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use crate::back::targets::{CompilerBackend, FromCompilation, GLSL, HLSL};
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use crate::back::CompileShader;
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use crate::error::ShaderReflectError;
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use crate::front::shaderc::GlslangCompilation;
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use crate::reflect::cross::{CompiledAst, CrossReflect, GlslReflect, HlslReflect};
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use crate::reflect::ReflectShader;
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pub type GlVersion = spirv_cross::glsl::Version;
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pub struct GlslangCompileContext {
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pub texture_fixups: Vec<u32>,
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pub compiler: CompiledAst<spirv_cross::glsl::Target>
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}
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impl FromCompilation<GlslangCompilation> for GLSL {
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type Target = GLSL;
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type Options = GlVersion;
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type Context = GlslangCompileContext;
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fn from_compilation(
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compile: GlslangCompilation,
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) -> Result<
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CompilerBackend<impl CompileShader<Self::Target, Options = Self::Options, Context = Self::Context> + ReflectShader>,
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ShaderReflectError,
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> {
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Ok(CompilerBackend {
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backend: GlslReflect::try_from(compile)?,
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})
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}
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}
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impl FromCompilation<GlslangCompilation> for HLSL {
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type Target = HLSL;
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type Options = Option<()>;
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type Context = ();
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fn from_compilation(
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compile: GlslangCompilation,
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) -> Result<
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CompilerBackend<impl CompileShader<Self::Target, Options = Self::Options, Context = Self::Context> + ReflectShader>,
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ShaderReflectError,
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> {
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Ok(CompilerBackend {
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backend: HlslReflect::try_from(compile)?,
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})
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}
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}
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