chyyran
0eac766685
capi: expose deferred API and make order consistent.
...
gotta get all these ABI breaks done before release.
2023-02-11 15:30:20 -05:00
chyyran
fa6cd87c60
vk/11/12: allow gpu-deferred creation of filter chains
2023-02-11 02:44:07 -05:00
chyyran
45314a61c5
vk: make internal frame count wrap
2023-02-11 00:35:13 -05:00
chyyran
3c15a3a523
rt: fix history framebuffer requirements and unify framebuffer initialization logic
2023-02-11 00:20:35 -05:00
chyyran
512a4c0050
rt: make runtimes thread safe and document thread safety guarantees
2023-02-10 03:20:59 -05:00
chyyran
2b250db353
capi: make _opt* structs more forwards compatible
...
yay another abi break 🙃
hopefully for the last time
2023-02-09 23:44:39 -05:00
chyyran
121209da10
fmt: clean up warnings
2023-02-09 21:06:58 -05:00
chyyran
009e740610
vk: use gpu-allocator for memory allocations
2023-02-09 18:14:55 -05:00
chyyran
5e99ddf73c
vk/d3d12: recompile pipelines on incompatible output format.
...
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
2023-02-08 21:21:40 -05:00
chyyran
59e0b5da86
rt: unify render target logic
2023-02-07 23:14:39 -05:00
chyyran
06161b5aad
rt: make scale framebuffers a lot nicer to use
2023-02-07 22:02:08 -05:00
chyyran
d9a97de131
rt: doc FilterPassMeta
2023-02-07 02:55:15 -05:00
chyyran
6d75dc5100
fmt: general format and clean up
2023-02-07 02:31:08 -05:00
chyyran
c8a1d4d196
rt: abstract framebuffer scaling into common code
2023-02-07 02:12:47 -05:00
chyyran
3eae38f815
fmt: cargo fmt
2023-02-06 21:56:30 -05:00
chyyran
3cdf3aa105
doc(d3d12): clean up docs for d3d12
2023-02-06 01:25:06 -05:00
chyyran
d32ad8e3b2
options: fix frame-direction docs
2023-02-06 00:26:27 -05:00
chyyran
3db89e5351
vk/11/12: bind VBO only once per frame to save on draw calls.
2023-02-06 00:23:37 -05:00
chyyran
fd48d88fdd
dx12: use persistently bound buffers
2023-02-05 22:24:58 -05:00
chyyran
f5fe3e37ef
rt(d3d11/vk): allow for parallel shader compilation
...
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran
b81b2b1d25
fmt: run clippy
2023-02-05 18:34:30 -05:00
chyyran
2d2ed22e9a
fmt: run cargo fmt
2023-02-05 16:19:22 -05:00
chyyran
7d8c137083
rt: abstract reusable bindingmeta ops
2023-02-05 16:19:22 -05:00
chyyran
c28e5195c2
d3d12: texture infrastructure
2023-02-01 02:08:50 -05:00
chyyran
599c21e06a
vk: fix bad imports
2023-01-31 01:27:37 -05:00
chyyran
82ad516db0
d3d11/vk: render intermediate passes with identity matrix
2023-01-31 00:53:55 -05:00
chyyran
18e1f758cd
rt: apply filter settings before drawing frame
2023-01-30 19:30:23 -05:00
chyyran
da2fb7adca
vk: make choice of render pass format dependent on the shader
2023-01-30 01:31:14 -05:00
chyyran
92caad292c
runtime: scale output framebuffers according to the previous inputs rather than original size.
2023-01-29 21:26:11 -05:00
chyyran
2d6a967c7f
d3d11: generate mipmaps for inputs if requested
2023-01-29 19:04:34 -05:00
chyyran
8b6481abc1
fmt: run clippy and rustfmt
2023-01-29 02:30:58 -05:00
chyyran
c3aecd336b
vk: remove debug from hello triangle example
2023-01-29 01:25:22 -05:00
chyyran
b0dde6eda2
d3d11/vk: fix default mvp
2023-01-28 13:11:14 -05:00
chyyran
fb827b7c24
vk: reallow usage of render passes for environments where dynamic rendering is not available
...
This implementation is greatly simplified compared to the older implementation where framebuffers were attached to output targets. Instead, the graphics pipeline object will create new framebuffers on the fly. The suggestion is still to use dynamic rendering for best performance.
2023-01-25 23:45:10 -05:00
chyyran
ef8b72b220
reflect: use a marker trait to remove need for macro when spelling out compilation artifact opaque type
2023-01-19 18:44:08 -05:00
chyyran
261710d639
reflect: move GlslangCompilation up a level and remove intermediate modules in reflect::front
2023-01-19 01:06:17 -05:00
chyyran
b3dd378b5b
reflect: simplify shaderpassmeta type declarations with a macro
2023-01-19 00:37:37 -05:00
chyyran
fc54c7f65c
reflect: move compile_preset_passes from librashader-runtime into librashader-reflect
2023-01-18 21:58:13 -05:00
chyyran
4e51704e35
reflect: abstract away preset compilation
2023-01-18 20:56:08 -05:00
chyyran
e887b7cf35
docs: add crate docs to helper crates
2023-01-16 23:09:07 -05:00
chyyran
e947271f9a
vk: write uniforms directly to host-visible mapped memory
2023-01-16 00:22:23 -05:00
chyyran
c059e7c566
fmt: run cargo fmt
2023-01-15 18:21:17 -05:00
chyyran
e133290293
vk: fix hello triangle build
2023-01-15 17:59:57 -05:00
chyyran
ae2fc6b745
vk: initialize scaled framebuffers to SHADER_READ_ONLY_OPTIMAL
2023-01-15 17:57:19 -05:00
chyyran
d9d75d760c
vk: use explicit tranisition for hello triangle
2023-01-15 17:21:10 -05:00
chyyran
40e4ce908f
preprocess: store parameters in FxHashMap
2023-01-15 14:06:38 -05:00
chyyran
3b89c065fa
fmt: run cargo fmt
2023-01-15 12:17:27 -05:00
chyyran
19e8da7d85
chore: general cleanup
2023-01-15 11:08:13 -05:00
chyyran
fdb5bb0e51
vk/gl: properly handling mipmap settings
2023-01-15 03:20:38 -05:00
chyyran
05ec73a11c
fmt: run cargo fmt
2023-01-15 03:06:09 -05:00