rt(wgpu): fix compiler errors for filer pass

This commit is contained in:
chyyran 2024-02-01 18:03:21 -05:00 committed by Ronny Chan
parent 10358b4966
commit cc26be486b
13 changed files with 498 additions and 302 deletions

View file

@ -12,17 +12,17 @@
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b7cf47b659b318dccbd69cc4797a39ae128f533dce7902a1096044d1967b9c16"
checksum = "1931d78a9c73861da0134f453bb1f790ce49b2e30eba8410b4b79bac72b46a2d"
dependencies = [
"memchr",
]
@ -4312,7 +4311,7 @@ version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6924668544c48c0133152e7eec86d644a056ca3d09275eb8d5cdb9855f9d8699"
dependencies = [
"bitflags 2.4.1",
"bitflags 2.4.2",
"dlib",
"log",
"once_cell",

View file

@ -85,17 +85,6 @@ impl From<Option<wgpu_types::TextureFormat>> for ImageFormat {
}
}
//
impl From<Size<u32>> for wgpu_types::Extent3d {
fn from(value: Size<u32>) -> Self {
wgpu_types::Extent3d {
width: value.width,
height: value.height,
depth: 1,
}
}
}
impl From<wgpu_types::Extent3d> for Size<u32> {
fn from(value: wgpu_types::Extent3d) -> Self {
Size {

View file

@ -0,0 +1,54 @@
use std::ops::{Deref, DerefMut};
use std::sync::Arc;
pub struct WgpuMappedBuffer {
buffer: wgpu::Buffer,
backing: Box<[u8]>,
device: Arc<wgpu::Device>
}
impl WgpuMappedBuffer {
pub fn new(
device: &Arc<wgpu::Device>,
usage: wgpu::BufferUsages,
size: wgpu::BufferAddress,
label: wgpu::Label<'static>
) -> WgpuMappedBuffer {
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label,
size,
usage,
mapped_at_creation: true,
});
WgpuMappedBuffer {
buffer,
backing: vec![0u8; size as usize].into_boxed_slice(),
device: Arc::clone(&device)
}
}
pub fn buffer(&self) -> &wgpu::Buffer {
&self.buffer
}
/// Write the contents of the backing buffer to the device buffer.
pub fn flush(&self) {
self.buffer.slice(..)
.get_mapped_range_mut().copy_from_slice(&self.backing)
}
}
impl Deref for WgpuMappedBuffer {
type Target = [u8];
fn deref(&self) -> &Self::Target {
self.backing.deref()
}
}
impl DerefMut for WgpuMappedBuffer {
fn deref_mut(&mut self) -> &mut Self::Target {
self.backing.deref_mut()
}
}

