librashader/librashader-runtime-gl/src/framebuffer.rs

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Rust
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use crate::util;
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use crate::texture::Texture;
use gl::types::{GLenum, GLint, GLsizei, GLuint};
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use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
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use librashader_presets::{Scale2D, ScaleType, Scaling};
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use crate::error::FilterChainError;
use crate::error::Result;
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#[derive(Debug)]
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pub struct Framebuffer {
pub image: GLuint,
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pub handle: GLuint,
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pub size: Size<u32>,
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pub format: GLenum,
pub max_levels: u32,
pub mip_levels: u32,
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is_raw: bool,
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}
impl Framebuffer {
pub fn new(max_levels: u32) -> Framebuffer {
let mut framebuffer = 0;
unsafe {
gl::GenFramebuffers(1, &mut framebuffer);
gl::BindFramebuffer(gl::FRAMEBUFFER, framebuffer);
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gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
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}
Framebuffer {
image: 0,
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size: Size {
width: 1,
height: 1,
},
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format: 0,
max_levels,
mip_levels: 0,
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handle: framebuffer,
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is_raw: false,
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}
}
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pub fn new_from_raw(
texture: GLuint,
handle: GLuint,
format: GLenum,
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size: Size<u32>,
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miplevels: u32,
) -> Framebuffer {
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Framebuffer {
image: texture,
size,
format,
max_levels: miplevels,
mip_levels: miplevels,
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handle,
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is_raw: true,
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}
}
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pub(crate) fn as_texture(&self, filter: FilterMode, wrap_mode: WrapMode) -> Texture {
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Texture {
image: GlImage {
handle: self.image,
format: self.format,
size: self.size,
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padded_size: Default::default(),
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},
filter,
mip_filter: filter,
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wrap_mode,
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}
}
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pub(crate) fn scale(
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&mut self,
scaling: Scale2D,
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format: ImageFormat,
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viewport: &Viewport,
_original: &Texture,
source: &Texture,
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) -> Result<Size<u32>> {
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if self.is_raw {
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return Ok(self.size);
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}
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let width;
let height;
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match scaling.x {
Scaling {
scale_type: ScaleType::Input,
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factor,
} => width = source.image.size.width * factor,
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Scaling {
scale_type: ScaleType::Absolute,
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factor,
} => width = factor.into(),
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Scaling {
scale_type: ScaleType::Viewport,
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factor,
} => width = viewport.output.size.width * factor,
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};
match scaling.y {
Scaling {
scale_type: ScaleType::Input,
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factor,
} => height = source.image.size.height * factor,
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Scaling {
scale_type: ScaleType::Absolute,
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factor,
} => height = factor.into(),
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Scaling {
scale_type: ScaleType::Viewport,
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factor,
} => height = viewport.output.size.height * factor,
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};
let size = Size {
width: width.round() as u32,
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height: height.round() as u32,
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};
if self.size != size {
self.size = size;
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self.init(
size,
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if format == ImageFormat::Unknown {
ImageFormat::R8G8B8A8Unorm
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} else {
format
},
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)?;
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}
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Ok(size)
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}
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pub(crate) fn clear(&self) {
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle);
gl::ColorMask(gl::TRUE, gl::TRUE, gl::TRUE, gl::TRUE);
gl::ClearColor(0.0, 0.0, 0.0, 0.0);
gl::Clear(gl::COLOR_BUFFER_BIT);
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
}
}
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pub(crate) fn copy_from(&mut self, image: &GlImage) -> Result<()> {
// todo: may want to use a shader and draw a quad to be faster.
if image.size != self.size || image.format != self.format {
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self.init(image.size, image.format)?;
}
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle);
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gl::FramebufferTexture2D(
gl::READ_FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
image.handle,
0,
);
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gl::FramebufferTexture2D(
gl::DRAW_FRAMEBUFFER,
gl::COLOR_ATTACHMENT1,
gl::TEXTURE_2D,
self.image,
0,
);
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gl::ReadBuffer(gl::COLOR_ATTACHMENT0);
gl::DrawBuffer(gl::COLOR_ATTACHMENT1);
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gl::BlitFramebuffer(
0,
0,
self.size.width as GLint,
self.size.height as GLint,
0,
0,
self.size.width as GLint,
self.size.height as GLint,
gl::COLOR_BUFFER_BIT,
gl::NEAREST,
);
// cleanup after ourselves.
