librashader/librashader-runtime-d3d12/src/graphics_pipeline.rs

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use widestring::u16cstr;
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use crate::error::assume_d3d12_init;
use crate::error::FilterChainError::Direct3DOperationError;
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use crate::quad_render::DrawQuad;
use crate::{error, util};
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use librashader_reflect::back::cross::CrossHlslContext;
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use librashader_reflect::back::dxil::DxilObject;
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use librashader_reflect::back::ShaderCompilerOutput;
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use windows::Win32::Foundation::BOOL;
use windows::Win32::Graphics::Direct3D::Dxc::{
CLSID_DxcLibrary, DxcCreateInstance, IDxcBlob, IDxcCompiler, IDxcUtils, IDxcValidator, DXC_CP,
};
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use windows::Win32::Graphics::Direct3D12::{
D3D12SerializeVersionedRootSignature, ID3D12Device, ID3D12PipelineState, ID3D12RootSignature,
D3D12_BLEND_DESC, D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_OP_ADD, D3D12_BLEND_SRC_ALPHA,
D3D12_COLOR_WRITE_ENABLE_ALL, D3D12_CULL_MODE_NONE, D3D12_DESCRIPTOR_RANGE1,
D3D12_DESCRIPTOR_RANGE_FLAGS, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE,
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE, D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER,
D3D12_DESCRIPTOR_RANGE_TYPE_SRV, D3D12_FILL_MODE_SOLID, D3D12_GRAPHICS_PIPELINE_STATE_DESC,
D3D12_INPUT_LAYOUT_DESC, D3D12_LOGIC_OP_NOOP, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
D3D12_RASTERIZER_DESC, D3D12_RENDER_TARGET_BLEND_DESC, D3D12_ROOT_DESCRIPTOR1,
D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_ROOT_DESCRIPTOR_TABLE1, D3D12_ROOT_PARAMETER1,
D3D12_ROOT_PARAMETER1_0, D3D12_ROOT_PARAMETER_TYPE_CBV,
D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, D3D12_ROOT_SIGNATURE_DESC1,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT, D3D12_SHADER_BYTECODE,
D3D12_SHADER_VISIBILITY_ALL, D3D12_SHADER_VISIBILITY_PIXEL,
D3D12_VERSIONED_ROOT_SIGNATURE_DESC, D3D12_VERSIONED_ROOT_SIGNATURE_DESC_0,
D3D_ROOT_SIGNATURE_VERSION_1_1,
};
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use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT, DXGI_FORMAT_UNKNOWN, DXGI_SAMPLE_DESC};
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pub struct D3D12GraphicsPipeline {
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pub(crate) handle: ID3D12PipelineState,
pub(crate) format: DXGI_FORMAT,
vertex: Vec<u8>,
fragment: Vec<u8>,
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}
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const D3D12_SLANG_ROOT_PARAMETERS: &[D3D12_ROOT_PARAMETER1; 4] = &[
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// srvs
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D3D12_ROOT_PARAMETER1 {
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ParameterType: D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
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Anonymous: D3D12_ROOT_PARAMETER1_0 {
DescriptorTable: D3D12_ROOT_DESCRIPTOR_TABLE1 {
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NumDescriptorRanges: 1,
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pDescriptorRanges: &D3D12_DESCRIPTOR_RANGE1 {
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RangeType: D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
NumDescriptors: 16,
BaseShaderRegister: 0,
RegisterSpace: 0,
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Flags: D3D12_DESCRIPTOR_RANGE_FLAGS(
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE.0
| D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE.0,
),
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OffsetInDescriptorsFromTableStart: 0,
},
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},
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},
ShaderVisibility: D3D12_SHADER_VISIBILITY_PIXEL,
},
// samplers
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D3D12_ROOT_PARAMETER1 {
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ParameterType: D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
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Anonymous: D3D12_ROOT_PARAMETER1_0 {
DescriptorTable: D3D12_ROOT_DESCRIPTOR_TABLE1 {
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NumDescriptorRanges: 1,
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pDescriptorRanges: &D3D12_DESCRIPTOR_RANGE1 {
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RangeType: D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER,
NumDescriptors: 16,
BaseShaderRegister: 0,
RegisterSpace: 0,
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Flags: D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE,
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OffsetInDescriptorsFromTableStart: 0,
},
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},
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},
ShaderVisibility: D3D12_SHADER_VISIBILITY_PIXEL,
},
// UBO
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D3D12_ROOT_PARAMETER1 {
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ParameterType: D3D12_ROOT_PARAMETER_TYPE_CBV,
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Anonymous: D3D12_ROOT_PARAMETER1_0 {
Descriptor: D3D12_ROOT_DESCRIPTOR1 {
