2023-02-02 10:09:34 +11:00
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use crate::descriptor_heap::{D3D12DescriptorHeap, D3D12DescriptorHeapSlot, SamplerPaletteHeap};
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2023-02-06 08:17:23 +11:00
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use crate::error;
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2023-01-25 15:15:43 +11:00
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use librashader_common::{FilterMode, WrapMode};
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use rustc_hash::FxHashMap;
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2023-02-06 08:17:23 +11:00
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use std::ops::Deref;
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2023-01-25 15:15:43 +11:00
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use windows::Win32::Graphics::Direct3D12::{
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ID3D12Device, D3D12_COMPARISON_FUNC_NEVER, D3D12_FLOAT32_MAX, D3D12_SAMPLER_DESC,
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D3D12_TEXTURE_ADDRESS_MODE,
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};
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2023-01-22 07:34:13 +11:00
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pub struct SamplerSet {
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2023-01-25 15:15:43 +11:00
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samplers: FxHashMap<(WrapMode, FilterMode), D3D12DescriptorHeapSlot<SamplerPaletteHeap>>,
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heap: D3D12DescriptorHeap<SamplerPaletteHeap>,
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2023-01-24 18:02:27 +11:00
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}
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impl SamplerSet {
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2023-01-25 15:15:43 +11:00
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pub fn get(
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&self,
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wrap: WrapMode,
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filter: FilterMode,
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) -> &D3D12DescriptorHeapSlot<SamplerPaletteHeap> {
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2023-01-24 18:02:27 +11:00
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self.samplers.get(&(wrap, filter)).unwrap()
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}
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pub fn new(device: &ID3D12Device) -> error::Result<SamplerSet> {
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let mut samplers = FxHashMap::default();
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let wrap_modes = &[
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WrapMode::ClampToBorder,
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WrapMode::ClampToEdge,
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WrapMode::Repeat,
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WrapMode::MirroredRepeat,
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];
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2023-02-01 09:50:47 +11:00
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let mut heap = D3D12DescriptorHeap::new(device, 2 * wrap_modes.len())?;
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2023-01-24 18:02:27 +11:00
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for wrap_mode in wrap_modes {
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unsafe {
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2023-02-01 09:50:47 +11:00
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let linear = heap.alloc_slot()?;
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2023-01-24 18:02:27 +11:00
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device.CreateSampler(
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&D3D12_SAMPLER_DESC {
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Filter: FilterMode::Linear.into(),
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AddressU: D3D12_TEXTURE_ADDRESS_MODE::from(*wrap_mode),
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AddressV: D3D12_TEXTURE_ADDRESS_MODE::from(*wrap_mode),
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AddressW: D3D12_TEXTURE_ADDRESS_MODE::from(*wrap_mode),
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MipLODBias: 0.0,
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MaxAnisotropy: 1,
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ComparisonFunc: D3D12_COMPARISON_FUNC_NEVER,
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BorderColor: [0.0, 0.0, 0.0, 0.0],
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MinLOD: -D3D12_FLOAT32_MAX,
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MaxLOD: D3D12_FLOAT32_MAX,
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},
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2023-02-02 10:09:34 +11:00
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*linear.deref().as_ref(),
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2023-01-24 18:02:27 +11:00
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);
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2023-02-01 09:50:47 +11:00
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let nearest = heap.alloc_slot()?;
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2023-01-24 18:02:27 +11:00
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device.CreateSampler(
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&D3D12_SAMPLER_DESC {
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Filter: FilterMode::Nearest.into(),
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AddressU: D3D12_TEXTURE_ADDRESS_MODE::from(*wrap_mode),
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AddressV: D3D12_TEXTURE_ADDRESS_MODE::from(*wrap_mode),
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AddressW: D3D12_TEXTURE_ADDRESS_MODE::from(*wrap_mode),
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MipLODBias: 0.0,
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MaxAnisotropy: 1,
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ComparisonFunc: D3D12_COMPARISON_FUNC_NEVER,
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BorderColor: [0.0, 0.0, 0.0, 0.0],
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MinLOD: -D3D12_FLOAT32_MAX,
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MaxLOD: D3D12_FLOAT32_MAX,
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},
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2023-02-02 10:09:34 +11:00
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*nearest.deref().as_ref(),
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2023-01-24 18:02:27 +11:00
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);
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samplers.insert((*wrap_mode, FilterMode::Linear), linear);
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samplers.insert((*wrap_mode, FilterMode::Nearest), nearest);
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}
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}
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Ok(SamplerSet { samplers, heap })
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}
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2023-01-22 07:34:13 +11:00
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}
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