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StateAfter: after,
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2023-02-06 08:17:23 +11:00
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}),
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2023-01-25 17:32:10 +11:00
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},
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2023-02-07 18:19:37 +11:00
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}
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2023-02-07 13:56:24 +11:00
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}
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#[inline(always)]
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pub fn d3d12_resource_transition_subresource(
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cmd: &ID3D12GraphicsCommandList,
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resource: &ID3D12Resource,
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before: D3D12_RESOURCE_STATES,
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after: D3D12_RESOURCE_STATES,
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subresource: u32,
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) {
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let barrier = [d3d12_get_resource_transition_subresource(
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resource,
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before,
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after,
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subresource,
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)];
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2023-02-06 08:17:23 +11:00
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unsafe { cmd.ResourceBarrier(&barrier) }
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2023-01-25 17:32:10 +11:00
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}
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2023-02-06 08:17:23 +11:00
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pub fn d3d12_update_subresources(
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cmd: &ID3D12GraphicsCommandList,
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destination_resource: &ID3D12Resource,
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intermediate_resource: &ID3D12Resource,
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intermediate_offset: u64,
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first_subresouce: u32,
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num_subresources: u32,
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source: &[D3D12_SUBRESOURCE_DATA],
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2023-01-25 17:32:10 +11:00
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) -> error::Result<u64> {
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// let allocation_size = std::mem::size_of::<D3D12_PLACED_SUBRESOURCE_FOOTPRINT>()
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// + std::mem::size_of::<u32>()
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// + std::mem::size_of::<u64>() * num_subresources;
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unsafe {
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let destination_desc = destination_resource.GetDesc();
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let mut device: Option<ID3D12Device> = None;
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destination_resource.GetDevice(&mut device)?;
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assume_d3d12_init!(device, "GetDevice");
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2023-02-06 08:17:23 +11:00
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let mut layouts =
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vec![D3D12_PLACED_SUBRESOURCE_FOOTPRINT::default(); num_subresources as usize];
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2023-01-25 17:32:10 +11:00
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let mut num_rows = vec![0; num_subresources as usize];
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2023-02-06 08:17:23 +11:00
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let mut row_sizes_in_bytes = vec![0; num_subresources as usize];
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2023-01-25 17:32:10 +11:00
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let mut required_size = 0;
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// texture upload
