2022-11-22 08:21:50 +11:00
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use crate::framebuffer::GlImage;
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2022-11-20 15:16:57 +11:00
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use gl::types::{GLenum, GLuint};
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2022-11-22 08:13:37 +11:00
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use librashader_common::{FilterMode, WrapMode};
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2022-11-14 17:49:51 +11:00
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pub fn calc_miplevel(width: u32, height: u32) -> u32 {
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let mut size = std::cmp::max(width, height);
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let mut levels = 0;
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while size != 0 {
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levels += 1;
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size >>= 1;
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}
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2022-11-20 15:16:57 +11:00
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levels
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2022-11-14 17:49:51 +11:00
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}
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2022-11-20 18:09:05 +11:00
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#[derive(Default, Debug, Copy, Clone)]
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2022-11-17 17:21:29 +11:00
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pub struct Texture {
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pub image: GlImage,
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2022-11-17 16:08:11 +11:00
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pub filter: FilterMode,
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pub mip_filter: FilterMode,
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2022-11-20 15:16:57 +11:00
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pub wrap_mode: WrapMode,
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2022-11-14 17:49:51 +11:00
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}
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2022-11-20 18:23:10 +11:00
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pub trait RingBuffer<T> {
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fn current(&self) -> &T;
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fn current_mut(&mut self) -> &mut T;
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fn next(&mut self);
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}
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impl<T, const SIZE: usize> RingBuffer<T> for InlineRingBuffer<T, SIZE> {
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fn current(&self) -> &T {
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2022-11-14 17:49:51 +11:00
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&self.items[self.index]
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}
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2022-11-20 18:23:10 +11:00
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fn current_mut(&mut self) -> &mut T {
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&mut self.items[self.index]
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}
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fn next(&mut self) {
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2022-11-14 17:49:51 +11:00
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self.index += 1;
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if self.index >= SIZE {
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self.index = 0
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}
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}
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}
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2022-11-20 18:23:10 +11:00
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pub struct InlineRingBuffer<T, const SIZE: usize> {
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2022-11-14 17:49:51 +11:00
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items: [T; SIZE],
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2022-11-20 15:16:57 +11:00
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index: usize,
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2022-11-14 17:49:51 +11:00
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}
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2022-11-20 18:23:10 +11:00
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impl<T, const SIZE: usize> InlineRingBuffer<T, SIZE>
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2022-11-20 15:16:57 +11:00
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where
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T: Copy,
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T: Default,
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2022-11-14 17:49:51 +11:00
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{
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pub fn new() -> Self {
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Self {
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items: [T::default(); SIZE],
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2022-11-20 15:16:57 +11:00
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index: 0,
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2022-11-14 17:49:51 +11:00
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}
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}
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pub fn items(&self) -> &[T; SIZE] {
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&self.items
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}
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pub fn items_mut(&mut self) -> &mut [T; SIZE] {
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&mut self.items
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}
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}
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2022-11-20 14:09:01 +11:00
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pub unsafe fn gl_compile_shader(stage: GLenum, source: &str) -> GLuint {
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let shader = gl::CreateShader(stage);
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2022-11-20 15:16:57 +11:00
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gl::ShaderSource(
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shader,
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1,
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&source.as_bytes().as_ptr().cast(),
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std::ptr::null(),
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);
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2022-11-20 14:09:01 +11:00
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gl::CompileShader(shader);
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let mut compile_status = 0;
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gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut compile_status);
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if compile_status == 0 {
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panic!("failed to compile")
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}
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shader
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}
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