Commit graph

753 commits

Author SHA1 Message Date
chyyran f677666900 d3d12: initial implementation of spirv-to-dxil 2023-02-05 01:05:42 -05:00
chyyran aa87e13201 reflect: add API to compile to DXIL 2023-02-04 18:24:56 -05:00
chyyran 5d260e77d5 reflect: expose HLSL SM version 2023-02-01 18:58:21 -05:00
chyyran e66c2a628f d3d12: run final pass 2023-02-01 18:09:34 -05:00
chyyran dada615a0a d3d12: use default mvp for intermediates for now 2023-02-01 02:08:50 -05:00
chyyran c29cc51ed5 d3d12: render to intermediate buffers 2023-02-01 02:08:50 -05:00
chyyran cbe087fa6c d3d12: fix texture resource loads 2023-02-01 02:08:50 -05:00
chyyran 03b4a7574e d3d12: filter chain pass 2023-02-01 02:08:50 -05:00
chyyran e1154ac52a d3d12: make hello_triangle copy fb 2023-02-01 02:08:50 -05:00
chyyran 10cd240868 d3d12: bind logic 2023-02-01 02:08:50 -05:00
chyyran 3506e1a3da d3d12: allocate work heaps for each pass 2023-02-01 02:08:50 -05:00
chyyran 624a749098 d3d12: allocate framebuffers 2023-02-01 02:08:50 -05:00
chyyran c28e5195c2 d3d12: texture infrastructure 2023-02-01 02:08:50 -05:00
chyyran 17203692f0 d3d12: make framebuffer 2023-02-01 02:08:50 -05:00
chyyran 22599285d3 d3d12: load vertex buffers 2023-02-01 02:08:50 -05:00
chyyran c2bef7f985 d3d12: upload shaders 2023-02-01 02:08:50 -05:00
chyyran 53e3732a93 d3d12: complete mipmapper 2023-02-01 02:08:50 -05:00
chyyran 48e5a8a149 d3d12: build mipmapper shader 2023-02-01 02:08:50 -05:00
chyyran d7da5c175f dx12: mipmap stuff 2023-02-01 02:08:50 -05:00
chyyran 8bb02d31e9 d3d12: sketch out mipmap gen 2023-02-01 02:08:50 -05:00
chyyran 56538dbfbf d3d12: load lut texture data 2023-02-01 02:08:50 -05:00
chyyran 9a3ce029d7 d3d12: partially implement lut texture 2023-02-01 02:08:50 -05:00
chyyran 2f82c5f430 d3d12: implement sampler palette 2023-02-01 02:08:50 -05:00
chyyran 4dc34fceb2 d3d12: try to do desc heaps 2023-02-01 02:08:50 -05:00
chyyran 92c9836985 d3d12: try to do desc heaps 2023-02-01 02:08:50 -05:00
chyyran 0ceb70d799 d3d12: take hello triangle from windows-rs 2023-02-01 02:08:50 -05:00
chyyran 599c21e06a vk: fix bad imports 2023-01-31 01:27:37 -05:00
chyyran 82ad516db0 d3d11/vk: render intermediate passes with identity matrix 2023-01-31 00:53:55 -05:00
chyyran b996d60e9b test(d3d11): make args test harness 2023-01-30 19:48:54 -05:00
chyyran 6cb2859058 presets: default to nearest neighbour scaling for presets with unspecified filter 2023-01-30 19:30:47 -05:00
chyyran 18e1f758cd rt: apply filter settings before drawing frame 2023-01-30 19:30:23 -05:00
chyyran da2fb7adca vk: make choice of render pass format dependent on the shader 2023-01-30 01:31:14 -05:00
chyyran b7a44f25f3 chore: Release 2023-01-29 22:49:26 -05:00
chyyran abcd3bdc24 d3d11: set the proper sampler for each pass input 2023-01-29 22:19:08 -05:00
chyyran b861ba6711 doc: clarify license terms 2023-01-29 21:59:27 -05:00
chyyran 964da2874c fmt: format pass 2023-01-29 21:31:38 -05:00
chyyran 92caad292c runtime: scale output framebuffers according to the previous inputs rather than original size. 2023-01-29 21:26:11 -05:00
chyyran 3c13dc8277 test(d3d11): allow hello_triangle to take image as input 2023-01-29 21:19:18 -05:00
chyyran 2d6a967c7f d3d11: generate mipmaps for inputs if requested 2023-01-29 19:04:34 -05:00
chyyran 8b6481abc1 fmt: run clippy and rustfmt 2023-01-29 02:30:58 -05:00
Ronny Chan dffea95370
reflect: allow binding uniform names to both UBO and Push Constants (#4) 2023-01-29 01:57:09 -05:00
chyyran c3aecd336b vk: remove debug from hello triangle example 2023-01-29 01:25:22 -05:00
chyyran 8ea989514d binding: test for BindUniform before writing to buffer 2023-01-29 01:23:54 -05:00
chyyran b0dde6eda2 d3d11/vk: fix default mvp 2023-01-28 13:11:14 -05:00
chyyran 43b7d6fb53 preprocess: support latin-1 encoding 2023-01-28 11:58:59 -05:00
chyyran b5ce7ce30d tests: add imgui example for dx11
Currently only dx11 is available for testing but plan is to verify correctness of bindings with others.
2023-01-28 03:07:56 -05:00
chyyran 3db4c332eb chore: Release 2023-01-28 01:50:33 -05:00
chyyran 7900f8538e capi: swap width and height back 2023-01-27 18:17:35 -05:00
chyyran 1e99c169db d3d11: rebind vertices each pass 2023-01-27 01:22:53 -05:00
chyyran 07944f9c29 doc(capi): fix d3d11 param docs 2023-01-27 00:40:48 -05:00