2023-02-06 17:25:06 +11:00
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//! Direct3D 12 shader runtime errors.
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//!
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2024-08-28 15:30:02 +10:00
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use d3d12_descriptor_heap::D3D12DescriptorHeapError;
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2023-02-06 11:58:51 +11:00
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use thiserror::Error;
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2023-01-22 07:34:13 +11:00
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2023-02-06 11:58:51 +11:00
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/// Cumulative error type for Direct3D12 filter chains.
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#[derive(Error, Debug)]
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pub enum FilterChainError {
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2024-08-25 15:24:05 +10:00
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#[error("invariant assumption about d3d12 did not hold. report this as an issue.")]
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2023-02-06 11:58:51 +11:00
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Direct3DOperationError(&'static str),
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#[error("direct3d driver error")]
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Direct3DError(#[from] windows::core::Error),
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#[error("shader preset parse error")]
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ShaderPresetError(#[from] ParsePresetError),
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#[error("shader preprocess error")]
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ShaderPreprocessError(#[from] PreprocessError),
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#[error("shader compile error")]
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ShaderCompileError(#[from] ShaderCompileError),
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#[error("shader reflect error")]
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ShaderReflectError(#[from] ShaderReflectError),
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#[error("lut loading error")]
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LutLoadError(#[from] ImageError),
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2024-08-28 15:30:02 +10:00
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#[error("heap error")]
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HeapError(#[from] D3D12DescriptorHeapError),
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2024-08-25 15:24:05 +10:00
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#[error("allocation error")]
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AllocationError(#[from] gpu_allocator::AllocationError),
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2023-02-06 11:58:51 +11:00
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}
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2023-02-06 17:25:06 +11:00
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/// Result type for Direct3D 12 filter chains.
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2023-02-06 11:58:51 +11:00
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pub type Result<T> = std::result::Result<T, FilterChainError>;
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2023-01-25 15:15:43 +11:00
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macro_rules! assume_d3d12_init {
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($value:ident, $call:literal) => {
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2023-02-06 11:58:51 +11:00
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let $value = $value.ok_or($crate::error::FilterChainError::Direct3DOperationError(
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$call,
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))?;
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2023-01-25 15:15:43 +11:00
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};
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(mut $value:ident, $call:literal) => {
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2023-02-06 11:58:51 +11:00
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let mut $value = $value.ok_or($crate::error::FilterChainError::Direct3DOperationError(
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$call,
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))?;
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2023-01-25 15:15:43 +11:00
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};
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}
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/// Macro for unwrapping result of a D3D function.
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pub(crate) use assume_d3d12_init;
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2023-02-06 11:58:51 +11:00
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use librashader_preprocess::PreprocessError;
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use librashader_presets::ParsePresetError;
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use librashader_reflect::error::{ShaderCompileError, ShaderReflectError};
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use librashader_runtime::image::ImageError;
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