chyyran
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e934f175ef
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rt(d3d12): stop leaking transition barriers
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2024-08-25 23:59:29 -04:00 |
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chyyran
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ac66b1b6f6
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style: fix warnings
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2024-08-09 00:56:44 -04:00 |
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chyyran
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3fb6e3843e
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dep: update to windows 0.58
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2024-08-02 00:56:28 -04:00 |
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chyyran
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3cda5b706d
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rt(d3d12): get rid of size in inputview
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2024-08-02 00:16:52 -04:00 |
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chyyran
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7ef3780222
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fmt: cargo fmt
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2024-02-19 12:39:44 -05:00 |
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chyyran
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50aa582fa8
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reflect(d3d12): fakesign dxil blobs to avoid needing dxil.dll
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2024-02-19 09:54:19 -05:00 |
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chyyran
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f5da7d8421
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fmt: cargo fmt
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2023-07-20 02:40:13 -04:00 |
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chyyran
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020fac87ba
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deps: upgrade to windows 0.48.0
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2023-04-23 01:44:28 -04:00 |
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chyyran
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0adf3505ec
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rt: mark frame and create APIs unsafe
This doesn't cause an API break in the C API but we don't actually make an attempt to verify that it's safe to access any of the device contexts.
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2023-02-16 17:33:47 -05:00 |
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chyyran
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f2357f9ab1
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d3d12: add proper fallback for output textures that need mipmapping
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2023-02-12 23:30:32 -05:00 |
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chyyran
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abadfb3ee1
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d3d12: use dxc to compile mipmap shader
removes fxc dependency completely.
Also slim down windows-rs features where only needed for testing.
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2023-02-12 13:03:31 -05:00 |
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chyyran
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121209da10
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fmt: clean up warnings
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2023-02-09 21:06:58 -05:00 |
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chyyran
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6d75dc5100
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fmt: general format and clean up
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2023-02-07 02:31:08 -05:00 |
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chyyran
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7ba2b26baa
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d3d12: optimize barriers
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2023-02-06 21:56:24 -05:00 |
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chyyran
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f14f918068
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d3d12: use HV 2016 when compiling HLSL pipelines
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2023-02-06 21:24:55 -05:00 |
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chyyran
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3ad67d9539
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dep: upgrade to spirv-to-dxil 0.3
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2023-02-06 19:22:53 -05:00 |
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chyyran
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fd48d88fdd
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dx12: use persistently bound buffers
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2023-02-05 22:24:58 -05:00 |
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chyyran
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f077f86bad
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dx12: cleanup and micro-opts
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2023-02-05 21:49:55 -05:00 |
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chyyran
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227cae6405
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fmt: clean up d3d12
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2023-02-05 20:05:22 -05:00 |
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chyyran
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a3589cc794
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d3d12: make panic free
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2023-02-05 19:58:51 -05:00 |
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chyyran
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b81b2b1d25
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fmt: run clippy
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2023-02-05 18:34:30 -05:00 |
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chyyran
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2d2ed22e9a
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fmt: run cargo fmt
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2023-02-05 16:19:22 -05:00 |
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chyyran
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72c9548c7a
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d3d12: use hlsl as a fallback pipeline
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2023-02-05 01:54:56 -05:00 |
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chyyran
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f677666900
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d3d12: initial implementation of spirv-to-dxil
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2023-02-05 01:05:42 -05:00 |
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chyyran
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c28e5195c2
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d3d12: texture infrastructure
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2023-02-01 02:08:50 -05:00 |
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chyyran
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17203692f0
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d3d12: make framebuffer
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2023-02-01 02:08:50 -05:00 |
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chyyran
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c2bef7f985
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d3d12: upload shaders
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2023-02-01 02:08:50 -05:00 |
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chyyran
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53e3732a93
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d3d12: complete mipmapper
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2023-02-01 02:08:50 -05:00 |
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chyyran
|
48e5a8a149
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d3d12: build mipmapper shader
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2023-02-01 02:08:50 -05:00 |
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chyyran
|
56538dbfbf
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d3d12: load lut texture data
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2023-02-01 02:08:50 -05:00 |
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chyyran
|
9a3ce029d7
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d3d12: partially implement lut texture
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2023-02-01 02:08:50 -05:00 |
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