librashader/librashader-runtime-vk/src/vulkan_state.rs

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use crate::renderpass::VulkanRenderPass;
use crate::{error, util};
use ash::vk;
use librashader_common::ImageFormat;
use librashader_reflect::back::ShaderCompilerOutput;
use librashader_reflect::reflect::semantics::{TextureBinding, UboReflection};
use librashader_reflect::reflect::ShaderReflection;
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use std::ffi::CStr;
pub struct PipelineDescriptors {
pub replicas: u32,
pub layout_bindings: Vec<vk::DescriptorSetLayoutBinding>,
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pub pool_sizes: Vec<vk::DescriptorPoolSize>,
}
impl PipelineDescriptors {
pub fn new(duplicates: u32) -> Self {
Self {
replicas: duplicates,
layout_bindings: vec![],
pool_sizes: vec![],
}
}
pub fn add_ubo_binding(&mut self, ubo_meta: Option<&UboReflection>) {
if let Some(ubo_meta) = ubo_meta && !ubo_meta.stage_mask.is_empty() {
let mut ubo_mask = util::binding_stage_to_vulkan_stage(ubo_meta.stage_mask);
self.layout_bindings.push(vk::DescriptorSetLayoutBinding {
binding: ubo_meta.binding,
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: 1,
stage_flags: ubo_mask,
p_immutable_samplers: std::ptr::null(),
});
self.pool_sizes.push(vk::DescriptorPoolSize {
ty: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: self.replicas,
})
}
}
pub fn add_texture_bindings<'a>(&mut self, textures: impl Iterator<Item = &'a TextureBinding>) {
let mut texture_mask = vk::ShaderStageFlags::FRAGMENT;
for texture in textures {
self.layout_bindings.push(vk::DescriptorSetLayoutBinding {
binding: texture.binding,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: 1,
stage_flags: texture_mask,
p_immutable_samplers: std::ptr::null(),
});
self.pool_sizes.push(vk::DescriptorPoolSize {
ty: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: self.replicas,
})
}
}
pub fn binding_count(&self) -> usize {
self.layout_bindings.len()
}
pub fn bindings(&self) -> &[vk::DescriptorSetLayoutBinding] {
self.layout_bindings.as_ref()
}
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pub fn create_descriptor_set_layout(
&self,
device: &ash::Device,
) -> error::Result<vk::DescriptorSetLayout> {
unsafe {
let layout = device.create_descriptor_set_layout(
&vk::DescriptorSetLayoutCreateInfo::builder()
.bindings(self.bindings())
.build(),
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None,
)?;
Ok(layout)
}
}
}
pub struct PipelineLayoutObjects {
pub layout: vk::PipelineLayout,
pub pool: vk::DescriptorPool,
pub descriptor_sets: Vec<vk::DescriptorSet>,
pub descriptor_set_layout: [vk::DescriptorSetLayout; 1],
}
impl PipelineLayoutObjects {
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pub fn new(
reflection: &ShaderReflection,
replicas: u32,
device: &ash::Device,
) -> error::Result<Self> {
let mut descriptors = PipelineDescriptors::new(replicas);
descriptors.add_ubo_binding(reflection.ubo.as_ref());
descriptors.add_texture_bindings(reflection.meta.texture_meta.values());
let mut descriptor_set_layout = [descriptors.create_descriptor_set_layout(device)?];
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let mut pipeline_create_info =
vk::PipelineLayoutCreateInfo::builder().set_layouts(&descriptor_set_layout);
let pipeline_create_info = if let Some(push_constant) = &reflection.push_constant {
let mut stage_mask = util::binding_stage_to_vulkan_stage(push_constant.stage_mask);
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let push_constant_range = [vk::PushConstantRange::builder()
.stage_flags(stage_mask)
.size(push_constant.size)
.build()];
pipeline_create_info
.push_constant_ranges(&push_constant_range)
.build()
} else {
pipeline_create_info.build()
};
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let layout = unsafe { device.create_pipeline_layout(&pipeline_create_info, None)? };
let pool = unsafe {
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device.create_descriptor_pool(
&vk::DescriptorPoolCreateInfo::builder()
.max_sets(replicas)
.pool_sizes(&descriptors.pool_sizes)
.build(),
None,
)?
