d3d12: use default mvp for intermediates for now
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@ -22,7 +22,7 @@ use librashader_reflect::back::{CompileReflectShader, CompileShader};
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use librashader_reflect::reflect::ReflectShader;
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use librashader_reflect::reflect::ReflectShader;
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use librashader_reflect::reflect::semantics::{MAX_BINDINGS_COUNT, ShaderSemantics, TextureSemantics, UniformBinding};
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use librashader_reflect::reflect::semantics::{MAX_BINDINGS_COUNT, ShaderSemantics, TextureSemantics, UniformBinding};
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use librashader_runtime::binding::TextureInput;
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use librashader_runtime::binding::TextureInput;
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use librashader_runtime::quad::{IDENTITY_MVP, QuadType};
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use librashader_runtime::quad::{DEFAULT_MVP, IDENTITY_MVP, QuadType};
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use librashader_runtime::uniforms::UniformStorage;
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use librashader_runtime::uniforms::UniformStorage;
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use crate::buffer::{D3D12Buffer, D3D12ConstantBuffer};
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use crate::buffer::{D3D12Buffer, D3D12ConstantBuffer};
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use crate::filter_pass::FilterPass;
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use crate::filter_pass::FilterPass;
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@ -552,7 +552,7 @@ impl FilterChainD3D12 {
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let out = RenderTarget {
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let out = RenderTarget {
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x: 0.0,
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x: 0.0,
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y: 0.0,
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y: 0.0,
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mvp:IDENTITY_MVP,
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mvp: DEFAULT_MVP,
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output: OutputTexture { descriptor: view.descriptor, size },
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output: OutputTexture { descriptor: view.descriptor, size },
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};
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};
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