Commit graph

941 commits

Author SHA1 Message Date
chyyran
c28e5195c2 d3d12: texture infrastructure 2023-02-01 02:08:50 -05:00
chyyran
17203692f0 d3d12: make framebuffer 2023-02-01 02:08:50 -05:00
chyyran
22599285d3 d3d12: load vertex buffers 2023-02-01 02:08:50 -05:00
chyyran
c2bef7f985 d3d12: upload shaders 2023-02-01 02:08:50 -05:00
chyyran
53e3732a93 d3d12: complete mipmapper 2023-02-01 02:08:50 -05:00
chyyran
48e5a8a149 d3d12: build mipmapper shader 2023-02-01 02:08:50 -05:00
chyyran
d7da5c175f dx12: mipmap stuff 2023-02-01 02:08:50 -05:00
chyyran
8bb02d31e9 d3d12: sketch out mipmap gen 2023-02-01 02:08:50 -05:00
chyyran
56538dbfbf d3d12: load lut texture data 2023-02-01 02:08:50 -05:00
chyyran
9a3ce029d7 d3d12: partially implement lut texture 2023-02-01 02:08:50 -05:00
chyyran
2f82c5f430 d3d12: implement sampler palette 2023-02-01 02:08:50 -05:00
chyyran
4dc34fceb2 d3d12: try to do desc heaps 2023-02-01 02:08:50 -05:00
chyyran
92c9836985 d3d12: try to do desc heaps 2023-02-01 02:08:50 -05:00
chyyran
0ceb70d799 d3d12: take hello triangle from windows-rs 2023-02-01 02:08:50 -05:00
chyyran
599c21e06a vk: fix bad imports 2023-01-31 01:27:37 -05:00
chyyran
82ad516db0 d3d11/vk: render intermediate passes with identity matrix 2023-01-31 00:53:55 -05:00
chyyran
b996d60e9b test(d3d11): make args test harness 2023-01-30 19:48:54 -05:00
chyyran
6cb2859058 presets: default to nearest neighbour scaling for presets with unspecified filter 2023-01-30 19:30:47 -05:00
chyyran
18e1f758cd rt: apply filter settings before drawing frame 2023-01-30 19:30:23 -05:00
chyyran
da2fb7adca vk: make choice of render pass format dependent on the shader 2023-01-30 01:31:14 -05:00
chyyran
b7a44f25f3 chore: Release 2023-01-29 22:49:26 -05:00
chyyran
abcd3bdc24 d3d11: set the proper sampler for each pass input 2023-01-29 22:19:08 -05:00
chyyran
b861ba6711 doc: clarify license terms 2023-01-29 21:59:27 -05:00
chyyran
964da2874c fmt: format pass 2023-01-29 21:31:38 -05:00
chyyran
92caad292c runtime: scale output framebuffers according to the previous inputs rather than original size. 2023-01-29 21:26:11 -05:00
chyyran
3c13dc8277 test(d3d11): allow hello_triangle to take image as input 2023-01-29 21:19:18 -05:00
chyyran
2d6a967c7f d3d11: generate mipmaps for inputs if requested 2023-01-29 19:04:34 -05:00
chyyran
8b6481abc1 fmt: run clippy and rustfmt 2023-01-29 02:30:58 -05:00
Ronny Chan
dffea95370
reflect: allow binding uniform names to both UBO and Push Constants (#4) 2023-01-29 01:57:09 -05:00
chyyran
c3aecd336b vk: remove debug from hello triangle example 2023-01-29 01:25:22 -05:00
chyyran
8ea989514d binding: test for BindUniform before writing to buffer 2023-01-29 01:23:54 -05:00
chyyran
b0dde6eda2 d3d11/vk: fix default mvp 2023-01-28 13:11:14 -05:00
chyyran
43b7d6fb53 preprocess: support latin-1 encoding 2023-01-28 11:58:59 -05:00
chyyran
b5ce7ce30d tests: add imgui example for dx11
Currently only dx11 is available for testing but plan is to verify correctness of bindings with others.
2023-01-28 03:07:56 -05:00
chyyran
3db4c332eb chore: Release 2023-01-28 01:50:33 -05:00
chyyran
7900f8538e capi: swap width and height back 2023-01-27 18:17:35 -05:00
chyyran
1e99c169db d3d11: rebind vertices each pass 2023-01-27 01:22:53 -05:00
chyyran
07944f9c29 doc(capi): fix d3d11 param docs 2023-01-27 00:40:48 -05:00
chyyran
cc97be6a0c d3d11: default to -O3 for compiling shaders 2023-01-27 00:27:06 -05:00
chyyran
3d0bdd0eac test: update slang-shaders repo 2023-01-27 00:07:12 -05:00
chyyran
51d112fb7d examples: add another d3d11 c++ example 2023-01-26 23:47:27 -05:00
chyyran
4aa0e4450f examples: add d3d11 c++ examples 2023-01-26 23:18:10 -05:00
chyyran
cdf94cee1f capi(d3d11): Don't drop passed in COM pointers 2023-01-26 23:12:56 -05:00
chyyran
cb614319ff doc: clarify that static linking is possible not but officially supported 2023-01-26 19:14:38 -05:00
chyyran
8e67c637a5 capi: fix pointer type bindings for D3D11 2023-01-26 19:05:48 -05:00
Ronny Chan
62b0d590ad
capi: fix loader PFN type renames 2023-01-26 10:14:21 -05:00
chyyran
fb827b7c24 vk: reallow usage of render passes for environments where dynamic rendering is not available
This implementation is greatly simplified compared to the older implementation where framebuffers were attached to output targets. Instead, the graphics pipeline object will create new framebuffers on the fly. The suggestion is still to use dynamic rendering for best performance.
2023-01-25 23:45:10 -05:00
chyyran
9397233a0c reflect: don't need error trait bound 2023-01-21 15:47:52 -05:00
chyyran
5d4eafe3bf deps: upgrade deps 2023-01-21 14:31:57 -05:00
chyyran
e415e46200 chore: Release 2023-01-21 02:33:50 -05:00