View file

@ -23,6 +23,7 @@ use librashader_runtime::render_target::RenderTarget;
use librashader_runtime::scaling::ScaleFramebuffer;
use rayon::prelude::*;
use wgpu::{BindGroupEntry, CommandBuffer, CommandEncoder, Device, Queue, TextureAspect, TextureFormat};
use crate::buffer::WgpuMappedBuffer;
use crate::draw_quad::DrawQuad;
use crate::error;
@ -30,8 +31,9 @@ use crate::error::FilterChainError;
use crate::filter_pass::FilterPass;
use crate::graphics_pipeline::WgpuGraphicsPipeline;
use crate::luts::LutTexture;
use crate::options::FrameOptionsWGPU;
use crate::samplers::SamplerSet;
use crate::texture::{InputImage, OwnedImage};
use crate::texture::{Handle, InputImage, OwnedImage};
type ShaderPassMeta =
ShaderPassArtifact<impl CompileReflectShader<WGSL, GlslangCompilation> + Send>;
@ -185,17 +187,19 @@ impl FilterChainWGPU {
})?;
let ubo_size = reflection.ubo.as_ref().map_or(0, |ubo| ubo.size as usize);
let push_size = reflection
.push_constant
.as_ref()
.map_or(0, |push| push.size as wgpu::BufferAddress);
let uniform_storage = UniformStorage::new(
ubo_size,
reflection
.push_constant
.as_ref()
.map_or(0, |push| push.size as usize),
let uniform_storage = UniformStorage::new_with_storage(
WgpuMappedBuffer::new(&device, wgpu::BufferUsages::UNIFORM, ubo_size as wgpu::BufferAddress, Some("ubo")),
WgpuMappedBuffer::new(&device, wgpu::BufferUsages::UNIFORM, push_size as wgpu::BufferAddress, Some("push"))
);
let uniform_bindings = reflection.meta.create_binding_map(|param| param.offset());
//
let render_pass_format: Option<TextureFormat> =
if let Some(format) = config.get_format_override() {
format.into()
@ -210,9 +214,10 @@ impl FilterChainWGPU {
render_pass_format.unwrap_or(TextureFormat::R8Unorm),
);
Ok(FilterPass {
// device: vulkan.device.clone(),
device,
device: Arc::clone(&device),
reflection,
compiled: wgsl,
uniform_storage,
@ -220,10 +225,6 @@ impl FilterChainWGPU {
source,
config,
graphics_pipeline,
// // ubo_ring,
// frames_in_flight,
// texture_heap: [],
// sampler_heap: [],
})
})
.collect();
@ -238,17 +239,19 @@ impl FilterChainWGPU {
viewport: &Viewport<OwnedImage>,
cmd: wgpu::CommandEncoder,
frame_count: usize,
options: Option<&FrameOptionsWGPU>,
) -> error::Result<()> {
let max = std::cmp::min(self.passes.len(), self.common.config.passes_enabled);
let passes = &mut self.passes[0..max];
// if let Some(options) = &options {
// if options.clear_history {
// for history in &mut self.history_framebuffers {
// history.clear(cmd);
// }
// }
// }
if let Some(options) = &options {
if options.clear_history {
for history in &mut self.history_framebuffers {
// history.clear(cmd);
}
}
}
if passes.is_empty() {
return Ok(());
@ -280,8 +283,8 @@ impl FilterChainWGPU {
}
let original = InputImage {
image: input.clone(),
view: original_image_view,
image: Arc::new(input),
view: Arc::new(original_image_view),
wrap_mode,
filter_mode: filter,
mip_filter: filter,
@ -297,12 +300,12 @@ impl FilterChainWGPU {
// rescale render buffers to ensure all bindings are valid.
OwnedImage::scale_framebuffers_with_context(
source.image.size,
source.image.size().into(),
viewport.output.size,
&mut self.output_framebuffers,
&mut self.feedback_framebuffers,
passes,
&None::<()>,
&(),
Some(&mut |index: usize,
pass: &FilterPass,
output: &OwnedImage,
@ -319,7 +322,7 @@ impl FilterChainWGPU {
let passes_len = passes.len();
let (pass, last) = passes.split_at_mut(passes_len - 1);
let frame_direction = options.map_or(1, |f| f.frame_direction);
// let frame_direction = options.map_or(1, |f| f.frame_direction);
Ok(())
}

