librashader/librashader-runtime-d3d11/src/lib.rs

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#![feature(type_alias_impl_trait)]
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#![feature(let_chains)]
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mod filter_chain;
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mod filter_pass;
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mod framebuffer;
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#[cfg(test)]
mod hello_triangle;
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mod quad_render;
mod render_target;
mod samplers;
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mod texture;
mod util;
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#[cfg(test)]
mod tests {
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use super::*;
#[test]
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fn triangle_d3d11() {
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// let sample = hello_triangle::d3d11_hello_triangle::Sample::new("../test/slang-shaders/crt/crt-royale.slangp").unwrap();
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let sample = hello_triangle::d3d11_hello_triangle::Sample::new(
"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
)
.unwrap();
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// let sample = hello_triangle::d3d11_hello_triangle::Sample::new("../test/basic.slangp").unwrap();
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hello_triangle::main(sample).unwrap();
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}
}