doc: update expected windows dll name
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@ -93,12 +93,12 @@ are more permissively licensed, and may allow you to use librashader in your per
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licensed or proprietary project.
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licensed or proprietary project.
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To facilitate easier use of librashader in projects incompatible with MPL-2.0, `librashader_ld`
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To facilitate easier use of librashader in projects incompatible with MPL-2.0, `librashader_ld`
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implements a loader which thunks its calls to any `librashader.so` or `rashader.dll`
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implements a loader which thunks its calls to any `librashader.so` or `librashader.dll`
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library found in the load path. A non-MPL-2.0 compatible project may link against
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library found in the load path. A non-MPL-2.0 compatible project may link against
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`librashader_ld` to use the librashader runtime, *provided that `librashader.so` or `rashader.dll`
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`librashader_ld` to use the librashader runtime, *provided that `librashader.so` or `librashader.dll`
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are distributed under the restrictions of MPLv2*.
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are distributed under the restrictions of MPLv2*.
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Note that this means that if your project is not compatible with MPL-2.0, you **can not distribute `librashader.so` or `rashader.dll`**
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Note that this means that if your project is not compatible with MPL-2.0, you **can not distribute `librashader.so` or `librashader.dll`**
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alongside your project. The end user must obtain the implementation of librashader themselves.
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alongside your project. The end user must obtain the implementation of librashader themselves.
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At your discretion, you may instead choose to distribute `librashader` under the terms of GPLv3 rather than MPL-2.0
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At your discretion, you may instead choose to distribute `librashader` under the terms of GPLv3 rather than MPL-2.0
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