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gl::FramebufferTexture2D(
gl::READ_FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
0,
0,
);
gl::FramebufferTexture2D(
gl::DRAW_FRAMEBUFFER,
gl::COLOR_ATTACHMENT1,
gl::TEXTURE_2D,
0,
0,
);
// set this back to color_attachment 0
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
self.image,
0,
);
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
}
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Ok(())
}
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pub(crate) fn init(&mut self, mut size: Size<u32>, format: impl Into<GLenum>) -> Result<()> {
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if self.is_raw {
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return Ok(());
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}
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self.format = format.into();
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self.size = size;
unsafe {
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gl::BindFramebuffer(gl::FRAMEBUFFER, self.handle);
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// reset the framebuffer image
if self.image != 0 {
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gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
0,
0,
);
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gl::DeleteTextures(1, &self.image);
}
gl::GenTextures(1, &mut self.image);
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gl::BindTexture(gl::TEXTURE_2D, self.image);
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if size.width == 0 {
size.width = 1;
}
if size.height == 0 {
size.height = 1;
}
self.mip_levels = util::calc_miplevel(size);
if self.mip_levels > self.max_levels {
self.mip_levels = self.max_levels;
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}
if self.mip_levels == 0 {
self.mip_levels = 1;
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}
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gl::TexStorage2D(
gl::TEXTURE_2D,
self.mip_levels as GLsizei,
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self.format,
size.width as GLsizei,
size.height as GLsizei,
);
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gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
self.image,
0,
);
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let status = gl::CheckFramebufferStatus(gl::FRAMEBUFFER);
if status != gl::FRAMEBUFFER_COMPLETE {
match status {
gl::FRAMEBUFFER_UNSUPPORTED => {
eprintln!("unsupported fbo");
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gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
0,
0,
);
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gl::DeleteTextures(1, &self.image);
gl::GenTextures(1, &mut self.image);
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gl::BindTexture(gl::TEXTURE_2D, self.image);
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self.mip_levels = util::calc_miplevel(size);
if self.mip_levels > self.max_levels {
self.mip_levels = self.max_levels;
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}
if self.mip_levels == 0 {
self.mip_levels = 1;
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}
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gl::TexStorage2D(
gl::TEXTURE_2D,
self.mip_levels as GLsizei,
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ImageFormat::R8G8B8A8Unorm.into(),
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size.width as GLsizei,
size.height as GLsizei,
);
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
self.image,
0,
);
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// self.init =
// gl::CheckFramebufferStatus(gl::FRAMEBUFFER) == gl::FRAMEBUFFER_COMPLETE;
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}
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_ => return Err(FilterChainError::FramebufferInit(status))
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}
}
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
gl::BindTexture(gl::TEXTURE_2D, 0);
}
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Ok(())
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}
}
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impl Drop for Framebuffer {
fn drop(&mut self) {
unsafe {
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if self.handle != 0 {
gl::DeleteFramebuffers(1, &self.handle);
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}
if self.image != 0 {
gl::DeleteTextures(1, &self.image);
}
}
}
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}
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#[derive(Debug, Copy, Clone)]
pub struct Viewport<'a> {
pub x: i32,
pub y: i32,
pub output: &'a Framebuffer,
pub mvp: Option<&'a [f32; 16]>,
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}
#[derive(Default, Debug, Copy, Clone)]
pub struct GlImage {
pub handle: GLuint,
pub format: GLenum,
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pub size: Size<u32>,
pub padded_size: Size<u32>,
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}