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unsafe {
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device.GetCopyableFootprints(
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|
|
|
&destination_desc,
|
|
|
|
first_subresouce,
|
|
|
|
num_subresources,
|
|
|
|
intermediate_offset,
|
|
|
|
Some(layouts.as_mut_ptr()),
|
|
|
|
Some(num_rows.as_mut_ptr()),
|
|
|
|
Some(row_sizes_in_bytes.as_mut_ptr()),
|
|
|
|
Some(&mut required_size),
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
update_subresources(
|
|
|
|
cmd,
|
|
|
|
destination_resource,
|
|
|
|
intermediate_resource,
|
|
|
|
first_subresouce,
|
|
|
|
num_subresources,
|
|
|
|
required_size,
|
|
|
|
&layouts,
|
|
|
|
&num_rows,
|
|
|
|
&row_sizes_in_bytes,
|
|
|
|
source,
|
|
|
|
)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
|
|
fn update_subresources(
|
|
|
|
cmd: &ID3D12GraphicsCommandList,
|
|
|
|
destination_resource: &ID3D12Resource,
|
|
|
|
intermediate_resource: &ID3D12Resource,
|
|
|
|
first_subresouce: u32,
|
|
|
|
num_subresources: u32,
|
|
|
|
required_size: u64,
|
|
|
|
layouts: &[D3D12_PLACED_SUBRESOURCE_FOOTPRINT],
|
|
|
|
num_rows: &[u32],
|
|
|
|
row_sizes_in_bytes: &[u64],
|
|
|
|
source_data: &[D3D12_SUBRESOURCE_DATA],
|
|
|
|
) -> error::Result<u64> {
|
|
|
|
// ToDo: implement validation as in the original function
|
|
|
|
|
|
|
|
unsafe {
|
|
|
|
let mut data = std::ptr::null_mut();
|
|
|
|
intermediate_resource.Map(0, None, Some(&mut data))?;
|
|
|
|
|
|
|
|
for i in 0..num_subresources as usize {
|
|
|
|
let dest_data = D3D12_MEMCPY_DEST {
|
2023-02-06 08:17:23 +11:00
|
|
|
pData: data.offset(layouts[i].Offset as isize) as *mut std::ffi::c_void,
|
2023-01-25 17:32:10 +11:00
|
|
|
RowPitch: layouts[i].Footprint.RowPitch as usize,
|
2023-02-06 08:17:23 +11:00
|
|
|
SlicePitch: ((layouts[i].Footprint.RowPitch) * num_rows[i]) as usize,
|
2023-01-25 17:32:10 +11:00
|
|
|
};
|
|
|
|
|
|
|
|
memcpy_subresource(
|
|
|
|
&dest_data,
|
|
|
|
&source_data[i],
|
|
|
|
row_sizes_in_bytes[i],
|
|
|
|
num_rows[i],
|
|
|
|
layouts[i].Footprint.Depth,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
intermediate_resource.Unmap(0, None);
|
|
|
|
}
|
|
|
|
|
|
|
|
unsafe {
|
|
|
|
let destination_desc = destination_resource.GetDesc();
|
|
|
|
if destination_desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER {
|
|
|
|
cmd.CopyBufferRegion(
|
|
|
|
destination_resource,
|
|
|
|
0,
|
|
|
|
intermediate_resource,
|
|
|
|
layouts[0].Offset,
|
|
|
|
layouts[0].Footprint.Width as u64,
|
|
|
|
);
|
|
|
|
} else {
|
|
|
|
for i in 0..num_subresources as usize {
|
|
|
|
let dest_location = D3D12_TEXTURE_COPY_LOCATION {
|
|
|
|
pResource: windows::core::ManuallyDrop::new(destination_resource),
|
|
|
|
Type: D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
|
|
|
|
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
|
2023-02-06 08:17:23 +11:00
|
|
|
SubresourceIndex: i as u32 + first_subresouce,
|
2023-01-25 17:32:10 +11:00
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
let source_location = D3D12_TEXTURE_COPY_LOCATION {
|
|
|
|
pResource: windows::core::ManuallyDrop::new(intermediate_resource),
|
|
|
|
Type: D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
|
|
|
|
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
|
2023-02-06 08:17:23 +11:00
|
|
|
PlacedFootprint: layouts[i],
|
2023-01-25 17:32:10 +11:00
|
|
|
},
|
|
|
|
};
|
|
|
|
|
2023-02-06 08:17:23 +11:00
|
|
|
cmd.CopyTextureRegion(&dest_location, 0, 0, 0, &source_location, None);
|
2023-01-25 17:32:10 +11:00
|
|
|
}
|
|
|
|
}
|
|
|
|
Ok(required_size)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// this function should not leak to the public API, so
|
|
|
|
// there is no point in using struct wrappers
|
|
|
|
unsafe fn memcpy_subresource(
|
|
|
|
dest: &D3D12_MEMCPY_DEST,
|
|
|
|
src: &D3D12_SUBRESOURCE_DATA,
|
|
|
|
row_sizes_in_bytes: u64,
|
|
|
|
num_rows: u32,
|
|
|
|
num_slices: u32,
|
|
|
|
) {
|
2023-02-06 08:17:23 +11:00
|
|
|
for z in 0..num_slices as usize {
|
|
|
|
let dest_slice = dest.pData.add(dest.SlicePitch * z);
|
2023-02-01 09:50:47 +11:00
|
|
|
let src_slice = src.pData.offset(src.SlicePitch * z as isize);
|
2023-01-25 17:32:10 +11:00
|
|
|
|
|
|
|
for y in 0..num_rows as usize {
|
|
|
|
std::ptr::copy_nonoverlapping(
|
2023-02-01 09:50:47 +11:00
|
|
|
src_slice.offset(src.RowPitch * y as isize),
|
|
|
|
dest_slice.add(dest.RowPitch * y),
|
2023-01-25 17:32:10 +11:00
|
|
|
row_sizes_in_bytes as usize,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|