librashader/librashader-presets/src/preset.rs

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use crate::error::ParsePresetError;
use std::convert::Infallible;
use std::path::PathBuf;
use std::str::FromStr;
#[repr(i32)]
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#[derive(Copy, Clone, Default, Debug)]
pub enum FilterMode {
#[default]
Linear = 0,
Nearest,
Unspecified,
}
#[repr(i32)]
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#[derive(Copy, Clone, Default, Debug)]
pub enum WrapMode {
#[default]
ClampToBorder = 0,
ClampToEdge,
Repeat,
MirroredRepeat,
}
#[repr(i32)]
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#[derive(Default, Copy, Clone, Debug)]
pub enum ScaleType {
#[default]
Input = 0,
Absolute,
Viewport,
}
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#[derive(Copy, Clone, Debug)]
pub enum ScaleFactor {
Float(f32),
Absolute(i32),
}
impl Default for ScaleFactor {
fn default() -> Self {
ScaleFactor::Float(1.0f32)
}
}
impl FromStr for WrapMode {
type Err = Infallible;
fn from_str(s: &str) -> Result<Self, Self::Err> {
Ok(match s {
"clamp_to_border" => WrapMode::ClampToBorder,
"clamp_to_edge" => WrapMode::ClampToEdge,
"repeat" => WrapMode::Repeat,
"mirrored_repeat" => WrapMode::MirroredRepeat,
_ => WrapMode::ClampToBorder,
})
}
}
impl FromStr for ScaleType {
type Err = ParsePresetError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"source" => Ok(ScaleType::Input),
"viewport" => Ok(ScaleType::Viewport),
"absolute" => Ok(ScaleType::Absolute),
_ => Err(ParsePresetError::InvalidScaleType(s.to_string())),
}
}
}
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#[derive(Debug, Clone)]
pub struct Scaling {
pub scale_type: ScaleType,
pub factor: ScaleFactor,
}
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#[derive(Debug, Clone)]
pub struct Scale2D {
pub valid: bool,
pub x: Scaling,
pub y: Scaling,
}
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#[derive(Debug, Clone)]
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pub struct ShaderPassConfig {
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pub id: i32,
pub name: PathBuf,
pub alias: Option<String>,
pub filter: FilterMode,
pub wrap_mode: WrapMode,
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pub frame_count_mod: u32,
pub srgb_framebuffer: bool,
pub float_framebuffer: bool,
pub mipmap_input: bool,
pub scaling: Scale2D,
}
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#[derive(Debug, Clone)]
pub struct TextureConfig {
pub name: String,
pub path: PathBuf,
pub wrap_mode: WrapMode,
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pub filter_mode: FilterMode,
pub mipmap: bool,
}
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#[derive(Debug, Clone)]
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pub struct ParameterConfig {
pub name: String,
pub value: f32,
}
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#[derive(Debug, Clone)]
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pub struct ShaderPreset {
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pub shader_count: i32,
pub feedback_pass: i32,
// Everything is in Vecs because the expect number of values is well below 64.
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pub shaders: Vec<ShaderPassConfig>,
pub textures: Vec<TextureConfig>,
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pub parameters: Vec<ParameterConfig>,
}