lib: remove print statements
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e39d8e9a65
commit
455b56ce8e
3 changed files with 8 additions and 8 deletions
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@ -343,13 +343,13 @@ impl FilterChainD3D11 {
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// not using frame history;
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// not using frame history;
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if required_images <= 1 {
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if required_images <= 1 {
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println!("[history] not using frame history");
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// println!("[history] not using frame history");
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return Ok((VecDeque::new(), Box::new([])));
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return Ok((VecDeque::new(), Box::new([])));
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}
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}
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// history0 is aliased with the original
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// history0 is aliased with the original
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eprintln!("[history] using frame history with {required_images} images");
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// eprintln!("[history] using frame history with {required_images} images");
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let mut framebuffers = VecDeque::with_capacity(required_images);
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let mut framebuffers = VecDeque::with_capacity(required_images);
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framebuffers.resize_with(required_images, || {
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framebuffers.resize_with(required_images, || {
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OwnedFramebuffer::new(device, context, Size::new(1, 1), ImageFormat::R8G8B8A8Unorm)
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OwnedFramebuffer::new(device, context, Size::new(1, 1), ImageFormat::R8G8B8A8Unorm)
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@ -420,7 +420,7 @@ impl FilterChainD3D11 {
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let passes = passes
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let passes = passes
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.into_iter()
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.into_iter()
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.map(|shader| {
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.map(|shader| {
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eprintln!("[dx11] loading {}", &shader.name.display());
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// eprintln!("[dx11] loading {}", &shader.name.display());
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let source: ShaderSource = ShaderSource::load(&shader.name)?;
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let source: ShaderSource = ShaderSource::load(&shader.name)?;
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let spirv = GlslangCompilation::compile(&source)?;
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let spirv = GlslangCompilation::compile(&source)?;
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@ -169,7 +169,7 @@ impl OwnedFramebuffer {
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};
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};
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if self.size != image.size || format != self.format {
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if self.size != image.size || format != self.format {
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eprintln!("[history] resizing");
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// eprintln!("[history] resizing");
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self.init(image.size, ImageFormat::from(format))?;
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self.init(image.size, ImageFormat::from(format))?;
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}
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}
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@ -177,7 +177,7 @@ impl<T: GLInterface> FilterChainImpl<T> {
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let passes = passes
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let passes = passes
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.into_iter()
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.into_iter()
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.map(|shader| {
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.map(|shader| {
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eprintln!("[gl] loading {}", &shader.name.display());
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// eprintln!("[gl] loading {}", &shader.name.display());
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let source: ShaderSource = ShaderSource::load(&shader.name)?;
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let source: ShaderSource = ShaderSource::load(&shader.name)?;
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let spirv = GlslangCompilation::compile(&source)?;
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let spirv = GlslangCompilation::compile(&source)?;
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@ -387,13 +387,13 @@ impl<T: GLInterface> FilterChainImpl<T> {
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// not using frame history;
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// not using frame history;
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if required_images <= 1 {
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if required_images <= 1 {
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println!("[history] not using frame history");
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// println!("[history] not using frame history");
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return (VecDeque::new(), Box::new([]));
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return (VecDeque::new(), Box::new([]));
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}
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}
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// history0 is aliased with the original
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// history0 is aliased with the original
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eprintln!("[history] using frame history with {required_images} images");
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// eprintln!("[history] using frame history with {required_images} images");
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let mut framebuffers = VecDeque::with_capacity(required_images);
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let mut framebuffers = VecDeque::with_capacity(required_images);
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framebuffers.resize_with(required_images, || T::FramebufferInterface::new(1));
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framebuffers.resize_with(required_images, || T::FramebufferInterface::new(1));
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@ -411,7 +411,7 @@ impl<T: GLInterface> FilterChainImpl<T> {
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fn push_history(&mut self, input: &GLImage) -> error::Result<()> {
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fn push_history(&mut self, input: &GLImage) -> error::Result<()> {
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if let Some(mut back) = self.history_framebuffers.pop_back() {
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if let Some(mut back) = self.history_framebuffers.pop_back() {
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if back.size != input.size || (input.format != 0 && input.format != back.format) {
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if back.size != input.size || (input.format != 0 && input.format != back.format) {
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eprintln!("[history] resizing");
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// eprintln!("[history] resizing");
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T::FramebufferInterface::init(&mut back, input.size, input.format)?;
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T::FramebufferInterface::init(&mut back, input.size, input.format)?;
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}
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}
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