View file

@ -10,10 +10,12 @@ use rustc_hash::FxHashMap;
use std::sync::Arc;
use wgpu::{BindGroupDescriptor, BindGroupEntry, BindingResource, Buffer, BufferBinding, BufferUsages, RenderPass, ShaderStages, TextureView};
use wgpu::util::{BufferInitDescriptor, DeviceExt};
use librashader_common::{Size, Viewport};
use librashader_common::{ImageFormat, Size, Viewport};
use librashader_runtime::binding::{BindSemantics, TextureInput};
use librashader_runtime::filter_pass::FilterPassMeta;
use librashader_runtime::quad::QuadType;
use librashader_runtime::render_target::RenderTarget;
use crate::buffer::WgpuMappedBuffer;
use crate::error;
use crate::filter_chain::FilterCommon;
use crate::framebuffer::OutputImage;
@ -24,13 +26,12 @@ pub struct FilterPass {
pub device: Arc<wgpu::Device>,
pub reflection: ShaderReflection,
pub(crate) compiled: ShaderCompilerOutput<String, NagaWgslContext>,
pub(crate) uniform_storage: UniformStorage,
pub(crate) uniform_storage: UniformStorage<NoUniformBinder, Option<()>, WgpuMappedBuffer, WgpuMappedBuffer>,
pub uniform_bindings: FxHashMap<UniformBinding, MemberOffset>,
pub source: ShaderSource,
pub config: ShaderPassConfig,
pub graphics_pipeline: WgpuGraphicsPipeline,
// pub ubo_ring: VkUboRing,
// pub frames_in_flight: u32,
}
impl TextureInput for InputImage {
@ -39,12 +40,17 @@ impl TextureInput for InputImage {
}
}
impl BindSemantics<NoUniformBinder, Option<()>> for FilterPass {
pub struct WgpuArcBinding<T> {
binding: u32,
resource: Arc<T>
}
impl BindSemantics<NoUniformBinder, Option<()>, WgpuMappedBuffer, WgpuMappedBuffer> for FilterPass {
type InputTexture = InputImage;
type SamplerSet = SamplerSet;
type DescriptorSet<'a> = (
&'a mut FxHashMap<u32, BindGroupEntry<'a>>,
&'a mut FxHashMap<u32, BindGroupEntry<'a>>,
&'a mut FxHashMap<u32, WgpuArcBinding<wgpu::TextureView>>,
&'a mut FxHashMap<u32, WgpuArcBinding<wgpu::Sampler>>,
);
type DeviceContext = Arc<wgpu::Device>;
type UniformOffset = MemberOffset;
@ -60,13 +66,14 @@ impl BindSemantics<NoUniformBinder, Option<()>> for FilterPass {
let sampler = samplers.get(texture.wrap_mode, texture.filter_mode, texture.mip_filter);
let (texture_binding, sampler_binding) = descriptors;
texture_binding.insert(binding.binding, BindGroupEntry {
texture_binding.insert(binding.binding, WgpuArcBinding {
binding: binding.binding,
resource:BindingResource::TextureView(&texture.view)}
);
sampler_binding.insert(binding.binding, BindGroupEntry {
resource: Arc::clone(&texture.view)
});
sampler_binding.insert(binding.binding, WgpuArcBinding {
binding: binding.binding,
resource: BindingResource::Sampler(&sampler),
resource: sampler,
});
}
}
@ -84,7 +91,7 @@ impl FilterPass {
source: &InputImage,
output: &RenderTarget<OutputImage>,
vbo_type: QuadType,
) -> error::Result<RenderPass> {
) -> error::Result<()> {
let mut main_heap = FxHashMap::default();
let mut sampler_heap = FxHashMap::default();
@ -104,20 +111,28 @@ impl FilterPass {
);
let main_buffer: Buffer;
let pcb_buffer: Buffer;
if let Some(ubo) = &self.reflection.ubo {
main_buffer = self.device
.create_buffer_init(&BufferInitDescriptor {
label: Some("ubo buffer"),
contents: self.uniform_storage.ubo_slice(),
usage: BufferUsages::UNIFORM,
});
let mut main_heap_array = Vec::with_capacity(main_heap.len() + 1);
let mut sampler_heap_array = Vec::with_capacity(sampler_heap.len() + 1);
main_heap.insert(ubo.binding, BindGroupEntry {
for binding in main_heap.values() {
main_heap_array.push(BindGroupEntry {
binding: binding.binding,
resource: BindingResource::TextureView(&binding.resource)
})
}
for binding in sampler_heap.values() {
sampler_heap_array.push(BindGroupEntry {
binding: binding.binding,
resource: BindingResource::Sampler(&binding.resource)
})
}
if let Some(ubo) = &self.reflection.ubo {
main_heap_array.push(BindGroupEntry {
binding: ubo.binding,
resource: BindingResource::Buffer(BufferBinding {
buffer: &main_buffer,
buffer: self.uniform_storage.inner_ubo().buffer(),
offset: 0,
size: None,
}),
@ -127,17 +142,10 @@ impl FilterPass {
let mut has_pcb_buffer = false;
if let Some(pcb) = &self.reflection.push_constant {
if let Some(binding) = pcb.binding {
pcb_buffer = self.device
.create_buffer_init(&BufferInitDescriptor {
label: Some("ubo buffer"),
contents: self.uniform_storage.push_slice(),
usage: BufferUsages::UNIFORM,
});
main_heap.insert(binding, BindGroupEntry {
main_heap_array.push(BindGroupEntry {
binding,
resource: BindingResource::Buffer(BufferBinding {
buffer: &pcb_buffer,
buffer: self.uniform_storage.inner_push().buffer(),
offset: 0,
size: None,
}),
@ -146,22 +154,21 @@ impl FilterPass {
}
}
let mut render_pass = self.graphics_pipeline
.begin_rendering(output, cmd);
let main_bind_group = self.device.create_bind_group(&BindGroupDescriptor {
label: Some("main bind group"),
layout: &self.graphics_pipeline.layout.main_bind_group_layout,
entries: &main_heap.into_values().collect::<Vec<_>>()
entries: &main_heap_array
});
let sampler_bind_group = self.device.create_bind_group(&BindGroupDescriptor {
label: Some("sampler bind group"),
layout: &self.graphics_pipeline.layout.sampler_bind_group_layout,
entries: &sampler_heap.into_values().collect::<Vec<_>>()
entries: &sampler_heap_array
});
let mut render_pass = self.graphics_pipeline
.begin_rendering(output, cmd);
render_pass.set_bind_group(
0,
&main_bind_group,
@ -191,10 +198,10 @@ impl FilterPass {
parent.draw_quad.draw_quad(&mut render_pass, vbo_type);
Ok(render_pass)
Ok(())
}
fn build_semantics(
fn build_semantics<'a, 'b>(
&mut self,
pass_index: usize,
parent: &FilterCommon,
@ -205,9 +212,9 @@ impl FilterPass {
viewport_size: Size<u32>,
original: &InputImage,
source: &InputImage,
main_heap: &mut FxHashMap<u32, BindGroupEntry>
sampler_heap: &mut FxHashMap<u32, BindGroupEntry>
) {
main_heap: &'a mut FxHashMap<u32, WgpuArcBinding<wgpu::TextureView>>,
sampler_heap: &'a mut FxHashMap<u32, WgpuArcBinding<wgpu::Sampler>>
) where 'a: 'b {
Self::bind_semantics(
&self.device,
&parent.samplers,
@ -231,5 +238,19 @@ impl FilterPass {
&self.source.parameters,
&parent.config.parameters,
);
// flush to buffers
self.uniform_storage.inner_ubo().flush();
self.uniform_storage.inner_push().flush();
}
}
impl FilterPassMeta for FilterPass {
fn framebuffer_format(&self) -> ImageFormat {
self.source.format
}
fn config(&self) -> &ShaderPassConfig {
&self.config
}
}

