librashader/librashader-runtime-vk/src/util.rs

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use ash::vk;
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use librashader_reflect::reflect::semantics::BindingStage;
pub fn binding_stage_to_vulkan_stage(stage_mask: BindingStage) -> vk::ShaderStageFlags {
let mut mask = vk::ShaderStageFlags::default();
if stage_mask.contains(BindingStage::VERTEX) {
mask |= vk::ShaderStageFlags::VERTEX;
}
if stage_mask.contains(BindingStage::FRAGMENT) {
mask |= vk::ShaderStageFlags::FRAGMENT;
}
mask
}
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pub fn find_vulkan_memory_type(
props: &vk::PhysicalDeviceMemoryProperties,
device_reqs: u32,
host_reqs: vk::MemoryPropertyFlags,
) -> u32 {
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for i in 0..vk::MAX_MEMORY_TYPES {
if device_reqs & (1 << i) != 0
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&& props.memory_types[i].property_flags & host_reqs == host_reqs
{
return i as u32;
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}
}
if host_reqs == vk::MemoryPropertyFlags::empty() {
panic!("[vk] Failed to find valid memory type.")
} else {
find_vulkan_memory_type(props, device_reqs, vk::MemoryPropertyFlags::empty())
}
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}
#[inline(always)]
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pub unsafe fn vulkan_image_layout_transition_levels(
device: &ash::Device,
cmd: vk::CommandBuffer,
image: vk::Image,
levels: u32,
old_layout: vk::ImageLayout,
new_layout: vk::ImageLayout,
src_access: vk::AccessFlags,
dst_access: vk::AccessFlags,
src_stage: vk::PipelineStageFlags,
dst_stage: vk::PipelineStageFlags,
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src_queue_family_index: u32,
dst_queue_family_index: u32,
) {
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let mut barrier = vk::ImageMemoryBarrier::default();
barrier.s_type = vk::StructureType::IMAGE_MEMORY_BARRIER;
barrier.p_next = std::ptr::null();
barrier.src_access_mask = src_access;
barrier.dst_access_mask = dst_access;
barrier.old_layout = old_layout;
barrier.new_layout = new_layout;
barrier.src_queue_family_index = src_queue_family_index;
barrier.dst_queue_family_index = dst_queue_family_index;
barrier.image = image.clone();
barrier.subresource_range.aspect_mask = vk::ImageAspectFlags::COLOR;
barrier.subresource_range.base_array_layer = 0;
barrier.subresource_range.level_count = levels;
barrier.subresource_range.layer_count = vk::REMAINING_ARRAY_LAYERS;
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device.cmd_pipeline_barrier(
cmd,
src_stage,
dst_stage,
vk::DependencyFlags::empty(),
&[],
&[],
&[barrier],
)
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}