librashader/librashader-runtime-d3d12/src/error.rs

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//! Direct3D 12 shader runtime errors.
//!
use d3d12_descriptor_heap::D3D12DescriptorHeapError;
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use thiserror::Error;
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/// Cumulative error type for Direct3D12 filter chains.
#[derive(Error, Debug)]
pub enum FilterChainError {
#[error("invariant assumption about d3d12 did not hold. report this as an issue.")]
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Direct3DOperationError(&'static str),
#[error("direct3d driver error")]
Direct3DError(#[from] windows::core::Error),
#[error("shader preset parse error")]
ShaderPresetError(#[from] ParsePresetError),
#[error("shader preprocess error")]
ShaderPreprocessError(#[from] PreprocessError),
#[error("shader compile error")]
ShaderCompileError(#[from] ShaderCompileError),
#[error("shader reflect error")]
ShaderReflectError(#[from] ShaderReflectError),
#[error("lut loading error")]
LutLoadError(#[from] ImageError),
#[error("heap error")]
HeapError(#[from] D3D12DescriptorHeapError),
#[error("allocation error")]
AllocationError(#[from] gpu_allocator::AllocationError),
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}
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/// Result type for Direct3D 12 filter chains.
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pub type Result<T> = std::result::Result<T, FilterChainError>;
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macro_rules! assume_d3d12_init {
($value:ident, $call:literal) => {
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let $value = $value.ok_or($crate::error::FilterChainError::Direct3DOperationError(
$call,
))?;
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};
(mut $value:ident, $call:literal) => {
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let mut $value = $value.ok_or($crate::error::FilterChainError::Direct3DOperationError(
$call,
))?;
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};
}
/// Macro for unwrapping result of a D3D function.
pub(crate) use assume_d3d12_init;
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use librashader_preprocess::PreprocessError;
use librashader_presets::ParsePresetError;
use librashader_reflect::error::{ShaderCompileError, ShaderReflectError};
use librashader_runtime::image::ImageError;