2024-02-02 10:03:21 +11:00
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/// Options for each WGPU shader frame.
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#[repr(C)]
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#[derive(Default, Debug, Clone)]
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pub struct FrameOptionsWGPU {
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/// Whether or not to clear the history buffers.
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pub clear_history: bool,
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/// The direction of rendering.
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/// -1 indicates that the frames are played in reverse order.
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pub frame_direction: i32,
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2024-02-06 16:29:45 +11:00
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}
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