doc(readme): update header image
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# librashader
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# librashader
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![Mega Bezel SMOOTH-ADV](https://user-images.githubusercontent.com/1000503/212806508-11e6942d-ac48-4659-bd61-1e50259d92b2.png)
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![Mega Bezel SMOOTH-ADV](shader_triangle.png)
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<small>*Mega Bezel SMOOTH-ADV on DirectX 11*</small>
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<small>*Mega Bezel SMOOTH-ADV on DirectX 11*</small>
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@ -9,8 +9,11 @@ use librashader_runtime_d3d11::options::FilterChainOptionsD3D11;
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// const FILTER_PATH: &str =
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// const FILTER_PATH: &str =
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// "../test/slang-shaders/handheld/console-border/gbc-lcd-grid-v2.slangp";
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// "../test/slang-shaders/handheld/console-border/gbc-lcd-grid-v2.slangp";
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// "../test/null.slangp",
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// "../test/null.slangp",
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// const FILTER_PATH: &str =
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// "../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_GBA_SP/GBA_SP-[ADV]-[LCD-GRID].slangp";
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const FILTER_PATH: &str =
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const FILTER_PATH: &str =
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"../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_GBA_SP/GBA_SP-[ADV]-[LCD-GRID].slangp";
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"../test/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp";
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// const FILTER_PATH: &str = "../test/slang-shaders/test/history.slangp";
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// const FILTER_PATH: &str = "../test/slang-shaders/test/history.slangp";
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// const FILTER_PATH: &str = "../test/slang-shaders/test/feedback.slangp";
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// const FILTER_PATH: &str = "../test/slang-shaders/test/feedback.slangp";
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shader_triangle.png
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shader_triangle.png
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