librashader/librashader-test/Cargo.toml

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[package]
name = "librashader-test"
version = "0.1.0"
edition = "2021"
[dependencies]
librashader = { version = "0.4.5", path = "../librashader", default-features = false }
librashader-runtime = { version = "0.4.5", path = "../librashader-runtime"}
wgpu = { version = "22", default-features = false, optional = true }
wgpu-types = { version = "22", optional = true }
anyhow = "1.0.86"
image = { version = "0.25.2", default-features = false, features = ["png"] }
gfx-maths = "0.2.8"
pollster = "0.3.0"
parking_lot = "0.12.3"
image-compare = "0.4.1"
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gpu-allocator = "0.27.0"
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bitvec = "1.0.1"
d3d12-descriptor-heap = { version = "0.1", optional = true }
glow = { workspace = true, optional = true }
glfw = { workspace = true, optional = true }
ash = { workspace = true, optional = true }
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[features]
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default = ["full"]
full = ["vulkan", "opengl", "wgpu", "d3d9", "d3d11", "d3d12", "metal"]
vulkan = ["librashader/runtime-vk", "dep:ash"]
opengl = ["librashader/runtime-gl", "dep:glow", "dep:glfw"]
wgpu = ["librashader/runtime-wgpu", "dep:wgpu", "dep:wgpu-types"]
d3d11 = ["librashader/runtime-d3d11", "dep:windows"]
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d3d12 = ["librashader/runtime-d3d12", "dep:windows", "dep:d3d12-descriptor-heap"]
d3d9 = ["librashader/runtime-d3d9", "dep:windows"]
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metal = ["librashader/runtime-metal", "dep:objc2", "dep:objc2-metal"]
[target.'cfg(windows)'.dependencies.windows]
workspace = true
optional = true
features = [
"Win32_Foundation",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D11",
"Win32_Graphics_Direct3D_Fxc",
"Win32_Graphics_Gdi",
"Win32_Security",
"Win32_System_LibraryLoader",
"Win32_System_Threading",
"Win32_UI_WindowsAndMessaging",
"Win32_UI",
]
[target.'cfg(target_vendor="apple")'.dependencies]
objc2-metal = { version = "0.2.0" , features = [ "all" ], optional = true }
objc2 = { version = "0.5.0", features = ["apple"], optional = true }