librashader/librashader-common/src/d3d11.rs

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Rust
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use crate::{FilterMode, WrapMode};
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use windows::Win32::Graphics::Direct3D11;
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impl From<WrapMode> for Direct3D11::D3D11_TEXTURE_ADDRESS_MODE {
fn from(value: WrapMode) -> Self {
match value {
WrapMode::ClampToBorder => Direct3D11::D3D11_TEXTURE_ADDRESS_BORDER,
WrapMode::ClampToEdge => Direct3D11::D3D11_TEXTURE_ADDRESS_CLAMP,
WrapMode::Repeat => Direct3D11::D3D11_TEXTURE_ADDRESS_WRAP,
WrapMode::MirroredRepeat => Direct3D11::D3D11_TEXTURE_ADDRESS_MIRROR,
}
}
}
impl From<FilterMode> for Direct3D11::D3D11_FILTER {
fn from(value: FilterMode) -> Self {
match value {
FilterMode::Linear => Direct3D11::D3D11_FILTER_MIN_MAG_MIP_LINEAR,
FilterMode::Nearest => Direct3D11::D3D11_FILTER_MIN_MAG_MIP_POINT,
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}
}
}