librashader/librashader-runtime-vk/src/options.rs

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//! Vulkan shader runtime options.
use librashader_runtime::impl_default_frame_options;
impl_default_frame_options!(FrameOptionsVulkan);
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/// Options for filter chain creation.
#[repr(C)]
#[derive(Default, Debug, Clone)]
pub struct FilterChainOptionsVulkan {
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/// The number of frames in flight to keep. If zero, defaults to three.
pub frames_in_flight: u32,
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/// Whether or not to explicitly disable mipmap generation regardless of shader preset settings.
pub force_no_mipmaps: bool,
/// Use dynamic rendering instead of explicit render pass objects.
/// It is recommended if possible to use dynamic rendering,
/// because render-pass mode will create new framebuffers per pass.
pub use_dynamic_rendering: bool,
/// Disable the shader object cache. Shaders will be
/// recompiled rather than loaded from the cache.
pub disable_cache: bool,
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}