librashader/librashader-reflect/src/reflect/semantics.rs

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use crate::error::ShaderReflectError;
use bitflags::bitflags;
use crate::reflect::ReflectMeta;
pub const BASE_SEMANTICS_COUNT: usize = 5;
pub const MAX_BINDINGS_COUNT: u32 = 16;
pub const MAX_PUSH_BUFFER_SIZE: u32 = 128;
#[derive(Debug, Ord, PartialOrd, Eq, PartialEq, Copy, Clone, Hash)]
#[repr(i32)]
pub enum VariableSemantics {
// mat4, MVP
MVP = 0,
// vec4, viewport size of current pass
Output = 1,
// vec4, viewport size of final pass
FinalViewport = 2,
// uint, frame count with modulo
FrameCount = 3,
// int, frame direction
FrameDirection = 4,
// float, user defined parameter, array
FloatParameter = 5,
}
#[derive(Debug, Ord, PartialOrd, Eq, PartialEq, Copy, Clone, Hash)]
#[repr(i32)]
pub enum TextureSemantics {
Original = 0,
Source = 1,
OriginalHistory = 2,
PassOutput = 3,
PassFeedback = 4,
User = 5,
}
pub struct TypeInfo {
pub size: u32,
pub columns: u32,
}
pub trait ValidateTypeSemantics<T> {
fn validate_type(&self, ty: &T) -> Option<TypeInfo>;
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct SemanticMap<T> {
pub(crate) semantics: T,
pub(crate) index: u32
}
bitflags! {
pub struct BindingStage: u8 {
const NONE = 0b00000000;
const VERTEX = 0b00000001;
const FRAGMENT = 0b00000010;
}
}
impl BindingStage {
pub fn clear(&mut self) {
self.bits = 0;
}
}
#[derive(Debug)]
pub struct UboReflection {
pub binding: u32,
pub size: u32,
pub stage_mask: BindingStage,
}
#[derive(Debug)]
pub struct PushReflection {
pub size: u32,
pub stage_mask: BindingStage,
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum MemberOffset {
Ubo(usize),
PushConstant(usize)
}
#[derive(Debug)]
pub struct VariableMeta {
// this might bite us in the back because retroarch keeps separate UBO/push offsets.. eh
pub offset: MemberOffset,
pub components: u32
}
#[derive(Debug)]
pub struct TextureMeta {
// this might bite us in the back because retroarch keeps separate UBO/push offsets..
pub offset: MemberOffset,
pub stage_mask: BindingStage,
pub texture: bool
}
#[derive(Debug)]
pub struct ShaderReflection {
pub ubo: Option<UboReflection>,
pub push_constant: Option<PushReflection>,
pub meta: ReflectMeta
}