librashader/librashader-runtime-d3d11/src/framebuffer.rs

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Rust
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use crate::error;
use crate::texture::{DxImageView, Texture};
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use crate::util::d3d11_get_closest_format;
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use librashader_common::{ImageFormat, Size};
use librashader_presets::Scale2D;
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use windows::core::Interface;
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use windows::Win32::Graphics::Direct3D::D3D_SRV_DIMENSION_TEXTURE2D;
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use windows::Win32::Graphics::Direct3D11::{ID3D11Device, ID3D11RenderTargetView, ID3D11ShaderResourceView, ID3D11Texture2D, D3D11_BIND_RENDER_TARGET, D3D11_BIND_SHADER_RESOURCE, D3D11_CPU_ACCESS_WRITE, D3D11_FORMAT_SUPPORT_RENDER_TARGET, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE, D3D11_FORMAT_SUPPORT_TEXTURE2D, D3D11_RENDER_TARGET_VIEW_DESC, D3D11_RENDER_TARGET_VIEW_DESC_0, D3D11_RTV_DIMENSION_TEXTURE2D, D3D11_SHADER_RESOURCE_VIEW_DESC, D3D11_SHADER_RESOURCE_VIEW_DESC_0, D3D11_TEX2D_RTV, D3D11_TEX2D_SRV, D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT, D3D11_VIEWPORT, D3D11_RESOURCE_MISC_GENERATE_MIPS, ID3D11DeviceContext, D3D11_BOX};
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use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT, DXGI_SAMPLE_DESC};
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#[derive(Debug, Clone)]
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pub(crate) struct OwnedFramebuffer {
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pub texture: ID3D11Texture2D,
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pub size: Size<u32>,
pub format: DXGI_FORMAT,
device: ID3D11Device,
context: ID3D11DeviceContext,
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is_raw: bool,
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}
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impl OwnedFramebuffer {
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pub fn new(
device: &ID3D11Device,
context: &ID3D11DeviceContext,
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size: Size<u32>,
format: ImageFormat,
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) -> error::Result<OwnedFramebuffer> {
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unsafe {
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let format = d3d11_get_closest_format(
device,
DXGI_FORMAT::from(format),
D3D11_FORMAT_SUPPORT_TEXTURE2D.0
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE.0
| D3D11_FORMAT_SUPPORT_RENDER_TARGET.0,
);
let desc = default_desc(size, format, 1);
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let texture = device.CreateTexture2D(&desc, None)?;
Ok(OwnedFramebuffer {
texture,
size,
format,
device: device.clone(),
context: context.clone(),
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is_raw: false,
})
}
}
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pub(crate) fn scale(
&mut self,
scaling: Scale2D,
format: ImageFormat,
viewport_size: &Size<u32>,
_original: &Texture,
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source: &Texture
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) -> error::Result<Size<u32>> {
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if self.is_raw {
return Ok(self.size);
}
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let size = librashader_runtime::scaling::scale(scaling, source.view.size, *viewport_size);
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if self.size != size {
self.size = size;
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self.init(
size,
if format == ImageFormat::Unknown {
ImageFormat::R8G8B8A8Unorm
} else {
format
},
)?;
}
Ok(size)
}
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pub fn init(&mut self, size: Size<u32>, format: ImageFormat) -> error::Result<()> {
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if self.is_raw {
return Ok(());
}
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let format = d3d11_get_closest_format(
&self.device,
DXGI_FORMAT::from(format),
D3D11_FORMAT_SUPPORT_TEXTURE2D.0
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE.0
| D3D11_FORMAT_SUPPORT_RENDER_TARGET.0,
);
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let desc = default_desc(size, format, 1);
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unsafe {
let mut texture = self.device.CreateTexture2D(&desc, None)?;
std::mem::swap(&mut self.texture, &mut texture);
drop(texture)
}
self.format = format;
self.size = size;
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Ok(())
}
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pub fn create_shader_resource_view(&self) -> error::Result<ID3D11ShaderResourceView> {
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unsafe {
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Ok(self.device.CreateShaderResourceView(
&self.texture,
Some(&D3D11_SHADER_RESOURCE_VIEW_DESC {
Format: self.format,
ViewDimension: D3D_SRV_DIMENSION_TEXTURE2D,
Anonymous: D3D11_SHADER_RESOURCE_VIEW_DESC_0 {
Texture2D: D3D11_TEX2D_SRV {
MostDetailedMip: 0,
MipLevels: u32::MAX,
},
},
}),
)?)
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}
}
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pub fn create_render_target_view(&self) -> error::Result<ID3D11RenderTargetView> {
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unsafe {
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Ok(self.device.CreateRenderTargetView(
&self.texture,
Some(&D3D11_RENDER_TARGET_VIEW_DESC {
Format: self.format,
ViewDimension: D3D11_RTV_DIMENSION_TEXTURE2D,
Anonymous: D3D11_RENDER_TARGET_VIEW_DESC_0 {
Texture2D: D3D11_TEX2D_RTV { MipSlice: 0 },
},
}),
)?)
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}
}
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pub fn as_output_framebuffer(&self) -> error::Result<OutputFramebuffer> {
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Ok(OutputFramebuffer {
rtv: self.create_render_target_view()?,
size: self.size,
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viewport: default_viewport(self.size),
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})
}
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pub fn copy_from(&mut self, image: &DxImageView) -> error::Result<()> {
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let original_resource: ID3D11Texture2D = unsafe {
let mut resource = None;
image.handle.GetResource(&mut resource);
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let Some(resource) = resource else {
return Ok(())
};
resource.cast()?
};
let format = unsafe {
let mut desc = Default::default();
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original_resource.GetDesc(&mut desc);
desc.Format
};
if self.size != image.size || format != self.format {
eprintln!("[history] resizing");
self.init(image.size, ImageFormat::from(format))?;
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}
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// todo: improve mipmap generation?
// will need a staging texture + full so might not be worth it.
unsafe {
self.context.CopySubresourceRegion(
&self.texture,
0,
0,
0,
0,
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&original_resource,
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0,
Some(&D3D11_BOX {
left: 0,
top: 0,
front: 0,
right: self.size.width,
bottom: self.size.height,
back: 1,
}),
)
}
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let srvs = self.create_shader_resource_view()?;
unsafe {
self.context.GenerateMips(&srvs);
}
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Ok(())
}
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}
#[derive(Debug, Clone)]
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pub(crate) struct OutputFramebuffer {
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pub rtv: ID3D11RenderTargetView,
pub size: Size<u32>,
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pub viewport: D3D11_VIEWPORT,
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}
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fn default_desc(size: Size<u32>, format: DXGI_FORMAT, mip_levels: u32) -> D3D11_TEXTURE2D_DESC {
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D3D11_TEXTURE2D_DESC {
Width: size.width,
Height: size.height,
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MipLevels: mip_levels,
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ArraySize: 1,
Format: format,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
CPUAccessFlags: D3D11_CPU_ACCESS_WRITE,
MiscFlags: D3D11_RESOURCE_MISC_GENERATE_MIPS
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}
}
pub const fn default_viewport(size: Size<u32>) -> D3D11_VIEWPORT {
D3D11_VIEWPORT {
TopLeftX: 0.0,
TopLeftY: 0.0,
Width: size.width as f32,
Height: size.height as f32,
MinDepth: 0.0,
MaxDepth: 1.0,
}
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}