chyyran
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3ee5e66c0d
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presets: make naming more consistent
* `ShaderPassConfig` -> `PassConfig`
* `ShaderPassData` -> `PassResource`
* `TextureData` -> `TextureResource`
* `ShaderPresetResource` -> `LoadedResource`
* `ShaderPassMeta` -> `PassMeta`
* `ShaderPreset::shaders` -> `ShaderPreset::passes`
* `ShaderPreset::shader_count` -> `ShaderPreset::pass_count`
* `ShaderPresetPack::shaders` -> `ShaderPresetPack::passes`
* `ShaderPresetPack::shader_count` -> `ShaderPresetPack::pass_count`
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2024-10-02 19:07:09 -04:00 |
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chyyran
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4a8a9ee444
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chore: Release
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2024-10-02 00:28:10 -04:00 |
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chyyran
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32c99d9f4a
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rt: implement filter chain loading in terms of pack
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2024-10-01 23:25:52 -04:00 |
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chyyran
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1bbbd784d8
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preset: make ShaderPassConfig and TextureConfig type aliases to PathReference
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2024-10-01 23:25:52 -04:00 |
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chyyran
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f14f45b3b1
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rt: separate out meta information for textures
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2024-10-01 23:25:52 -04:00 |
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chyyran
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859d16e64e
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rt: separate out meta information to its own struct
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2024-10-01 23:25:52 -04:00 |
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chyyran
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7d483f2e08
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rt(d3d9): take viewport by reference to avoid AddRef/Release
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2024-09-28 14:46:16 -04:00 |
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chyyran
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d33c2a84b2
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test(d3d9): Add Direct3D 9 render test
Something seems to be broken though, it's not rendering the correct channel
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2024-09-25 22:00:10 -04:00 |
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chyyran
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3888b56c83
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rt(d3d9): accept input image by reference
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2024-09-25 01:44:36 -04:00 |
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chyyran
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b0df631651
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rt(d3d9): load LUTS as BGRA8
Seems like ARGB8 is incorrect.
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2024-09-25 01:44:36 -04:00 |
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chyyran
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dbfa822f7c
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rt(d3d9): disable alpha blending
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2024-09-25 01:44:36 -04:00 |
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chyyran
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0a87bcc657
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rt: respect viewport extents when rendering
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2024-09-22 02:06:47 -04:00 |
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chyyran
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f0a7970b44
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rt: add viewport extent separate from output texture dimensions
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2024-09-22 02:06:47 -04:00 |
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chyyran
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763c05755d
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rt: mark error types as non_exhaustive
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2024-09-22 02:06:47 -04:00 |
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chyyran
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1e0727f89d
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chore: Release
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2024-09-21 01:55:42 -04:00 |
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chyyran
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60d2c3f177
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chore: Release
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2024-09-21 01:53:56 -04:00 |
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chyyran
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d6f8950bdc
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rt: only draw last pass twice if the last pass is needed as feedback
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2024-09-15 15:46:31 -04:00 |
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chyyran
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eace595ebb
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chore: Release
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2024-09-15 11:00:38 -04:00 |
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chyyran
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2f988d5b1d
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rt: add stable feature to build ShaderPassArtifacts via Box<dyn CompileReflectShader>
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2024-09-15 03:10:45 -04:00 |
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chyyran
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2661effab4
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chore: Release
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2024-09-13 17:31:17 -04:00 |
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chyyran
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336f540ce9
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rt(d3d9): draw final pass to output targets
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2024-09-13 00:59:12 -04:00 |
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chyyran
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50580cfc3b
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chore: Release
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2024-09-08 11:23:08 -04:00 |
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chyyran
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fd8d6f6ab8
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chore: Release
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2024-09-06 23:01:07 -04:00 |
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chyyran
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c3033cfbbf
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reflect: port to spirv-cross2
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2024-09-06 22:45:07 -04:00 |
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chyyran
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c447e40583
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rt: redesign parameters to be thread-safe across FFI using arcswap and atomicusize
This should allow C FFI consumers to modify frame parameters from a different thread without it being UB.
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2024-09-06 22:45:07 -04:00 |
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chyyran
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8fb5d48a1e
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chore: Release
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2024-08-21 20:13:23 -04:00 |
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chyyran
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436d1fe3cd
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chore: Release
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2024-08-21 00:38:32 -04:00 |
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chyyran
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bc269c270c
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rt(d3d9): remove backtrace from Direct3DError
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2024-08-20 23:13:39 -04:00 |
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chyyran
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5ef0055e05
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rt(d3d9): fix vertex assignments accidentally searching fragment
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2024-08-12 01:47:52 -04:00 |
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chyyran
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1c6581d737
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rt(d3d9): set colorwritemask to all
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2024-08-12 01:47:52 -04:00 |
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chyyran
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ac66b1b6f6
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style: fix warnings
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2024-08-09 00:56:44 -04:00 |
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chyyran
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899fb50da6
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chore: Release
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2024-08-03 00:13:40 -04:00 |
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chyyran
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3fb6e3843e
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dep: update to windows 0.58
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2024-08-02 00:56:28 -04:00 |
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chyyran
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f6cf642e50
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chore: Release
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2024-07-29 00:44:51 -04:00 |
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chyyran
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0a9fa16855
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rt: update for new TAIT scope rules
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2024-06-14 18:17:36 -04:00 |
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chyyran
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e8ffd8fdf3
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chore: Release
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2024-03-08 00:18:30 -05:00 |
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chyyran
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8c8e386a6c
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capi(d3d9): expose d3d9 in capi
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2024-03-07 21:09:15 -05:00 |
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chyyran
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b7071958bd
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rt(d3d9): add a runtime for direct3d 9
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2024-03-07 21:09:15 -05:00 |
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