librashader/librashader-runtime-gl/src/gl/gl46/framebuffer.rs

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use crate::error::{FilterChainError, Result};
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use crate::framebuffer::{GLImage, Viewport};
use crate::gl::framebuffer::Framebuffer;
use crate::gl::FramebufferInterface;
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use crate::texture::Texture;
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use gl::types::{GLenum, GLint, GLsizei, GLuint};
use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
use librashader_presets::Scale2D;
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#[derive(Debug)]
pub struct Gl46Framebuffer;
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impl FramebufferInterface for Gl46Framebuffer {
fn new(max_levels: u32) -> Framebuffer {
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let mut framebuffer = 0;
unsafe {
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gl::CreateFramebuffers(1, &mut framebuffer);
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}
Framebuffer {
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image: 0,
size: Size {
width: 1,
height: 1,
},
format: 0,
max_levels,
mip_levels: 0,
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handle: framebuffer,
is_raw: false,
}
}
fn new_from_raw(
texture: GLuint,
handle: GLuint,
format: GLenum,
size: Size<u32>,
miplevels: u32,
) -> Framebuffer {
Framebuffer {
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image: texture,
size,
format,
max_levels: miplevels,
mip_levels: miplevels,
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handle,
is_raw: true,
}
}
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fn scale(
fb: &mut Framebuffer,
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scaling: Scale2D,
format: ImageFormat,
viewport: &Viewport,
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_original: &Texture,
source: &Texture,
) -> Result<Size<u32>> {
if fb.is_raw {
return Ok(fb.size);
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}
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let size =
librashader_runtime::scaling::scale(scaling, source.image.size, viewport.output.size);
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if fb.size != size {
fb.size = size;
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Self::init(
fb,
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size,
if format == ImageFormat::Unknown {
ImageFormat::R8G8B8A8Unorm
} else {
format
},
)?;
}
Ok(size)
}
fn clear<const REBIND: bool>(fb: &Framebuffer) {
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unsafe {
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gl::ClearNamedFramebufferfv(
fb.handle,
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gl::COLOR,
0,
[0.0f32, 0.0, 0.0, 0.0].as_ptr().cast(),
);
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}
}
fn copy_from(fb: &mut Framebuffer, image: &GLImage) -> Result<()> {
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// todo: confirm this behaviour for unbound image.
if image.handle == 0 {
return Ok(())
}
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// todo: may want to use a shader and draw a quad to be faster.
if image.size != fb.size || image.format != fb.format {
Self::init(
fb,
image.size, image.format)?;
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}
unsafe {
// gl::NamedFramebufferDrawBuffer(fb.handle, gl::COLOR_ATTACHMENT1);
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gl::NamedFramebufferReadBuffer(image.handle, gl::COLOR_ATTACHMENT0);
gl::NamedFramebufferDrawBuffer(fb.handle, gl::COLOR_ATTACHMENT1);
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gl::BlitNamedFramebuffer(
image.handle,
fb.handle,
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0,
0,
image.size.width as GLint,
image.size.height as GLint,
0,
0,
fb.size.width as GLint,
fb.size.height as GLint,
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gl::COLOR_BUFFER_BIT,
gl::NEAREST,
);
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}
Ok(())
}
fn init(fb: &mut Framebuffer, mut size: Size<u32>, format: impl Into<GLenum>) -> Result<()> {
if fb.is_raw {
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return Ok(());
}
fb.format = format.into();
fb.size = size;
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unsafe {
// reset the framebuffer image
if fb.image != 0 {
gl::NamedFramebufferTexture(fb.handle, gl::COLOR_ATTACHMENT0, 0, 0);
gl::DeleteTextures(1, &fb.image);
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}
gl::CreateTextures(gl::TEXTURE_2D, 1, &mut fb.image);
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if size.width == 0 {
size.width = 1;
}
if size.height == 0 {
size.height = 1;
}
fb.mip_levels = librashader_runtime::scaling::calc_miplevel(size);
if fb.mip_levels > fb.max_levels {
fb.mip_levels = fb.max_levels;
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}
if fb.mip_levels == 0 {
fb.mip_levels = 1;
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}
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gl::TextureStorage2D(
fb.image,
fb.mip_levels as GLsizei,
fb.format,
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size.width as GLsizei,
size.height as GLsizei,
);
gl::NamedFramebufferTexture(fb.handle, gl::COLOR_ATTACHMENT0, fb.image, 0);
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let status = gl::CheckFramebufferStatus(gl::FRAMEBUFFER);
if status != gl::FRAMEBUFFER_COMPLETE {
match status {
gl::FRAMEBUFFER_UNSUPPORTED => {
eprintln!("unsupported fbo");
gl::NamedFramebufferTexture(fb.handle, gl::COLOR_ATTACHMENT0, 0, 0);
gl::DeleteTextures(1, &fb.image);
gl::CreateTextures(gl::TEXTURE_2D, 1, &mut fb.image);
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fb.mip_levels = librashader_runtime::scaling::calc_miplevel(size);
if fb.mip_levels > fb.max_levels {
fb.mip_levels = fb.max_levels;
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}
if fb.mip_levels == 0 {
fb.mip_levels = 1;
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}
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gl::TextureStorage2D(
fb.image,
fb.mip_levels as GLsizei,
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ImageFormat::R8G8B8A8Unorm.into(),
size.width as GLsizei,
size.height as GLsizei,
);
gl::NamedFramebufferTexture(fb.handle, gl::COLOR_ATTACHMENT0, fb.image, 0);
// fb.init =
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// gl::CheckFramebufferStatus(gl::FRAMEBUFFER) == gl::FRAMEBUFFER_COMPLETE;
}
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_ => return Err(FilterChainError::FramebufferInit(status)),
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}
}
}
Ok(())
}
}