};
let mut descriptor_sets = Vec::new();
let alloc_info = vk::DescriptorSetAllocateInfo::builder()
.descriptor_pool(pool)
.set_layouts(&descriptor_set_layout)
.build();
for _ in 0..replicas {
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unsafe { descriptor_sets.push(device.allocate_descriptor_sets(&alloc_info)?) }
}
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let descriptor_sets: Vec<vk::DescriptorSet> =
descriptor_sets.into_iter().flatten().collect();
return Ok(PipelineLayoutObjects {
layout,
descriptor_set_layout,
descriptor_sets,
pool,
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});
}
}
pub struct VulkanShaderModule {
shader: vk::ShaderModule,
device: ash::Device,
}
impl VulkanShaderModule {
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pub fn new(
device: &ash::Device,
info: &vk::ShaderModuleCreateInfo,
) -> error::Result<VulkanShaderModule> {
Ok(VulkanShaderModule {
shader: unsafe { device.create_shader_module(info, None)? },
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device: device.clone(),
})
}
}
impl Drop for VulkanShaderModule {
fn drop(&mut self) {
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unsafe { self.device.destroy_shader_module(self.shader, None) }
}
}
pub struct VulkanGraphicsPipeline {
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pub layout: PipelineLayoutObjects,
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pub pipeline: vk::Pipeline,
}
impl VulkanGraphicsPipeline {
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pub fn new(
device: &ash::Device,
cache: &vk::PipelineCache,
shader_assembly: &ShaderCompilerOutput<Vec<u32>>,
reflection: &ShaderReflection,
mut format: ImageFormat,
replicas: u32,
) -> error::Result<VulkanGraphicsPipeline> {
// default to something sane
if format == ImageFormat::Unknown {
format = ImageFormat::R8G8B8A8Unorm
}
// shader_vulkan 1927 (init_pipeline_layout)
let pipeline_layout = PipelineLayoutObjects::new(&reflection, replicas, device)?;
let input_assembly = vk::PipelineInputAssemblyStateCreateInfo::builder()
.topology(vk::PrimitiveTopology::TRIANGLE_STRIP)
.build();
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let vao_state = [
vk::VertexInputAttributeDescription {
location: 0,
binding: 0,
format: vk::Format::R32G32_SFLOAT,
offset: 0,
},
vk::VertexInputAttributeDescription {
location: 1,
binding: 0,
format: vk::Format::R32G32_SFLOAT,
offset: (2 * std::mem::size_of::<f32>()) as u32,
},
];
let input_binding = vk::VertexInputBindingDescription::builder()
.binding(0)
.stride(4 * std::mem::size_of::<f32>() as u32)
.input_rate(vk::VertexInputRate::VERTEX)
.build();
let pipeline_input_state = vk::PipelineVertexInputStateCreateInfo::builder()
.vertex_binding_descriptions(&[input_binding])
.vertex_attribute_descriptions(&vao_state)
.build();
let raster_state = vk::PipelineRasterizationStateCreateInfo::builder()
.polygon_mode(vk::PolygonMode::FILL)
.cull_mode(vk::CullModeFlags::NONE)
.front_face(vk::FrontFace::COUNTER_CLOCKWISE)
.depth_clamp_enable(false)
.rasterizer_discard_enable(false)
.depth_bias_enable(false)
.line_width(1.0)
.build();
let blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
.attachments(&[vk::PipelineColorBlendAttachmentState::builder()
.blend_enable(false)
.color_write_mask(vk::ColorComponentFlags::from_raw(0xf))
.build()])
.build();
let viewport_state = vk::PipelineViewportStateCreateInfo::builder()
.viewport_count(1)
.scissor_count(1)
.build();
let depth_stencil_state = vk::PipelineDepthStencilStateCreateInfo::builder()
.depth_test_enable(false)
.depth_write_enable(false)
.stencil_test_enable(false)
.depth_bounds_test_enable(false)
.min_depth_bounds(1.0)
.max_depth_bounds(1.0)
.build();
let multisample_state = vk::PipelineMultisampleStateCreateInfo::builder()
.rasterization_samples(vk::SampleCountFlags::TYPE_1)
.build();
let dynamic_state = vk::PipelineDynamicStateCreateInfo::builder()
.dynamic_states(&[vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR])
.build();
let vertex_info = vk::ShaderModuleCreateInfo::builder()
.code(shader_assembly.vertex.as_ref())
.build();
let fragment_info = vk::ShaderModuleCreateInfo::builder()
.code(shader_assembly.fragment.as_ref())
.build();
let vertex_module = VulkanShaderModule::new(device, &vertex_info)?;
let fragment_module = VulkanShaderModule::new(device, &fragment_info)?;
let shader_stages = [
vk::PipelineShaderStageCreateInfo::builder()
.stage(vk::ShaderStageFlags::VERTEX)
.name(unsafe { CStr::from_bytes_with_nul_unchecked(b"main\0") })
.module(vertex_module.shader.clone())
.build(),
vk::PipelineShaderStageCreateInfo::builder()
.stage(vk::ShaderStageFlags::FRAGMENT)
.name(unsafe { CStr::from_bytes_with_nul_unchecked(b"main\0") })
.module(fragment_module.shader.clone())
.build(),
];
let pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
.stages(&shader_stages)
.vertex_input_state(&pipeline_input_state)
.input_assembly_state(&input_assembly)
.rasterization_state(&raster_state)
.color_blend_state(&blend_state)
.multisample_state(&multisample_state)
.viewport_state(&viewport_state)
.depth_stencil_state(&depth_stencil_state)
.dynamic_state(&dynamic_state)
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// .render_pass(render_pass.handle.clone())
.layout(pipeline_layout.layout)
.build();
let pipeline = unsafe {
// panic_safety: if this is successful this should return 1 pipelines.
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device
.create_graphics_pipelines(cache.clone(), &[pipeline_info], None)
.map_err(|e| e.1)
.unwrap()[0]
};
Ok(VulkanGraphicsPipeline {
layout: pipeline_layout,
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// render_pass,
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pipeline,
})
}
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}