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ShaderRegister: 0,
RegisterSpace: 0,
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Flags: D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
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},
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},
ShaderVisibility: D3D12_SHADER_VISIBILITY_ALL,
},
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// push
D3D12_ROOT_PARAMETER1 {
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ParameterType: D3D12_ROOT_PARAMETER_TYPE_CBV,
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Anonymous: D3D12_ROOT_PARAMETER1_0 {
Descriptor: D3D12_ROOT_DESCRIPTOR1 {
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ShaderRegister: 1,
RegisterSpace: 0,
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Flags: D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
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},
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},
ShaderVisibility: D3D12_SHADER_VISIBILITY_ALL,
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},
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];
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const D3D12_SLANG_VERSIONED_ROOT_SIGNATURE: &D3D12_VERSIONED_ROOT_SIGNATURE_DESC =
&D3D12_VERSIONED_ROOT_SIGNATURE_DESC {
Version: D3D_ROOT_SIGNATURE_VERSION_1_1,
Anonymous: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_0 {
Desc_1_1: D3D12_ROOT_SIGNATURE_DESC1 {
NumParameters: D3D12_SLANG_ROOT_PARAMETERS.len() as u32,
pParameters: D3D12_SLANG_ROOT_PARAMETERS.as_ptr(),
NumStaticSamplers: 0,
pStaticSamplers: std::ptr::null(),
Flags: D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT,
},
},
};
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pub struct D3D12RootSignature {
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pub(crate) handle: ID3D12RootSignature,
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}
impl D3D12RootSignature {
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pub fn new(device: &ID3D12Device) -> error::Result<D3D12RootSignature> {
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let signature = unsafe {
let mut rs_blob = None;
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D3D12SerializeVersionedRootSignature(
D3D12_SLANG_VERSIONED_ROOT_SIGNATURE,
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&mut rs_blob,
None,
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)?;
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assume_d3d12_init!(rs_blob, "D3D12SerializeVersionedRootSignature");
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let blob = std::slice::from_raw_parts(
rs_blob.GetBufferPointer().cast(),
rs_blob.GetBufferSize(),
);
let root_signature: ID3D12RootSignature = device.CreateRootSignature(0, blob)?;
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root_signature
};
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Ok(D3D12RootSignature { handle: signature })
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}
}
impl D3D12GraphicsPipeline {
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fn new_from_blobs(
device: &ID3D12Device,
vertex_dxil: IDxcBlob,
fragment_dxil: IDxcBlob,
root_signature: &D3D12RootSignature,
render_format: DXGI_FORMAT,
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) -> error::Result<D3D12GraphicsPipeline> {
let input_element = DrawQuad::get_spirv_cross_vbo_desc();
let pipeline_state: ID3D12PipelineState = unsafe {
let pipeline_desc = D3D12_GRAPHICS_PIPELINE_STATE_DESC {
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pRootSignature: windows::core::ManuallyDrop::new(&root_signature.handle),
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VS: D3D12_SHADER_BYTECODE {
pShaderBytecode: vertex_dxil.GetBufferPointer(),
BytecodeLength: vertex_dxil.GetBufferSize(),
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},
PS: D3D12_SHADER_BYTECODE {
pShaderBytecode: fragment_dxil.GetBufferPointer(),
BytecodeLength: fragment_dxil.GetBufferSize(),
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},
StreamOutput: Default::default(),
BlendState: D3D12_BLEND_DESC {
RenderTarget: [
D3D12_RENDER_TARGET_BLEND_DESC {
BlendEnable: BOOL::from(false),
LogicOpEnable: BOOL::from(false),
SrcBlend: D3D12_BLEND_SRC_ALPHA,
DestBlend: D3D12_BLEND_INV_SRC_ALPHA,
BlendOp: D3D12_BLEND_OP_ADD,
SrcBlendAlpha: D3D12_BLEND_SRC_ALPHA,
DestBlendAlpha: D3D12_BLEND_INV_SRC_ALPHA,
BlendOpAlpha: D3D12_BLEND_OP_ADD,
LogicOp: D3D12_LOGIC_OP_NOOP,
RenderTargetWriteMask: D3D12_COLOR_WRITE_ENABLE_ALL.0 as u8,
},
Default::default(),
Default::default(),
Default::default(),
Default::default(),
Default::default(),
Default::default(),
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Default::default(),
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],
..Default::default()
},
SampleMask: u32::MAX,
RasterizerState: D3D12_RASTERIZER_DESC {
FillMode: D3D12_FILL_MODE_SOLID,
CullMode: D3D12_CULL_MODE_NONE,
..Default::default()
},
DepthStencilState: Default::default(),
InputLayout: D3D12_INPUT_LAYOUT_DESC {
pInputElementDescs: input_element.as_ptr(),
NumElements: input_element.len() as u32,
},
PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
NumRenderTargets: 1,
RTVFormats: [
render_format,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
],
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
NodeMask: 0,
..Default::default()
};
device.CreateGraphicsPipelineState(&pipeline_desc)?
