Commit graph

38 commits

Author SHA1 Message Date
chyyran 3ee5e66c0d presets: make naming more consistent
* `ShaderPassConfig` -> `PassConfig`
* `ShaderPassData` -> `PassResource`
* `TextureData` -> `TextureResource`
* `ShaderPresetResource` -> `LoadedResource`
* `ShaderPassMeta` -> `PassMeta`

* `ShaderPreset::shaders` -> `ShaderPreset::passes`
* `ShaderPreset::shader_count` -> `ShaderPreset::pass_count`

* `ShaderPresetPack::shaders` -> `ShaderPresetPack::passes`
* `ShaderPresetPack::shader_count` -> `ShaderPresetPack::pass_count`
2024-10-02 19:07:09 -04:00
chyyran 4a8a9ee444 chore: Release 2024-10-02 00:28:10 -04:00
chyyran 32c99d9f4a rt: implement filter chain loading in terms of pack 2024-10-01 23:25:52 -04:00
chyyran 1bbbd784d8 preset: make ShaderPassConfig and TextureConfig type aliases to PathReference 2024-10-01 23:25:52 -04:00
chyyran f14f45b3b1 rt: separate out meta information for textures 2024-10-01 23:25:52 -04:00
chyyran 859d16e64e rt: separate out meta information to its own struct 2024-10-01 23:25:52 -04:00
chyyran 7d483f2e08 rt(d3d9): take viewport by reference to avoid AddRef/Release 2024-09-28 14:46:16 -04:00
chyyran d33c2a84b2 test(d3d9): Add Direct3D 9 render test
Something seems to be broken though, it's not rendering the correct channel
2024-09-25 22:00:10 -04:00
chyyran 3888b56c83 rt(d3d9): accept input image by reference 2024-09-25 01:44:36 -04:00
chyyran b0df631651 rt(d3d9): load LUTS as BGRA8
Seems like ARGB8 is incorrect.
2024-09-25 01:44:36 -04:00
chyyran dbfa822f7c rt(d3d9): disable alpha blending 2024-09-25 01:44:36 -04:00
chyyran 0a87bcc657 rt: respect viewport extents when rendering 2024-09-22 02:06:47 -04:00
chyyran f0a7970b44 rt: add viewport extent separate from output texture dimensions 2024-09-22 02:06:47 -04:00
chyyran 763c05755d rt: mark error types as non_exhaustive 2024-09-22 02:06:47 -04:00
chyyran 1e0727f89d chore: Release 2024-09-21 01:55:42 -04:00
chyyran 60d2c3f177 chore: Release 2024-09-21 01:53:56 -04:00
chyyran d6f8950bdc rt: only draw last pass twice if the last pass is needed as feedback 2024-09-15 15:46:31 -04:00
chyyran eace595ebb chore: Release 2024-09-15 11:00:38 -04:00
chyyran 2f988d5b1d rt: add stable feature to build ShaderPassArtifacts via Box<dyn CompileReflectShader> 2024-09-15 03:10:45 -04:00
chyyran 2661effab4 chore: Release 2024-09-13 17:31:17 -04:00
chyyran 336f540ce9 rt(d3d9): draw final pass to output targets 2024-09-13 00:59:12 -04:00
chyyran 50580cfc3b chore: Release 2024-09-08 11:23:08 -04:00
chyyran fd8d6f6ab8 chore: Release 2024-09-06 23:01:07 -04:00
chyyran c3033cfbbf reflect: port to spirv-cross2 2024-09-06 22:45:07 -04:00
chyyran c447e40583 rt: redesign parameters to be thread-safe across FFI using arcswap and atomicusize
This should allow C FFI consumers to modify frame parameters from a different thread without it being UB.
2024-09-06 22:45:07 -04:00
chyyran 8fb5d48a1e chore: Release 2024-08-21 20:13:23 -04:00
chyyran 436d1fe3cd chore: Release 2024-08-21 00:38:32 -04:00
chyyran bc269c270c rt(d3d9): remove backtrace from Direct3DError 2024-08-20 23:13:39 -04:00
chyyran 5ef0055e05 rt(d3d9): fix vertex assignments accidentally searching fragment 2024-08-12 01:47:52 -04:00
chyyran 1c6581d737 rt(d3d9): set colorwritemask to all 2024-08-12 01:47:52 -04:00
chyyran ac66b1b6f6 style: fix warnings 2024-08-09 00:56:44 -04:00
chyyran 899fb50da6 chore: Release 2024-08-03 00:13:40 -04:00
chyyran 3fb6e3843e dep: update to windows 0.58 2024-08-02 00:56:28 -04:00
chyyran f6cf642e50 chore: Release 2024-07-29 00:44:51 -04:00
chyyran 0a9fa16855 rt: update for new TAIT scope rules 2024-06-14 18:17:36 -04:00
chyyran e8ffd8fdf3 chore: Release 2024-03-08 00:18:30 -05:00
chyyran 8c8e386a6c capi(d3d9): expose d3d9 in capi 2024-03-07 21:09:15 -05:00
chyyran b7071958bd rt(d3d9): add a runtime for direct3d 9 2024-03-07 21:09:15 -05:00