doc: doc preset parser differences
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@ -98,7 +98,8 @@ Please report an issue if you run into a shader that works in RetroArch, but not
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* For performance reasons, mipmaps are never generated for the input texture. In theory, this means that
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presets with `mipmap_input0 = "true"` will not get a mipmapped input. In practice, no known shader presets set
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`mipmap_input0 = "true"`.
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* The preset parser is a substantially stricter implementation that the one in RetroArch. Not all shader presets may be
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compatible. If you find this is the case, please file an issue so a workaround can be added.
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### Runtime specific differences
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* OpenGL
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* Copying of in-flight framebuffer contents to history is done via `glBlitFramebuffer` rather than drawing a quad into an intermediate FBO.
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