View file

@ -124,8 +124,8 @@ impl PipelineLayoutObjects {
Self {
layout,
main_bind_group_layout,
sampler_bind_group_layout,
main_bind_group_layout: main_bind_group,
sampler_bind_group_layout: sampler_bind_group,
fragment_entry_name: shader_assembly.context.fragment.entry_points[0]
.name
.clone(),

View file

@ -17,6 +17,8 @@ mod texture;
mod util;
mod framebuffer;
mod luts;
mod options;
mod buffer;
pub use filter_chain::FilterChainWGPU;
pub use filter_pass::FilterPass;

View file

@ -1,11 +1,16 @@
use std::sync::Arc;
use wgpu::{ImageDataLayout, Label, TextureDescriptor};
use wgpu::util::DeviceExt;
use librashader_presets::TextureConfig;
use librashader_runtime::image::{BGRA8, Image};
use librashader_runtime::scaling::MipmapSize;
use crate::texture::{Handle, InputImage};
pub(crate) struct LutTexture {
texture: wgpu::Texture,
pub(crate) struct LutTexture(InputImage);
impl AsRef<InputImage> for LutTexture {
fn as_ref(&self) -> &InputImage {
&self.0
}
}
impl LutTexture {
@ -53,8 +58,26 @@ impl LutTexture {
// todo: mipmaps
Self {
texture
}
// todo: fix this
let view = texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("lut view"),
format: None,
dimension: None,
aspect: Default::default(),
base_mip_level: 0,
mip_level_count: None,
base_array_layer: 0,
array_layer_count: None,
});
let image = InputImage {
image: Arc::new(texture),
view: Arc::new(view),
wrap_mode: config.wrap_mode,
filter_mode: config.filter_mode,
mip_filter: config.filter_mode,
};
Self(image)
}
}

View file

@ -0,0 +1,10 @@
/// Options for each WGPU shader frame.
#[repr(C)]
#[derive(Default, Debug, Clone)]
pub struct FrameOptionsWGPU {
/// Whether or not to clear the history buffers.
pub clear_history: bool,
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
}

View file

@ -6,19 +6,19 @@ use wgpu::{Sampler, SamplerBorderColor, SamplerDescriptor};
pub struct SamplerSet {
// todo: may need to deal with differences in mip filter.
samplers: FxHashMap<(WrapMode, FilterMode, FilterMode), Sampler>,
samplers: FxHashMap<(WrapMode, FilterMode, FilterMode), Arc<Sampler>>,
}
impl SamplerSet {
#[inline(always)]
pub fn get(&self, wrap: WrapMode, filter: FilterMode, mipmap: FilterMode) -> &Sampler {
pub fn get(&self, wrap: WrapMode, filter: FilterMode, mipmap: FilterMode) -> Arc<Sampler> {
// eprintln!("{wrap}, {filter}, {mip}");
// SAFETY: the sampler set is complete for the matrix
// wrap x filter x mipmap
unsafe {
self.samplers
Arc::clone(&self.samplers
.get(&(wrap, filter, mipmap))
.unwrap_unchecked()
.unwrap_unchecked())
}
}
@ -35,7 +35,7 @@ impl SamplerSet {
for mipmap_filter in &[FilterMode::Linear, FilterMode::Nearest] {
samplers.insert(
(*wrap_mode, *filter_mode, *mipmap_filter),
device.create_sampler(&SamplerDescriptor {
Arc::new(device.create_sampler(&SamplerDescriptor {
label: None,
address_mode_u: (*wrap_mode).into(),
address_mode_v: (*wrap_mode).into(),
@ -49,7 +49,7 @@ impl SamplerSet {
anisotropy_clamp: 1,
border_color: Some(SamplerBorderColor::TransparentBlack),
}),
);
));
}
}
}