};
unsafe {
let vertex = Vec::from(std::slice::from_raw_parts(
vertex_dxil.GetBufferPointer().cast(),
vertex_dxil.GetBufferSize(),
));
let fragment = Vec::from(std::slice::from_raw_parts(
fragment_dxil.GetBufferPointer().cast(),
fragment_dxil.GetBufferSize(),
));
Ok(D3D12GraphicsPipeline {
handle: pipeline_state,
format: render_format,
vertex,
fragment,
})
}
}
pub fn recompile(
&mut self,
format: DXGI_FORMAT,
root_sig: &D3D12RootSignature,
device: &ID3D12Device,
) -> error::Result<()> {
let (vertex, fragment) = unsafe {
let library: IDxcUtils = DxcCreateInstance(&CLSID_DxcLibrary)?;
let vertex = library.CreateBlobFromPinned(
self.vertex.as_ptr().cast(),
self.vertex.len() as u32,
DXC_CP(0),
)?;
let fragment = library.CreateBlobFromPinned(
self.fragment.as_ptr().cast(),
self.fragment.len() as u32,
DXC_CP(0),
)?;
(vertex, fragment)
};
let mut new_pipeline =
Self::new_from_blobs(device, vertex.into(), fragment.into(), root_sig, format)?;
std::mem::swap(self, &mut new_pipeline);
Ok(())
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}
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pub fn new_from_dxil(
device: &ID3D12Device,
library: &IDxcUtils,
validator: &IDxcValidator,
shader_assembly: &ShaderCompilerOutput<DxilObject, ()>,
root_signature: &D3D12RootSignature,
render_format: DXGI_FORMAT,
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) -> error::Result<D3D12GraphicsPipeline> {
if shader_assembly.vertex.requires_runtime_data() {
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return Err(Direct3DOperationError(
"Compiled DXIL Vertex shader needs unexpected runtime data",
));
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}
if shader_assembly.fragment.requires_runtime_data() {
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return Err(Direct3DOperationError(
"Compiled DXIL fragment shader needs unexpected runtime data",
));
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}
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let vertex_dxil = util::dxc_validate_shader(library, validator, &shader_assembly.vertex)?;
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let fragment_dxil =
util::dxc_validate_shader(library, validator, &shader_assembly.fragment)?;
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Self::new_from_blobs(
device,
vertex_dxil,
fragment_dxil,
root_signature,
render_format,
)
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}
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pub fn new_from_hlsl(
device: &ID3D12Device,
library: &IDxcUtils,
dxc: &IDxcCompiler,
shader_assembly: &ShaderCompilerOutput<String, CrossHlslContext>,
root_signature: &D3D12RootSignature,
render_format: DXGI_FORMAT,
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) -> error::Result<D3D12GraphicsPipeline> {
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let vertex_dxil =
util::dxc_compile_shader(library, dxc, &shader_assembly.vertex, u16cstr!("vs_6_0"))?;
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let fragment_dxil = util::dxc_compile_shader(
library,
dxc,
&shader_assembly.fragment,
u16cstr!("ps_6_0")
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)?;
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Self::new_from_blobs(
device,
vertex_dxil,
fragment_dxil,
root_signature,
render_format,
)
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}
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}