2022-11-30 17:38:05 +11:00
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use gl::types::{GLenum, GLuint};
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use librashader_common::Size;
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2023-01-13 19:19:58 +11:00
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/// A handle to an OpenGL texture with format and size information.
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///
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/// Generally for use as shader resource inputs.
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2022-11-21 18:56:03 +11:00
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#[derive(Default, Debug, Copy, Clone)]
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2022-11-30 16:39:42 +11:00
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pub struct GLImage {
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2023-01-13 19:19:58 +11:00
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/// A GLuint to the texture.
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2022-11-21 18:56:03 +11:00
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pub handle: GLuint,
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2023-01-13 19:19:58 +11:00
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/// The format of the texture.
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2022-11-21 18:56:03 +11:00
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pub format: GLenum,
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2023-01-13 19:19:58 +11:00
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/// The size of the texture.
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2022-11-21 19:01:26 +11:00
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pub size: Size<u32>,
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2022-11-21 18:56:03 +11:00
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}
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