View file

@ -1,28 +1,60 @@
use std::ops::Deref;
use std::sync::Arc;
use wgpu::TextureFormat;
use wgpu::{TextureFormat, TextureView};
use librashader_common::{FilterMode, ImageFormat, Size, WrapMode};
use librashader_presets::Scale2D;
use librashader_runtime::scaling::{MipmapSize, ViewportSize};
use librashader_runtime::scaling::{MipmapSize, ScaleFramebuffer, ViewportSize};
use crate::error::FilterChainError;
pub struct OwnedImage {
device: Arc<wgpu::Device>,
pub image: wgpu::Texture,
pub view: wgpu::TextureView,
pub image: Arc<wgpu::Texture>,
pub view: Arc<wgpu::TextureView>,
pub max_miplevels: u32,
pub levels: u32,
pub size: Size<u32>,
pub format: wgpu::TextureFormat,
}
pub enum Handle<'a, T> {
Borrowed(&'a T),
Owned(Arc<T>)
}
impl<T> Clone for Handle<'_, T> {
fn clone(&self) -> Self {
match self {
Handle::Borrowed(r) => Handle::Borrowed(r),
Handle::Owned(r) => Handle::Owned(Arc::clone(r))
}
}
}
impl<T> Deref for Handle<'_, T> {
type Target = T;
fn deref(&self) -> &Self::Target {
match self {
Handle::Borrowed(r) => &r,
Handle::Owned(r) => &r
}
}
}
#[derive(Clone)]
pub struct InputImage {
/// A handle to the `VkImage`.
pub image: wgpu::Texture,
pub view: wgpu::TextureView,
pub image: Arc<wgpu::Texture>,
pub view: Arc<wgpu::TextureView>,
pub wrap_mode: WrapMode,
pub filter_mode: FilterMode,
pub mip_filter: FilterMode,
}
impl AsRef<InputImage> for InputImage {
fn as_ref(&self) -> &InputImage {
&self
}
}
impl OwnedImage {
pub fn new(device: Arc<wgpu::Device>,
@ -61,8 +93,8 @@ impl OwnedImage {
Self {
device,
image: texture,
view,
image: Arc::new(texture),
view: Arc::new(view),
max_miplevels,
levels: std::cmp::min(max_miplevels, size.calculate_miplevels()),
size,
@ -94,14 +126,33 @@ impl OwnedImage {
}
pub(crate) fn as_input(&self, filter: FilterMode, wrap_mode: WrapMode) -> InputImage {
let image = self.clone();
InputImage {
image: self.image.clone(),
view: self.clone().,
image: Arc::clone(&self.image),
view: Arc::clone(&self.view),
wrap_mode,
filter_mode: filter,
mip_filter: filter,
}
}
}
impl ScaleFramebuffer for OwnedImage {
type Error = FilterChainError;
type Context = ();
fn scale(&mut self,
scaling: Scale2D,
format: ImageFormat,
viewport_size: &Size<u32>,
source_size: &Size<u32>,
should_mipmap: bool,
_context: &Self::Context) -> Result<Size<u32>, Self::Error> {
Ok(self.scale(
scaling,
format,
viewport_size,
source_size,
should_mipmap,
))
}
}

View file

@ -8,6 +8,11 @@ impl UniformScalar for f32 {}
impl UniformScalar for i32 {}
impl UniformScalar for u32 {}
pub trait AsDerefable {
fn get_deref(&self) -> impl Deref<Target = [u8]>;
fn get_deref_mut(&mut self) -> impl DerefMut<Target = [u8]>;
}
/// A trait for a binder that binds the given value and context into the uniform for a shader pass.
pub trait BindUniform<C, T> {
/// Bind the given value to the shader uniforms given the input context.