Commit graph

113 commits

Author SHA1 Message Date
chyyran b81f415917 vk: fix lifetime issues with ash
Using `build` everywhere was causing miscompilations because of lifetimes leaking.
2023-02-15 22:57:20 -05:00
chyyran 2ca6aecfe4 cache: clean up cache api 2023-02-15 18:08:47 -05:00
chyyran e7645a5592 rt: expose cache disable option in filter options 2023-02-15 18:08:47 -05:00
chyyran 604edfb78f cache: implement transparent shader object cache
supported objects:

- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
2023-02-15 18:08:47 -05:00
chyyran 4978e1f24f vk: don't unwrap create_graphics_pipelines 2023-02-14 19:24:42 -05:00
chyyran 07fac4d1e9 rt: load luts with multiple threads 2023-02-14 02:56:06 -05:00
chyyran 0eac766685 capi: expose deferred API and make order consistent.
gotta get all these ABI breaks done before release.
2023-02-11 15:30:20 -05:00
chyyran fa6cd87c60 vk/11/12: allow gpu-deferred creation of filter chains 2023-02-11 02:44:07 -05:00
chyyran 45314a61c5 vk: make internal frame count wrap 2023-02-11 00:35:13 -05:00
chyyran 3c15a3a523 rt: fix history framebuffer requirements and unify framebuffer initialization logic 2023-02-11 00:20:35 -05:00
chyyran 512a4c0050 rt: make runtimes thread safe and document thread safety guarantees 2023-02-10 03:20:59 -05:00
chyyran 2b250db353 capi: make _opt* structs more forwards compatible
yay another abi break 🙃
hopefully for the last time
2023-02-09 23:44:39 -05:00
chyyran 121209da10 fmt: clean up warnings 2023-02-09 21:06:58 -05:00
chyyran 009e740610 vk: use gpu-allocator for memory allocations 2023-02-09 18:14:55 -05:00
chyyran 5e99ddf73c vk/d3d12: recompile pipelines on incompatible output format.
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
2023-02-08 21:21:40 -05:00
chyyran 59e0b5da86 rt: unify render target logic 2023-02-07 23:14:39 -05:00
chyyran 06161b5aad rt: make scale framebuffers a lot nicer to use 2023-02-07 22:02:08 -05:00
chyyran d9a97de131 rt: doc FilterPassMeta 2023-02-07 02:55:15 -05:00
chyyran 6d75dc5100 fmt: general format and clean up 2023-02-07 02:31:08 -05:00
chyyran c8a1d4d196 rt: abstract framebuffer scaling into common code 2023-02-07 02:12:47 -05:00
chyyran 3eae38f815 fmt: cargo fmt 2023-02-06 21:56:30 -05:00
chyyran 3cdf3aa105 doc(d3d12): clean up docs for d3d12 2023-02-06 01:25:06 -05:00
chyyran d32ad8e3b2 options: fix frame-direction docs 2023-02-06 00:26:27 -05:00
chyyran 3db89e5351 vk/11/12: bind VBO only once per frame to save on draw calls. 2023-02-06 00:23:37 -05:00
chyyran fd48d88fdd dx12: use persistently bound buffers 2023-02-05 22:24:58 -05:00
chyyran f5fe3e37ef rt(d3d11/vk): allow for parallel shader compilation
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran b81b2b1d25 fmt: run clippy 2023-02-05 18:34:30 -05:00
chyyran 2d2ed22e9a fmt: run cargo fmt 2023-02-05 16:19:22 -05:00
chyyran 7d8c137083 rt: abstract reusable bindingmeta ops 2023-02-05 16:19:22 -05:00
chyyran c28e5195c2 d3d12: texture infrastructure 2023-02-01 02:08:50 -05:00
chyyran 599c21e06a vk: fix bad imports 2023-01-31 01:27:37 -05:00
chyyran 82ad516db0 d3d11/vk: render intermediate passes with identity matrix 2023-01-31 00:53:55 -05:00
chyyran 18e1f758cd rt: apply filter settings before drawing frame 2023-01-30 19:30:23 -05:00
chyyran da2fb7adca vk: make choice of render pass format dependent on the shader 2023-01-30 01:31:14 -05:00
chyyran 92caad292c runtime: scale output framebuffers according to the previous inputs rather than original size. 2023-01-29 21:26:11 -05:00
chyyran 2d6a967c7f d3d11: generate mipmaps for inputs if requested 2023-01-29 19:04:34 -05:00
chyyran 8b6481abc1 fmt: run clippy and rustfmt 2023-01-29 02:30:58 -05:00
chyyran c3aecd336b vk: remove debug from hello triangle example 2023-01-29 01:25:22 -05:00
chyyran b0dde6eda2 d3d11/vk: fix default mvp 2023-01-28 13:11:14 -05:00
chyyran fb827b7c24 vk: reallow usage of render passes for environments where dynamic rendering is not available
This implementation is greatly simplified compared to the older implementation where framebuffers were attached to output targets. Instead, the graphics pipeline object will create new framebuffers on the fly. The suggestion is still to use dynamic rendering for best performance.
2023-01-25 23:45:10 -05:00
chyyran ef8b72b220 reflect: use a marker trait to remove need for macro when spelling out compilation artifact opaque type 2023-01-19 18:44:08 -05:00
chyyran 261710d639 reflect: move GlslangCompilation up a level and remove intermediate modules in reflect::front 2023-01-19 01:06:17 -05:00
chyyran b3dd378b5b reflect: simplify shaderpassmeta type declarations with a macro 2023-01-19 00:37:37 -05:00
chyyran fc54c7f65c reflect: move compile_preset_passes from librashader-runtime into librashader-reflect 2023-01-18 21:58:13 -05:00
chyyran 4e51704e35 reflect: abstract away preset compilation 2023-01-18 20:56:08 -05:00
chyyran e887b7cf35 docs: add crate docs to helper crates 2023-01-16 23:09:07 -05:00
chyyran e947271f9a vk: write uniforms directly to host-visible mapped memory 2023-01-16 00:22:23 -05:00
chyyran c059e7c566 fmt: run cargo fmt 2023-01-15 18:21:17 -05:00
chyyran e133290293 vk: fix hello triangle build 2023-01-15 17:59:57 -05:00
chyyran ae2fc6b745 vk: initialize scaled framebuffers to SHADER_READ_ONLY_OPTIMAL 2023-01-15 17:57:19 -05:00