chyyran
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ae76bf9cc1
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rt(d3d12): pull out descriptor heap implementation into its own crate
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2024-09-06 22:45:07 -04:00 |
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chyyran
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e934f175ef
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rt(d3d12): stop leaking transition barriers
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2024-08-25 23:59:29 -04:00 |
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chyyran
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2e7c3b3273
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rt(d3d12): use gpu_allocator instead of CreateCommittedResource
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2024-08-25 01:26:25 -04:00 |
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chyyran
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7719b939f9
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rt(d3d11): upgrade to windows 0.52
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2024-02-26 21:17:30 -05:00 |
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chyyran
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3c3f024ef8
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preset: add original scaletype
As defined in https://github.com/libretro/RetroArch/pull/15937
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2024-02-12 01:58:05 -05:00 |
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chyyran
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020fac87ba
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deps: upgrade to windows 0.48.0
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2023-04-23 01:44:28 -04:00 |
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chyyran
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0adf3505ec
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rt: mark frame and create APIs unsafe
This doesn't cause an API break in the C API but we don't actually make an attempt to verify that it's safe to access any of the device contexts.
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2023-02-16 17:33:47 -05:00 |
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chyyran
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f2357f9ab1
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d3d12: add proper fallback for output textures that need mipmapping
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2023-02-12 23:30:32 -05:00 |
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chyyran
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121209da10
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fmt: clean up warnings
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2023-02-09 21:06:58 -05:00 |
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chyyran
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55e800b67e
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d3d12: fix mipmaps again
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2023-02-09 19:44:01 -05:00 |
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chyyran
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5e99ddf73c
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vk/d3d12: recompile pipelines on incompatible output format.
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
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2023-02-08 21:21:40 -05:00 |
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chyyran
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06161b5aad
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rt: make scale framebuffers a lot nicer to use
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2023-02-07 22:02:08 -05:00 |
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chyyran
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c8a1d4d196
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rt: abstract framebuffer scaling into common code
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2023-02-07 02:12:47 -05:00 |
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chyyran
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7ba2b26baa
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d3d12: optimize barriers
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2023-02-06 21:56:24 -05:00 |
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chyyran
|
ec619ec5e2
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d3d12: clean up API for d3d12
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2023-02-06 01:05:19 -05:00 |
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chyyran
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b81b2b1d25
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fmt: run clippy
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2023-02-05 18:34:30 -05:00 |
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chyyran
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271788b9c6
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d3d12: implement history
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2023-02-05 18:03:38 -05:00 |
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chyyran
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2d2ed22e9a
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fmt: run cargo fmt
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2023-02-05 16:19:22 -05:00 |
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chyyran
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e66c2a628f
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d3d12: run final pass
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2023-02-01 18:09:34 -05:00 |
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chyyran
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c29cc51ed5
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d3d12: render to intermediate buffers
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2023-02-01 02:08:50 -05:00 |
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chyyran
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cbe087fa6c
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d3d12: fix texture resource loads
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2023-02-01 02:08:50 -05:00 |
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chyyran
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03b4a7574e
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d3d12: filter chain pass
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2023-02-01 02:08:50 -05:00 |
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chyyran
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c28e5195c2
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d3d12: texture infrastructure
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2023-02-01 02:08:50 -05:00 |
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chyyran
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17203692f0
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d3d12: make framebuffer
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2023-02-01 02:08:50 -05:00 |
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